DDoop
e9035f7cf0
Add warnings for classes named "Editor" in GDscript and C# pages, class_name keyword/global class attribute ( #9548 )
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* Added warning about Editor hiding class_names beginning with Editor prefix
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-08-14 19:42:36 +02:00
Max Hilbrunner
e2735200d5
Merge pull request #9748 from godotengine/classref/sync-8e666ad
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classref: Sync with current master branch (8e666ad)
2024-08-14 19:34:52 +02:00
Godot Organization
9c9e3a391e
classref: Sync with current master branch (8e666ad)
2024-08-14 17:33:52 +00:00
Balázs Kalydi
91717ff234
Update GDExtension tutorial with the hot reload feature ( #9618 )
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Although the tutorial assumed the hot reload feature, it wasn't enabled in the example config file. Also it didn't mention that it only works if it's compiled in debug mode.
2024-08-14 19:31:17 +02:00
Patrick Exner (FlameLizard)
b21addcf51
Add page about gdextension docs generation ( #9667 )
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* Adding page about gdextension docs generation
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-08-14 19:27:31 +02:00
Max Hilbrunner
7b26368c5c
Merge pull request #9719 from Calinou/importing-images-cubemap-templates
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Add cubemap template images to Importing images
2024-08-14 15:20:11 +02:00
Rémi Verschelde
4c3c39cc15
Sync AUTHORS.md to add top contributors from past years
2024-08-14 10:45:33 +02:00
Max Hilbrunner
c5a0776c64
Merge pull request #9739 from skyace65/Instancing-Message
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Add info for opening demo projects
2024-08-13 11:17:47 +02:00
Max Hilbrunner
c34eaebc6c
Merge pull request #9736 from smix8/tilemap_navwarn
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Add tip and warning about TileMap build-in navigation
2024-08-12 08:00:33 +02:00
skyace65
f15784d14b
Add info in instancing for opening the demo project
2024-08-11 22:45:27 -04:00
Matthew
e9f7c18f17
Merge pull request #9731 from smix8/nav_agent
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Add 2D versions of NavigationAgent script templates
2024-08-11 19:29:07 -04:00
smix8
48343bebde
Add tip and warning about TileMap build-in navigation
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Adds a tip to TileMap navigation section that informs users to prefer baking the TileMap navigation.
Also adds a warning that 2D navigation meshes can not overlap.
2024-08-11 22:52:31 +02:00
smix8
01103403c3
Add 2D versions of NavigationAgent script templates
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Adds 2D versions of the NavigationAgent script templates and condenses all the templates in a tab menu.
2024-08-10 18:23:03 +02:00
Matthew
f86bf70e1d
Merge pull request #9730 from smix8/navagent_simplify
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Update NavigationAgent doc with new simplify_path property
2024-08-10 10:32:20 -04:00
Max Hilbrunner
85ad1c838a
Merge pull request #9729 from Trinovantes/patch-1
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Fix other funding link
2024-08-10 14:30:19 +02:00
smix8
ea26ff9269
Update NavigationAgent doc with new simplify_path property
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Mentions the new simplify_path properties on the NavigationAgents.
2024-08-10 14:03:02 +02:00
Stephen Li
aa85a1b0c5
Fix other funding link
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This link also points to a 404
2024-08-10 00:33:23 -04:00
Max Hilbrunner
9b7d66e646
Merge pull request #9728 from godotengine/classref/sync-88f3b5f
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classref: Sync with current master branch (88f3b5f)
2024-08-10 06:08:49 +02:00
Godot Organization
0c571b9245
classref: Sync with current master branch (88f3b5f)
2024-08-10 03:21:01 +00:00
Matthew
6c312f011b
Merge pull request #9482 from arim97/master
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Add clarification for importing project in Your first 3D game tutorial
2024-08-09 18:04:58 -04:00
arim97
88baaa1a6e
Add a segment about converting the imported project to current version
2024-08-09 18:04:06 -04:00
Matthew
1a52f711b0
Merge pull request #9721 from backlands/patch-2
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Fix funding link to be an external link
2024-08-08 22:44:53 -04:00
Matthew
f30accbba6
Merge pull request #9711 from smix8/navmesh_chunk_demo_links
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Add links to navigation mesh chunks demos
2024-08-08 22:28:29 -04:00
Eric K.
e69daec15f
Fix funding link to be an external link
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The link on the live documentation was leading to a "Page not found" error.
2024-08-08 13:50:31 -06:00
smix8
9017929096
Add links to navigation mesh chunks demos
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Adds links to navigation mesh chunks demos.
2024-08-08 20:10:51 +02:00
Hugo Locurcio
48df572ab9
Add cubemap template images to Importing images
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Images were generated using
<https://github.com/Calinou/godot-cubemap-generator >.
