Commit Graph

9178 Commits

Author SHA1 Message Date
DDoop
e9035f7cf0 Add warnings for classes named "Editor" in GDscript and C# pages, class_name keyword/global class attribute (#9548)
* Added warning about Editor hiding class_names beginning with Editor prefix

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-08-14 19:42:36 +02:00
Max Hilbrunner
e2735200d5 Merge pull request #9748 from godotengine/classref/sync-8e666ad
classref: Sync with current master branch (8e666ad)
2024-08-14 19:34:52 +02:00
Godot Organization
9c9e3a391e classref: Sync with current master branch (8e666ad) 2024-08-14 17:33:52 +00:00
Balázs Kalydi
91717ff234 Update GDExtension tutorial with the hot reload feature (#9618)
Although the tutorial assumed the hot reload feature, it wasn't enabled in the example config file. Also it didn't mention that it only works if it's compiled in debug mode.
2024-08-14 19:31:17 +02:00
Patrick Exner (FlameLizard)
b21addcf51 Add page about gdextension docs generation (#9667)
* Adding page about gdextension docs generation

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-08-14 19:27:31 +02:00
Max Hilbrunner
7b26368c5c Merge pull request #9719 from Calinou/importing-images-cubemap-templates
Add cubemap template images to Importing images
2024-08-14 15:20:11 +02:00
Rémi Verschelde
4c3c39cc15 Sync AUTHORS.md to add top contributors from past years 2024-08-14 10:45:33 +02:00
Max Hilbrunner
c5a0776c64 Merge pull request #9739 from skyace65/Instancing-Message
Add info for opening demo projects
2024-08-13 11:17:47 +02:00
Max Hilbrunner
c34eaebc6c Merge pull request #9736 from smix8/tilemap_navwarn
Add tip and warning about TileMap build-in navigation
2024-08-12 08:00:33 +02:00
skyace65
f15784d14b Add info in instancing for opening the demo project 2024-08-11 22:45:27 -04:00
Matthew
e9f7c18f17 Merge pull request #9731 from smix8/nav_agent
Add 2D versions of NavigationAgent script templates
2024-08-11 19:29:07 -04:00
smix8
48343bebde Add tip and warning about TileMap build-in navigation
Adds a tip to TileMap navigation section that informs users to prefer baking the TileMap navigation.
Also adds a warning that 2D navigation meshes can not overlap.
2024-08-11 22:52:31 +02:00
smix8
01103403c3 Add 2D versions of NavigationAgent script templates
Adds 2D versions of the NavigationAgent script templates and condenses all the templates in a tab menu.
2024-08-10 18:23:03 +02:00
Matthew
f86bf70e1d Merge pull request #9730 from smix8/navagent_simplify
Update NavigationAgent doc with new simplify_path property
2024-08-10 10:32:20 -04:00
Max Hilbrunner
85ad1c838a Merge pull request #9729 from Trinovantes/patch-1
Fix other funding link
2024-08-10 14:30:19 +02:00
smix8
ea26ff9269 Update NavigationAgent doc with new simplify_path property
Mentions the new simplify_path  properties on the NavigationAgents.
2024-08-10 14:03:02 +02:00
Stephen Li
aa85a1b0c5 Fix other funding link
This link also points to a 404
2024-08-10 00:33:23 -04:00
Max Hilbrunner
9b7d66e646 Merge pull request #9728 from godotengine/classref/sync-88f3b5f
classref: Sync with current master branch (88f3b5f)
2024-08-10 06:08:49 +02:00
Godot Organization
0c571b9245 classref: Sync with current master branch (88f3b5f) 2024-08-10 03:21:01 +00:00
Matthew
6c312f011b Merge pull request #9482 from arim97/master
Add clarification for importing project in Your first 3D game tutorial
2024-08-09 18:04:58 -04:00
arim97
88baaa1a6e Add a segment about converting the imported project to current version 2024-08-09 18:04:06 -04:00
Matthew
1a52f711b0 Merge pull request #9721 from backlands/patch-2
Fix funding link to be an external link
2024-08-08 22:44:53 -04:00
Matthew
f30accbba6 Merge pull request #9711 from smix8/navmesh_chunk_demo_links
Add links to navigation mesh chunks demos
2024-08-08 22:28:29 -04:00
Eric K.
e69daec15f Fix funding link to be an external link
The link on the live documentation was leading to a "Page not found" error.
2024-08-08 13:50:31 -06:00
smix8
9017929096 Add links to navigation mesh chunks demos
Adds links to navigation mesh chunks demos.
2024-08-08 20:10:51 +02:00
Hugo Locurcio
48df572ab9 Add cubemap template images to Importing images
Images were generated using
<https://github.com/Calinou/godot-cubemap-generator>.
2024-08-08 19:34:33 +02:00
Max Hilbrunner
0447cfc4a8 Merge pull request #9640 from dsnopek/xr-start-real-pause
Truly pause game in XR start script tutorial
2024-08-08 02:30:00 +02:00
Max Hilbrunner
7503ecbc46 Merge pull request #9400 from skyace65/VisualShader
Update VisualShader page for 4.3
2024-08-08 00:45:27 +02:00
Max Hilbrunner
083f7589b9 Merge pull request #9708 from thejacer87/patch-1
Update gdscript_styleguide.rst
2024-08-06 05:58:39 +02:00
Max Hilbrunner
8cd8134acf Merge pull request #9702 from TAGames/patch-1
CSharp example missing return type
2024-08-05 17:07:23 +02:00
Max Hilbrunner
041ee1b510 Merge pull request #9709 from smix8/bordersize_y_warning
Mention that the NavigationMesh border_size only works along xz-axis
2024-08-05 00:58:20 +02:00
smix8
04f9e34d04 Mention that the NavigationMesh border_size only works along xz-axis
Adds a warning that the NavigationMesh border_size property only works along xz-axis as a limitation of the Recast third-party baking library.
2024-08-04 21:33:14 +02:00
Jace Bennest
d71c24c699 Update gdscript_styleguide.rst
fixes typo
2024-08-04 10:48:19 -07:00
Rémi Verschelde
d74dc49db1 Upgrade to 4.3: Add note about Multiplayer protocol compat breakage (#9685)
* Upgrade to 4.3: Add note about Multiplayer protocol compat breakage

