Commit Graph

92 Commits

Author SHA1 Message Date
Hugo Locurcio
0cbfd6fcd0 Fix shader TIME description to match how it actually works 2020-10-24 13:32:13 +02:00
Hugo Locurcio
8b65e6d4f5 Improve explanations around shader language's TIME variable 2020-10-17 15:29:27 +02:00
Rémi Verschelde
a16e10538f Merge branch 'master' into 3.2 2020-09-28 15:43:06 +02:00
Nathan Lovato
42a06ee9b7 Update tutorials/shading/shading_reference/shading_language.rst
- Use US English instead of British English
- Add edit from PR review
- Tweak commas
2020-09-22 09:16:43 -06:00
Arman
2817e712c7 Formalize language and improve grammar in "Shading Language"
- Remove second set of parentheses by restructuring the sentence
- Rewrite "In all honesty, mobile drivers are buggy..." with more formal language
2020-09-20 19:33:36 -07:00
Rémi Verschelde
e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
Beuc
ab7c0a62fc Clarify what UV means in CanvasItem shaders (#3933) 2020-08-26 23:02:00 +02:00
Clay John
ff9d67f7e8 Add disable_fog to Sky shaders documentation (#3906) 2020-08-20 15:02:11 +02:00
Rémi Verschelde
76cf11c890 Merge branch 'master' into 3.2 2020-07-30 17:14:54 +02:00
Per Malmberg
8d48933e91 Fix return value for float-version of mix() in shading reference (#3812) 2020-07-19 17:16:43 +02:00
Kurt
8708a56a3d fix typo of 'Cross croduct' to 'Cross product' 2020-07-10 17:36:50 -04:00
Yuri Roubinsky
744d1b2852 Added 'fma' function to shader docs 2020-07-10 21:46:07 +03:00
Rémi Verschelde
d48ff2b0a1 Merge branch 'master' into 3.2 2020-07-06 14:30:28 +02:00
bmolyneaux
f48162e9cc Add clamp to custom light function example (#3752)
Without this clamp, negative lighting will be applied to the back side of the object.
2020-07-03 22:15:48 +02:00
Yuri Roubinsky
49cb63e5fa Adds 'const' as shader function parameter qualifier 2020-07-03 09:09:13 +03:00
Rémi Verschelde
223570eb13 Merge branch 'master' into 3.2 2020-06-26 13:29:38 +02:00
Yuri Roubinsky
c6c323b1c4 Fix shader array formatting (#3725) 2020-06-23 11:20:28 +02:00
Rémi Verschelde
80957b8581 Merge branch 'master' into 3.2 2020-06-22 13:05:41 +02:00
Yuri Roubinsky
c944952339 Added note about global shader arrays 2020-06-20 09:18:53 +03:00
Hugo Locurcio
0d6f2e8703 Document that light() functions aren't run if vertex shading is forced
See https://github.com/godotengine/godot/issues/39513.
2020-06-13 20:05:39 +02:00
Hugo Locurcio
251b86949c Document the lack of dynamic loops in WebGL 1.0
I documented it in both places where it could be relevant to ensure
people don't miss it.

This closes #2980.
2020-06-08 11:22:55 +02:00
Rémi Verschelde
10f20b00cb Merge branch 'master' into 3.2 2020-05-20 15:08:42 +02:00
Hugo Locurcio
4f6fdbc710 Fix various spacing and capitalization issues 2020-05-18 09:54:32 +02:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Pedro J. Estébanez
a947d8ca1d Document upcoming CI shader builtin MODULATE
And improve TIME.
2020-05-07 20:12:21 +02:00
Rémi Verschelde
e614de27ed Merge pull request #3494 from RandomShaper/canvas_modulate
Improve docs on TIME
2020-05-06 08:15:52 +02:00
Pedro J. Estébanez
10e2e31c88 Improve documentation about TIME CI shader builtin 2020-05-05 20:46:40 +02:00
Marcel Admiraal
a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Clay John
8bd9da0ca0 Initial Sky shader reference page (#3416)
* Initial Sky shader reference page
2020-04-27 18:56:10 +02:00
Rémi Verschelde
0a9fc75dc0 Merge branch 'master' into 3.2 2020-04-27 12:18:11 +02:00
Rémi Verschelde
e6b00ca97a Misc formatting fixes 2020-04-27 12:17:47 +02:00
Yuri Sizov
135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Rémi Verschelde
c0cc4698f8 Merge branch 'master' into 3.2 2020-04-27 09:58:35 +02:00
Hugo Locurcio
c3e05904a0 Improve the shader reference table formatting
This also adds a note about the `pow()` result being undefined
in certain conditions.
2020-04-25 21:20:32 +02:00
Rémi Verschelde
997fc68e78 Merge branch 'master' into 3.2 2020-04-17 19:09:14 +02:00
Rémi Verschelde
48faee9f73 Merge branch 'master' into 3.2 2020-04-17 19:09:11 +02:00
Hugo Locurcio
046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Hugo Locurcio
8e0caddac3 Fix typos found using codespell -wi3 ^classes/**/*.rst 2020-04-16 21:01:09 +02:00
Yuri Roubinsky
e1d864c848 Rearrange description of shader built-in a bit 2020-03-20 13:54:03 +03:00
Yuri Roubinsky
7511bf7b4b Removed invalid spaces in shader "TIME" 2020-03-20 12:49:15 +03:00
Yuri Roubinsky
f2f8c00909 Mark shader TIME as global built-in 2020-03-20 08:29:17 +03:00
Rémi Verschelde
241887247a Revert master changes which are specific to 4.0+ 2020-03-13 17:08:48 +01:00
Yuri Roubinsky
864857b516 Fix formatting on shader structs examples 2020-02-18 09:39:12 +03:00
Yuri Roubinsky
cbfa37a978 Added docs for shader struct 2020-02-16 11:02:16 +03:00
Yuri Roubinsky
4257cc65cf Fix typo 2020-02-13 20:31:45 +03:00
Yuri Roubinsky
4505b3b9e7 Added changes about swizzling to shading docs 2020-02-13 20:27:21 +03:00
Yuri Roubinsky
d70f461141 Added note about varying arrays to shading_language 2020-01-21 10:28:15 +03:00
Yuri Roubinsky
3df0d90eef A little bit better shader array construction example 2020-01-20 09:09:02 +03:00
Yuri Roubinsky
536f88a1bc Added missing constructor for shader arrays 2020-01-18 12:00:48 +03:00
rainlizard
ed906f81b0 Clarifying hint_albedo converts color space (#2925) 2019-11-29 13:48:29 +01:00