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GDNative Based Git Plugin for Godot Version Control Editor Plugin

Implements the proxy end-points for the EditorVCSInterface API in the Godot Engine Editor. Uses libgit2 at its backend to simulate Git in code.

Installation Instructions

  1. Plugin binary releases for Linux & Windows are here: https://github.com/godotengine/godot-git-plugin/releases
  2. Installation instructions are here: https://godotengine.org/article/gsoc-2019-progress-report-3#vcs-integration

Build Instructions

Windows

  1. Open build_libs_release.bat as text.
  2. Edit the relative paths to the Godot binary and from the Godot binary directory to this repository's directory in line 1 and line 2.
  3. Run build_libs_release.bat.
  4. Run cd .. because the build file leaves you one level deeper in the repository.
  5. Load the x64 command prompt: x64 Native Tools Command Prompt for VS 2017.
  6. Run scons platform=windows target=release

Linux

  1. Open build_libs_release.sh as text.
  2. Edit the relative paths to the Godot binary and from the Godot binary directory to this repository's directory in line 1 and line 2.
  3. Prepare script for execution: chmod 755 build_libs_release.sh
  4. Run . ./build_libs_release.sh.
  5. Run cd .. because the build file leaves you one level deeper in the repository.
  6. Run scons platform=x11 target=release.
Description
Git implementation of the VCS interface in Godot
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