Commit Graph

1370 Commits

Author SHA1 Message Date
Max Hilbrunner
29bb416658 Merge pull request #6953 from pcamp/patch-2
Grammar fix in first_look_at_the_editor
2023-03-13 01:30:27 +01:00
pcamp
f46b04b791 Grammar fixes in learning_new_features 2023-03-10 20:35:01 -06:00
pcamp
4433b42d6a "Search" -> "Search Help" in learning_new_features 2023-03-10 20:19:40 -06:00
pcamp
08f8debc92 Grammar fix in first_look_at_the_editor
"be it" should be "be they", but "including" sounds better to me.
2023-03-10 20:03:34 -06:00
pcamp
a58f9de2c5 Typo fix: "counterpart" -> "counterparts" 2023-03-10 19:30:55 -06:00
Brett Chalupa
cfb007b2b4 Remove gendered pronouns from 3D Player Movement section
Makes the language a bit more inclusive by not gendering the Player.
2023-03-10 11:36:01 -05:00
Max Hilbrunner
64f00240dd Merge pull request #6933 from JamesC01/patch-2
Mention the "Pick" button when connecting signals
2023-03-10 15:02:36 +01:00
Daniel Johnson
58d9682c1f Updates all "Templates Tab" references to "Asset Library Projects Tab"
There were a few places in docs that still referenced "Templates Tabs"
and needed updated to the new name "Asset Library Projects Tab".

I also converted any images I touched from png to webp and compressed
them using sqoosh.app.
2023-03-09 21:37:59 -08:00
James Czekaj
06a4cbea23 Mention the "Pick" button when connecting signals
With the addition of the useful Pick button in the "Connect a Signal" window, I thought it would be useful to mention it here.
2023-03-09 13:21:58 +00:00
Raul Santos
a7637e0ef1 Update getting started C# code, remove randomize (#6811)
* Update getting started C# code, remove randomize

- Sync C# code with GDScript.
- Remove `randomize` calls.
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double` in C#.
- Follow our C# code style more closely.
- Other minor code fixes.

---------

Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-03-09 06:06:54 +01:00
Angel Velasquez
78e8dbfbe3 Update 01.game_setup.rst:43 to mention RMB>Rename and F2 (#6876)
* 01.game_setup.rst:43 mention RMB>Rename and F2
2023-03-09 05:48:07 +01:00
Max Hilbrunner
44e4e19d22 Merge pull request #6919 from wirecat/update-script-images
Updates images to display new Sprite2D
2023-03-09 04:47:47 +01:00
Max Hilbrunner
d25e94f807 Merge pull request #6900 from wirecat/grammar-fix1
Addresses minor grammar issue
2023-03-09 04:45:54 +01:00
Daniel Johnson
c85d501fa8 Updates images to display new Sprite2D
Was displaying the old Sprite name and I thought that could be
confusing for people new to the language.
2023-03-07 19:36:28 -08:00
Simon Gauvin
5476b68ba9 Update scripting_languages.rst
It is not true that you don't need to restart the Godot Editor in order to write C/C++: https://github.com/godotengine/godot/issues/66231
Fix number of  c supported languages.
2023-03-06 19:53:34 -05:00
Daniel Johnson
2aa841b50c Addresses minor grammar issue
Grammar issue accidentally left in when references to Visual Script
were removed. https://github.com/godotengine/godot-docs/pull/6111
2023-03-06 17:41:22 +00:00
Rémi Verschelde
02d743a243 Merge pull request #6895 from rm-code/feature/fix-capitalization
C#: Fix capitalization of vector properties X and Y
2023-03-06 17:17:09 +01:00
Rémi Verschelde
f9bf150643 Merge pull request #6896 from dalexeev/gds-var-colon-style
Fix GDScript code style regarding colon (docs)
2023-03-06 10:43:54 +01:00
Daniel Johnson
438ebb4a86 Updates image with godot 4.0 contents
Node names have changed and the image was out of date with the text
documentation.
2023-03-05 12:22:38 -08:00
Danil Alexeev
59075ad12f Fix GDScript code style regarding colon (docs) 2023-03-05 16:51:08 +03:00
Robert Machmer
4d9c1d9919 Fix capitalization of vector properties X and Y 2023-03-05 12:51:32 +01:00
Max Hilbrunner
514956a227 Merge pull request #6855 from abduelhamit/patch-1
Fix: progress_ratio expects a float, not an int
2023-03-03 08:13:17 +01:00
Abdülhamit Yilmaz
58bf7ed1d9 Fix: progress_ratio expects a float, not an int 2023-03-01 23:18:45 +01:00
Lorenzo Meninato
a87812f570 Fix small typo in introduction_to_godot.rst 2023-03-01 11:57:53 -05:00
Max Hilbrunner
98a9a62d54 Merge pull request #6807 from Piralein/3d🎠
"Your first 3D game - Score and Replay" update images, indentation and naming
2023-02-27 07:49:40 +01:00
Max Hilbrunner
07691fd6d1 Merge pull request #6827 from Piralein/nodes_and_scenes
Update outdated "Nodes and Scenes" page
2023-02-27 06:32:04 +01:00
Hana
7f888137ec update images and information 2023-02-26 17:40:34 +01:00
Patrick
1d609842dd GDExtension docs
Renames from GDNative to GDExtension


