mirror of
https://github.com/godotengine/godot-git-plugin.git
synced 2026-01-07 06:10:00 +03:00
Automate compiling libgit2
This commit is contained in:
20
README.md
20
README.md
@@ -8,18 +8,18 @@ Implements the proxy end-points for the `EditorVCSInterface` API in the Godot En
|
||||
|
||||
## Build Instructions
|
||||
|
||||
> Replace `Release` with `Debug` for a debug build.
|
||||
|
||||
### Windows
|
||||
1. Open `build_libs_release.bat` as text.
|
||||
1. Open `build_libs.bat` as text.
|
||||
2. Edit the relative paths to the Godot binary and from the Godot binary directory to this repository's directory in line 1 and line 2.
|
||||
3. Run `build_libs_release.bat`.
|
||||
4. Run `cd ..` because the build file leaves you one level deeper in the repository.
|
||||
5. Load the x64 command prompt: `x64 Native Tools Command Prompt for VS 2017`.
|
||||
6. Run `scons platform=windows target=release`
|
||||
3. Load the x64 command prompt: `x64 Native Tools Command Prompt for VS 20XX`.
|
||||
4. Run `build_libs.bat Release`.
|
||||
5. Run `scons platform=windows target=release`
|
||||
|
||||
### Linux
|
||||
1. Open `build_libs_release.sh` as text.
|
||||
1. Open `build_libs.sh` as text.
|
||||
2. Edit the relative paths to the Godot binary and from the Godot binary directory to this repository's directory in line 1 and line 2.
|
||||
3. Prepare script for execution: `chmod 755 build_libs_release.sh`
|
||||
4. Run ```. ./build_libs_release.sh```.
|
||||
5. Run `cd ..` because the build file leaves you one level deeper in the repository.
|
||||
6. Run `scons platform=x11 target=release`.
|
||||
3. Prepare script for execution: `chmod 755 build_libs.sh`
|
||||
4. Run ```. ./build_libs.sh Release```.
|
||||
5. Run `scons platform=x11 target=release`.
|
||||
|
||||
@@ -5,5 +5,17 @@ git submodule update --init --recursive
|
||||
cd %GODOT_PATH_RELATIVE_TO_PLUGIN%
|
||||
godot.windows.tools.64.exe --gdnative-generate-json-api api.json
|
||||
copy api.json %GIT_PLUGIN_RELATIVE_TO_GODOT%\api.json /Y
|
||||
cd %GIT_PLUGIN_RELATIVE_TO_GODOT%\godot-cpp\
|
||||
scons platform=windows target=debug generate_bindings=yes use_custom_api_file=yes custom_api_file=../api.json bits=64
|
||||
cd %GIT_PLUGIN_RELATIVE_TO_GODOT%
|
||||
|
||||
cd godot-git-plugin\thirdparty\libgit2\
|
||||
mkdir build
|
||||
cd build\
|
||||
del /F CMakeCache.txt
|
||||
cmake ..
|
||||
cmake --build .
|
||||
cd ../../../../
|
||||
copy godot-git-plugin\thirdparty\libgit2\build\%1\git2.lib demo\bin\win64\
|
||||
|
||||
cd godot-cpp\
|
||||
scons platform=windows target=%1 generate_bindings=yes bits=64
|
||||
cd ..
|
||||
17
build_libs.sh
Normal file
17
build_libs.sh
Normal file
@@ -0,0 +1,17 @@
|
||||
GODOT_PATH_RELATIVE_TO_PLUGIN="../godot/bin";
|
||||
GIT_PLUGIN_RELATIVE_TO_GODOT="../../godot-git-plugin/";
|
||||
git submodule init;
|
||||
git submodule update --init --recursive;
|
||||
|
||||
cd godot-git-plugin/thirdparty/libgit2/
|
||||
mkdir build
|
||||
cd build/
|
||||
rm CMakeCache.txt
|
||||
cmake ..
|
||||
cmake --build .
|
||||
cd ../../../../
|
||||
copy godot-git-plugin/thirdparty/libgit2/build/$1/libgit2.a demo/bin/x11/libgit2.a
|
||||
|
||||
cd godot-cpp/;
|
||||
scons platform=linux target=$1 generate_bindings=yes bits=64;
|
||||
cd ..
|
||||
@@ -1,10 +0,0 @@
|
||||
GODOT_PATH_RELATIVE_TO_PLUGIN="../godot/bin";
|
||||
GIT_PLUGIN_RELATIVE_TO_GODOT="../../godot-git-plugin/";
|
||||
git submodule init;
|
||||
git submodule update --init --recursive;
|
||||
cd $GODOT_PATH_RELATIVE_TO_PLUGIN;
|
||||
./godot.x11.tools.64 --gdnative-generate-json-api api.json;
|
||||
cp api.json $GIT_PLUGIN_RELATIVE_TO_GODOT/api.json;
|
||||
cd $GIT_PLUGIN_RELATIVE_TO_GODOT;
|
||||
cd godot-cpp/;
|
||||
scons platform=linux target=debug generate_bindings=yes use_custom_api_file=yes custom_api_file=../api.json bits=64;
|
||||
@@ -1,9 +0,0 @@
|
||||
set GODOT_PATH_RELATIVE_TO_PLUGIN="..\godot\bin"
|
||||
set GIT_PLUGIN_RELATIVE_TO_GODOT="..\..\godot-git-plugin\"
|
||||
git submodule init
|
||||
git submodule update --init --recursive
|
||||
cd %GODOT_PATH_RELATIVE_TO_PLUGIN%
|
||||
godot.windows.tools.64.exe --gdnative-generate-json-api api.json
|
||||
copy api.json %GIT_PLUGIN_RELATIVE_TO_GODOT%\api.json /Y
|
||||
cd %GIT_PLUGIN_RELATIVE_TO_GODOT%\godot-cpp\
|
||||
scons platform=windows target=release generate_bindings=yes use_custom_api_file=yes custom_api_file=../api.json bits=64
|
||||
@@ -1,10 +0,0 @@
|
||||
GODOT_PATH_RELATIVE_TO_PLUGIN="../godot/bin";
|
||||
GIT_PLUGIN_RELATIVE_TO_GODOT="../../godot-git-plugin/";
|
||||
git submodule init;
|
||||
git submodule update --init --recursive;
|
||||
cd $GODOT_PATH_RELATIVE_TO_PLUGIN;
|
||||
./godot.x11.tools.64 --gdnative-generate-json-api api.json;
|
||||
cp api.json $GIT_PLUGIN_RELATIVE_TO_GODOT/api.json;
|
||||
cd $GIT_PLUGIN_RELATIVE_TO_GODOT;
|
||||
cd godot-cpp/;
|
||||
scons platform=linux target=release generate_bindings=yes use_custom_api_file=yes custom_api_file=../api.json bits=64;
|
||||
Binary file not shown.
Reference in New Issue
Block a user