Merge pull request #10382 from esainane/having-a-cow

Briefly document Vector<> variations
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Matthew
2025-01-29 15:06:43 -05:00
committed by GitHub
2 changed files with 26 additions and 1 deletions

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@@ -103,7 +103,30 @@ which are equivalent to new, delete, new[] and delete[].
memnew/memdelete also use a little C++ magic and notify Objects right
after they are created, and right before they are deleted.
For dynamic memory, use Vector<>.
For dynamic memory, use one of Godot's sequence types such as ``Vector<>``
or ``LocalVector<>``. ``Vector<>`` behaves much like an STL ``std::vector<>``,
but is simpler and uses Copy-On-Write (CoW) semantics. CoW copies of
``Vector<>`` can safely access the same data from different threads, but
several threads cannot access the same ``Vector<>`` instance safely.
It can be safely passed via public API if it has a ``Packed`` alias.
The ``Packed*Array`` :ref:`types <doc_gdscript_packed_arrays>` are aliases
for specific ``Vector<*>`` types (e.g., ``PackedByteArray``,
``PackedInt32Array``) that are accessible via GDScript. Outside of core,
prefer using the ``Packed*Array`` aliases for functions exposed to scripts,
and ``Vector<>`` for other occasions.
``LocalVector<>`` is much more like ``std::vector`` than ``Vector<>``.
It is non-CoW, with less overhead. It is intended for internal use where
the benefits of CoW are not needed. Note that neither ``LocalVector<>``
nor ``Vector<>`` are drop-in replacements for each other. They are two
unrelated types with similar interfaces, both using a buffer as their
storage strategy.
``List<>`` is another Godot sequence type, using a doubly-linked list as
its storage strategy. Prefer ``Vector<>`` (or ``LocalVector<>``) over
``List<>`` unless you're sure you need it, as cache locality and memory
fragmentation tend to be more important with small collections.
References:
~~~~~~~~~~~

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@@ -890,6 +890,8 @@ native or user class, or enum. Nested array types (like ``Array[Array[int]]``) a
The only exception was made for the ``Array`` (``Array[Variant]``) type, for user convenience
and compatibility with old code. However, operations on untyped arrays are considered unsafe.
.. _doc_gdscript_packed_arrays:
Packed arrays
^^^^^^^^^^^^^