Add Pictures/Gifs and clarified compatability


Remove GDNative language bindings from GDExtension docs


Update SConstruct and AddingProperties section


updated with suggestions


Added property hint example + updated to API naming changes


Fixed redirect.csv
2023-02-26 16:44:45 +01:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Brett Chalupa
c51ccca5f0 Add note about removing new_game() _ready() in 2D tut (#6781)
* Add note about removing new_game() _ready() in 2D tut

The Start button handles calling `new_game()` so without removing the `_ready()` function that called `new_game()`, the game will automatically start on launch.

* Revise 2d tut new_game() removal to be a reminder

Based on feedback from cbscribe since it's mentioned in the
previous part of the tutorial.
2023-02-26 10:08:13 +01:00
Max Hilbrunner
032a5cd23c Merge pull request #6787 from Calinou/first-game-orthogonal-camera-shadow-quality
Document shadow quality workaround with orthogonal camera in Your first 3D game
2023-02-26 10:01:09 +01:00
Hana
8350bf5b16 update images, indentation and naming 2023-02-24 19:33:29 +01:00
Matthew
4da9f813fc Fix your first 3D game issues (#6763) 2023-02-22 21:47:40 -08:00
Hugo Locurcio
c0cdbf0617 Document shadow quality workaround with orthogonal camera in Your first 3D game
This is required for now, as the DirectionalLight3D's Shadow Max Distance
isn't taken into account when using an orthogonal camera.

This is an engine issue, but since this tutorial is a starting point
for a lot of people, it's important to point out a workaround right here.
2023-02-18 02:03:07 +01:00
Hugo Locurcio
87298c021f Update FAQ for Godot 4.0
- Link to Console support in Godot documentation.
  - In the Console support in Godot page, link to the
    "Godot and consoles, all you need to know" blog post as it contains
    additional context.
- Link to Importing 3D scenes documentation directly to avoid copypasting
  the answer.
- Replace uses of "open-source" with "open source" for consistency.
2023-02-13 00:12:37 +01:00
skyace65
b3d94a655d Update mono references to .NET 2023-02-09 16:59:56 -05:00
Tom Brewe
a4801672f2 fix(01.game_setup.rst): Extents->Size adjustments and new screenshots (#6547)
fix(01.game_setup.rst): Extents->Size adjustments and new screenshots
2023-02-05 11:14:48 -05:00
Hana
dadc2d9f97 update images and outdated properties 2023-02-04 22:09:41 +01:00
shane pope
39ff799608 Update 04.creating_the_enemy.rst 2023-02-03 13:26:15 -06:00
shane pope
1981fd404f Use new API for 4.0 2023-01-29 22:39:09 -06:00
Hana
229a7c78f6 Update majority of images in "Your first 2d game" (#6697)
* Update images in first 2d game
2023-01-29 18:03:54 -05:00
vince nguyen
b8ca329c2d Switched KinematicBody2D to CharacterBody image in latest docs (#6663)
Updated KinematicBody2D image to CharacterBody2D in 4.0 docs
2023-01-28 23:20:42 -05:00
Max Hilbrunner
0c18a7cb67 Merge pull request #6643 from paulloz/csharp/signals
Create a dedicated "C# Signals" page
2023-01-23 19:22:15 +01:00
BlueStag
135ad68cab Use 4.0 method of connecting to and emitting signals (#6311)
Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Paul Joannon
3347df2edb Create a dedicated "C# Signals" page 2023-01-22 17:37:29 +01:00
Haoyu Qiu
d83c3d8143 Sync renamed method in C++ code snippet 2023-01-18 20:36:41 +08:00
Matthew
f89da783ec Merge pull request #6528 from denicolas/patch-5
Character animation - change "you" to "you've"
2023-01-17 21:12:14 -05:00
Paul Joannon
293c3455bb Update & fix C# blocks under getting_started/
- `_Process` take its delta argument as a double
- Node classes need to be partial
- Use `SignalName.*` instead of `nameof(*)` for signals
- Add a note about how `delta` arguments are doubles
2023-01-14 11:11:52 +01:00
Yuri Sizov
f59ef9dfd3 Merge pull request #6580 from Piralein/update-first-2d
Update code samples in The Main Game Scene tutorial, remove randomize calls
2023-01-13 16:31:20 +03:00
Yuri Sizov
821b2e8d9e Merge pull request #6597 from Piralein/first-3d
Update more C# code samples in Getting Started
2023-01-13 16:00:15 +03:00