sublimemm
f8b36e0791
Update tutorials/export/exporting_for_android.rst
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-09-20 12:56:30 -04:00
sublimemm
fcb3cf530d
Latest android requires higher java
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Latest android sdkmanager requires java greater than 11. bumping the export tutorial version to java 17, the latest LTS version.
2023-09-20 12:41:58 -04:00
Max Hilbrunner
8feb04f62d
Merge pull request #7962 from 31/patch-1
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Remove outdated VS setup and 2019 support info
2023-09-20 04:01:59 +02:00
Max Hilbrunner
33ef0cb684
Merge pull request #7957 from BastiaanOlij/openxr_enable_loaders
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OpenXR : Add step to enable the loader plugin
2023-09-20 02:42:57 +02:00
31
7eccc4e94b
Remove outdated VS setup and 2019 support info
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Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.
Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
2023-09-19 10:49:51 -07:00
Adam Scott
2cd92aff62
Fix Olde Sküül link
2023-09-19 07:21:24 -04:00
Bastiaan Olij
1a2063b881
OpenXR : Add step to enable the loader plugin
2023-09-19 14:11:25 +10:00
Max Hilbrunner
9d2e9e9497
Merge pull request #7944 from FaintLocket424/master
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Changed Input. to event. in the event_is_action_pressed() example function
2023-09-19 01:05:23 +02:00
GamEsnitzhel
041ff3c28d
Added missing C# example in tutorials -> best practices -> godot_notifications. ( #7936 )
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* Added C# example
* Fixed C# example in godot_notifications
2023-09-18 07:48:33 +02:00
Matthew
8a08321d93
Merge pull request #7943 from 1000nettles/patch-1
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Update c_sharp_basics.rst to fix filename
2023-09-17 21:27:35 -04:00
BuildTools
f3f2dad37e
Modified the event_is_action_pressed() function within the window focus section since it was not using the event parameter.
2023-09-17 22:53:27 +01:00
Corey
dbd4468aae
Update c_sharp_basics.rst
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* Fix incorrect file name with regards to adding the `program` parameter.
2023-09-17 13:41:38 -07:00
imnachos
706393d285
Fixed URL underscore in general_optimization.rst
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Added double underscore to fix
2023-09-17 13:21:48 +02:00
Max Hilbrunner
8b4cc3b229
Merge pull request #7897 from TidB/master
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Fix SIZE built-in in fog shader reference
2023-09-13 04:16:06 +02:00
Max Hilbrunner
8f4347e2a5
Merge pull request #7865 from dashdotdashdot/patch-1
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Update gdextension_cpp_example.rst to avoid unquoted compatibility_minimum trap
2023-09-13 04:12:27 +02:00
Yuri Roubinski
8377137565
Simplify code for retrieving direction vectors
2023-09-12 11:04:55 +03:00
Max Hilbrunner
8e69f6be0c
Merge pull request #7820 from gogojokid/master-1
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Custom editor icon section's command wrong or out of date
2023-09-11 16:23:54 +02:00
Max Hilbrunner
64867d4341
Merge pull request #7812 from dalexeev/gds-mention-array-assign-method
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GDScript: Mention `Array.assign()` method in typed arrays documentation
2023-09-10 20:12:38 +02:00
Max Hilbrunner
15bd2cc931
Merge pull request #7816 from Calinou/consoles-add-olde-skuul
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Add Olde Sküül to list of porting companies in Console support in Godot
2023-09-10 19:37:51 +02:00
Max Hilbrunner
4cff84e2a8
Merge pull request #7875 from lemilonkh/patch-1
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Add documentation for render mode fog_disabled
2023-09-10 19:34:17 +02:00
TidB
4d22f09704
Fix SIZE built-in in fog shader reference
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It has been renamed from EXTENTS; while its description was completely unrelated (copied from the sky shader reference)
2023-09-09 14:39:15 +02:00
Milan Gruner
ed7b0374cc
Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D
2023-09-05 21:44:20 +02:00
Max Hilbrunner
7fe92ada62
Merge pull request #7873 from SlateyTV/patch-2
2023-09-04 18:29:24 +02:00
Mateus Elias
e77e9e8877
Fix wrong C# code examples in making plugins tutorial
2023-09-04 13:19:38 -03:00
Scott Campbell
439de2ed2f
PoolVector3Array now should be PackedVector3Array
2023-09-04 00:27:24 +10:00
Noctor Onwood
306b24246b
Custom editor icon section's command wrong or out of date.
