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GDNative Based Git Plugin for Godot Version Control Editor Plugin
Implements the proxy end-points for the EditorVCSInterface API in the Godot Engine Editor. Uses libgit2 at its backend to simulate Git in code.
Installation Instructions
- Plugin binary releases for Linux & Windows are here: https://github.com/godotengine/godot-git-plugin/releases
- Installation instructions are here: https://github.com/godotengine/godot-git-plugin/wiki
Build Instructions
Replace
ReleasewithDebugfor a debug build.
Windows
- Open
build_libs.batas text. - Edit the relative paths to the Godot binary and from the Godot binary directory to this repository's directory in line 1 and line 2.
- Load the x64 command prompt:
x64 Native Tools Command Prompt for VS 20XX. - Run
build_libs.bat Release. - Run
scons platform=windows target=release
Linux
- Open
build_libs.shas text. - Edit the relative paths to the Godot binary and from the Godot binary directory to this repository's directory in line 1 and line 2.
- Prepare script for execution:
chmod 755 build_libs.sh - Run
. ./build_libs.sh Release. - Run
scons platform=x11 target=release.
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