Closes https://github.com/godotengine/godot/issues/94769.

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-08-04 16:52:09 +02:00
Max Hilbrunner
95eb1ba85e Merge pull request #9701 from Geometror/tests-add-special-tags-section
Add section about special tags to the unit testing guide
2024-08-04 16:50:31 +02:00
Max Hilbrunner
1b974d5535 Merge pull request #9700 from Geometror/tests-add-subcases-section
Add section about subcases to the unit testing guide
2024-08-04 16:49:22 +02:00
Hendrik Brucker
b85d63c69c Add section about special tags to the unit testing guide 2024-08-03 12:47:29 +02:00
Max Hilbrunner
5f7da097c5 Merge pull request #9704 from godotengine/classref/sync-3978628
classref: Sync with current master branch (3978628)
2024-08-03 08:12:04 +02:00
Godot Organization
12846af678 classref: Sync with current master branch (3978628) 2024-08-03 03:20:15 +00:00
Tristan A.
a2d29557ed CSharp example missing return type 2024-08-02 22:34:28 +02:00
Hendrik Brucker
012805ba82 Add section about subcases to the unit testing guide 2024-08-02 20:51:38 +02:00
Max Hilbrunner
2886f9b8b6 Merge pull request #9642 from Incognito357/Incognito357-update-docs-scene_organization
Update scene_organization.rst
2024-08-02 03:29:57 +02:00
Matthew
e7ba9ce9c0 Merge pull request #9693 from Giganzo/patch-1
Add Duplicate Lines shortcut to Text Editor
2024-08-01 21:17:16 -04:00
leannelu
cdf9895ec9 Add instructions for opening a scene in Creating instances (#9143)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-08-02 02:38:33 +02:00
Muller-Castro
a36ff907f9 Add typed loop variable example in GDScript reference (#9388) 2024-08-02 02:30:20 +02:00
Mateus Elias
b389d1d6ed Finish incomplete setence in High-level multiplayer tutorial (#9421)
Added clarification regarding the matching of function arguments in RPC signatures between server and client code.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-08-02 02:28:03 +02:00
theowiik
1586144704 Improve color constants cheat sheet (#8569)
* Improve color sorting of color constants
* Use Godot 4 constant names for color cheat sheet
2024-08-02 02:17:58 +02:00
The-Cyber-Captain
a293204d03 Fix outdated method name in code sample in 3D gizmo plugins (#9695)
Addresses "Unnamed Gizmo" error when following example code;
now overriding `_get_gizmo_name` function, not `get_name`.
2024-08-02 01:41:45 +02:00
cakepie
f9f9b69313 Update standard_material_3d.rst to Godot 4 (#9641)
* Depth renamed to Height in Standard Material 3D
2024-08-01 18:11:09 -04:00
Max Hilbrunner
25e2ae64aa Merge pull request #9690 from Calinou/advanced-postprocessing-unshaded-render-mode
Recommend `unshaded` render mode for quad in Advanced post-processing
2024-08-01 19:09:20 +02:00