2024-08-08 19:34:33 +02:00
Max Hilbrunner
0447cfc4a8
Merge pull request #9640 from dsnopek/xr-start-real-pause
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Truly pause game in XR start script tutorial
2024-08-08 02:30:00 +02:00
Max Hilbrunner
7503ecbc46
Merge pull request #9400 from skyace65/VisualShader
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Update VisualShader page for 4.3
2024-08-08 00:45:27 +02:00
Max Hilbrunner
083f7589b9
Merge pull request #9708 from thejacer87/patch-1
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Update gdscript_styleguide.rst
2024-08-06 05:58:39 +02:00
Max Hilbrunner
8cd8134acf
Merge pull request #9702 from TAGames/patch-1
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CSharp example missing return type
2024-08-05 17:07:23 +02:00
Max Hilbrunner
041ee1b510
Merge pull request #9709 from smix8/bordersize_y_warning
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Mention that the NavigationMesh border_size only works along xz-axis
2024-08-05 00:58:20 +02:00
smix8
04f9e34d04
Mention that the NavigationMesh border_size only works along xz-axis
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Adds a warning that the NavigationMesh border_size property only works along xz-axis as a limitation of the Recast third-party baking library.
2024-08-04 21:33:14 +02:00
Jace Bennest
d71c24c699
Update gdscript_styleguide.rst
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fixes typo
2024-08-04 10:48:19 -07:00
Rémi Verschelde
d74dc49db1
Upgrade to 4.3: Add note about Multiplayer protocol compat breakage ( #9685 )
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* Upgrade to 4.3: Add note about Multiplayer protocol compat breakage
Closes https://github.com/godotengine/godot/issues/94769 .
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-08-04 16:52:09 +02:00
Max Hilbrunner
95eb1ba85e
Merge pull request #9701 from Geometror/tests-add-special-tags-section
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Add section about special tags to the unit testing guide
2024-08-04 16:50:31 +02:00
Max Hilbrunner
1b974d5535
Merge pull request #9700 from Geometror/tests-add-subcases-section
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Add section about subcases to the unit testing guide
2024-08-04 16:49:22 +02:00
Hendrik Brucker
b85d63c69c
Add section about special tags to the unit testing guide
2024-08-03 12:47:29 +02:00
Max Hilbrunner
5f7da097c5
Merge pull request #9704 from godotengine/classref/sync-3978628
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classref: Sync with current master branch (3978628)
2024-08-03 08:12:04 +02:00
Godot Organization
12846af678
classref: Sync with current master branch (3978628)
2024-08-03 03:20:15 +00:00
Tristan A.
a2d29557ed
CSharp example missing return type
2024-08-02 22:34:28 +02:00
Hendrik Brucker
012805ba82
Add section about subcases to the unit testing guide
2024-08-02 20:51:38 +02:00
Max Hilbrunner
2886f9b8b6
Merge pull request #9642 from Incognito357/Incognito357-update-docs-scene_organization
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Update scene_organization.rst
2024-08-02 03:29:57 +02:00
Matthew
e7ba9ce9c0
Merge pull request #9693 from Giganzo/patch-1
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Add Duplicate Lines shortcut to Text Editor
2024-08-01 21:17:16 -04:00
leannelu
cdf9895ec9
Add instructions for opening a scene in Creating instances ( #9143 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-08-02 02:38:33 +02:00
Muller-Castro
a36ff907f9
Add typed loop variable example in GDScript reference ( #9388 )
2024-08-02 02:30:20 +02:00
Mateus Elias
b389d1d6ed
Finish incomplete setence in High-level multiplayer tutorial ( #9421 )
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Added clarification regarding the matching of function arguments in RPC signatures between server and client code.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-08-02 02:28:03 +02:00
theowiik
1586144704
Improve color constants cheat sheet ( #8569 )
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* Improve color sorting of color constants
* Use Godot 4 constant names for color cheat sheet
2024-08-02 02:17:58 +02:00
The-Cyber-Captain
a293204d03
Fix outdated method name in code sample in 3D gizmo plugins ( #9695 )
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Addresses "Unnamed Gizmo" error when following example code;
now overriding `_get_gizmo_name` function, not `get_name`.
2024-08-02 01:41:45 +02:00
cakepie
f9f9b69313
Update standard_material_3d.rst to Godot 4 ( #9641 )
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* Depth renamed to Height in Standard Material 3D
2024-08-01 18:11:09 -04:00
Max Hilbrunner
25e2ae64aa
Merge pull request #9690 from Calinou/advanced-postprocessing-unshaded-render-mode
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Recommend `unshaded` render mode for quad in Advanced post-processing
2024-08-01 19:09:20 +02:00