Hugo Locurcio 71cdbdd055 Tweak guidelines on dictionary and enum formatting in GDScript style guide
- Recommend writing each enum item on its own line, similar to C++.
- Recommend using spaces around inline dictionary declarations
  to make them easier to distinguish from arrays (due to similar-looking
  `[]` and `{}` characters in most fonts). This is commonly found
  in Python or JavaScript style guides.
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Godot Engine documentation

This repository contains the source files of Godot Engine's documentation, in reStructuredText markup language (reST).

They are meant to be parsed with the Sphinx documentation builder to build the HTML documentation on Godot's website.

Download for offline use

To browse the documentation offline, you can download an HTML copy for offline reading (updated every Monday). Extract the ZIP archive then open the top-level index.html in a web browser.

For mobile devices or e-readers, you can also download an ePub copy for offline reading (updated every Monday). Extract the ZIP archive then open the GodotEngine.epub file in an e-book reader application.

Theming

The Godot documentation uses the default sphinx_rtd_theme with many customizations applied on top. It will automatically switch between the light and dark theme depending on your browser/OS' theming preference.

If you use Firefox and wish to use the dark theme regardless of your OS configuration, you can install the Dark Website Forcer add-on.

Contributing

All contributors are welcome to help on the Godot documentation.

To get started, head to the Contributing section of the online manual. There, you will find all the information you need to write and submit changes.

Here are some quick links to the areas you might be interested in:

  1. Contributing to the online manual
  2. Contributing to the class reference
  3. Content guidelines
  4. Writing guidelines
  5. Building the manual
  6. Translating the documentation

License

With the exception of the classes/ folder, all the content of this repository is licensed under the Creative Commons Attribution 3.0 Unported license (CC BY 3.0) and is to be attributed to "Juan Linietsky, Ariel Manzur and the Godot community". See LICENSE.txt for details.

The files in the classes/ folder are derived from Godot's main source repository and are distributed under the MIT license, with the same authors as above.

Description
Godot Engine official documentation
Readme 796 MiB
Languages
reStructuredText 99.4%
Python 0.3%
CSS 0.2%