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In the "*.gdextension" code block, the [Icon] tag does not work in 4.1.1.stable version, and it does not match the naming conventions of other tags. I test it, [icons] tag is worked well. In addition, I added a blank lines between the tag and the content to make it more consistent with other "*.gdextension" code block formatting.
Update with capnm's suggestion. Thank you all for your attention and reply!
2023-09-02 23:03:29 +08:00
Mateus Elias
7648846bd9
Add missing C# code in making plugins tutorial
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-09-01 10:20:34 -03:00
dashdotdashdot
0583b2b6b6
Enclose .gdextension's compatibility_minimum in quotes to avoid parse errors if extended to unquoted x.y.z format.
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Fixes #7864
2023-08-31 19:00:53 +09:00
Max Hilbrunner
010d41e759
Merge pull request #7850 from BastiaanOlij/update_xr_android_42
2023-08-30 10:23:54 +02:00
Max Hilbrunner
0ee0b2e92e
Merge pull request #7844 from mateuseap/master
2023-08-28 11:56:31 +02:00
Bastiaan Olij
2c689b0000
Update exporting to Android XR devices for new loader
2023-08-28 11:19:33 +10:00
Hugo Locurcio
0e0a49dcef
Recommend official Blender downloads in Importing 3D scenes
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This avoids many issues found on Linux when using Blender to import
3D scenes in Godot.
Blender developers themselves only support official downloads,
not Linux distribution packages or the Flatpak.
2023-08-27 22:13:52 +02:00
Mateus Elias
c234876d88
fix(iimporting_images.rst): remove unsupported image format
2023-08-27 00:05:00 -03:00
Max Hilbrunner
0ea575930c
Merge pull request #7330 from Sauermann/fix-inputevent-tutorial
2023-08-22 03:21:06 +02:00
Max Hilbrunner
0d72d5ab21
Merge pull request #7824 from Piralein/area2d
2023-08-22 03:18:51 +02:00
Max Hilbrunner
8ce770eb31
Merge pull request #7826 from Jordyfel/lobby-example-patch
2023-08-21 22:56:27 +02:00
Max Hilbrunner
38f963530c
Merge pull request #7823 from Piralein/export
2023-08-21 22:54:41 +02:00
Hugo Locurcio
8e4f72f3f4
Mention typing of for loop variable in Static typing in GDScript
2023-08-21 19:44:52 +02:00
Jordyfel
49a6228d6e
Patch lobby example implementation.
2023-08-21 13:10:32 +03:00
Markus Sauermann
512a675e10
Update input event tutorial
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Update input event flow graphic based on recent changes.
Made some descriptions more precise.
Input Event table:
- Added missing InputEvents Gesture, MIDI and Shortcut
- Removed unused Type Index column
2023-08-20 16:17:48 +02:00
Hana - Piralein
6a6ef0731d
update images and related information
2023-08-20 16:13:18 +02:00
Hana - Piralein
e598653d4a
add missing annotation prefix
2023-08-20 14:52:35 +02:00
Hugo Locurcio
620bf4e481
Add Olde Sküül to list of porting companies in Console support in Godot
2023-08-17 23:20:42 +02:00
Danil Alexeev
34a620e2c2
GDScript: Mention Array.assign() method in typed arrays documentation
2023-08-16 11:30:39 +03:00
mehul-sinha
ccdce162ad
fixed Localization using gettext wrong word #7749
2023-08-14 22:50:15 +05:30
Max Hilbrunner
05fe756d9d
Merge pull request #7793 from Calinou/upgrading-to-godot-4-lifecycle-functions-super
2023-08-13 04:12:44 +02:00
Max Hilbrunner
e5c7e6385d
Merge pull request #7781 from raulsntos/dotnet/diagnostics
2023-08-13 04:09:45 +02:00
Max Hilbrunner
730ed46497
Merge pull request #7759 from dalexeev/update-gdscript-doc-comments-page
2023-08-13 04:08:45 +02:00
Clay John
0ee95aa57d
Document more array formats that can be used in vertex arrays
2023-08-11 11:45:18 +02:00
Raul Santos
44029d167d
Document C# diagnostics
2023-08-10 16:37:42 +02:00