Max Hilbrunner
29bb416658
Merge pull request #6953 from pcamp/patch-2
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Grammar fix in first_look_at_the_editor
2023-03-13 01:30:27 +01:00
pcamp
f46b04b791
Grammar fixes in learning_new_features
2023-03-10 20:35:01 -06:00
pcamp
4433b42d6a
"Search" -> "Search Help" in learning_new_features
2023-03-10 20:19:40 -06:00
pcamp
08f8debc92
Grammar fix in first_look_at_the_editor
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"be it" should be "be they", but "including" sounds better to me.
2023-03-10 20:03:34 -06:00
pcamp
a58f9de2c5
Typo fix: "counterpart" -> "counterparts"
2023-03-10 19:30:55 -06:00
Brett Chalupa
cfb007b2b4
Remove gendered pronouns from 3D Player Movement section
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Makes the language a bit more inclusive by not gendering the Player.
2023-03-10 11:36:01 -05:00
Max Hilbrunner
64f00240dd
Merge pull request #6933 from JamesC01/patch-2
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Mention the "Pick" button when connecting signals
2023-03-10 15:02:36 +01:00
Daniel Johnson
58d9682c1f
Updates all "Templates Tab" references to "Asset Library Projects Tab"
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There were a few places in docs that still referenced "Templates Tabs"
and needed updated to the new name "Asset Library Projects Tab".
I also converted any images I touched from png to webp and compressed
them using sqoosh.app.
2023-03-09 21:37:59 -08:00
James Czekaj
06a4cbea23
Mention the "Pick" button when connecting signals
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With the addition of the useful Pick button in the "Connect a Signal" window, I thought it would be useful to mention it here.
2023-03-09 13:21:58 +00:00
Raul Santos
a7637e0ef1
Update getting started C# code, remove randomize ( #6811 )
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* Update getting started C# code, remove randomize
- Sync C# code with GDScript.
- Remove `randomize` calls.
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double` in C#.
- Follow our C# code style more closely.
- Other minor code fixes.
---------
Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com >
2023-03-09 06:06:54 +01:00
Angel Velasquez
78e8dbfbe3
Update 01.game_setup.rst:43 to mention RMB>Rename and F2 ( #6876 )
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* 01.game_setup.rst:43 mention RMB>Rename and F2
2023-03-09 05:48:07 +01:00
Max Hilbrunner
44e4e19d22
Merge pull request #6919 from wirecat/update-script-images
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Updates images to display new Sprite2D
2023-03-09 04:47:47 +01:00
Max Hilbrunner
d25e94f807
Merge pull request #6900 from wirecat/grammar-fix1
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Addresses minor grammar issue
2023-03-09 04:45:54 +01:00
Daniel Johnson
c85d501fa8
Updates images to display new Sprite2D
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Was displaying the old Sprite name and I thought that could be
confusing for people new to the language.
2023-03-07 19:36:28 -08:00
Simon Gauvin
5476b68ba9
Update scripting_languages.rst
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It is not true that you don't need to restart the Godot Editor in order to write C/C++: https://github.com/godotengine/godot/issues/66231
Fix number of c supported languages.
2023-03-06 19:53:34 -05:00
Daniel Johnson
2aa841b50c
Addresses minor grammar issue
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Grammar issue accidentally left in when references to Visual Script
were removed. https://github.com/godotengine/godot-docs/pull/6111
2023-03-06 17:41:22 +00:00
Rémi Verschelde
02d743a243
Merge pull request #6895 from rm-code/feature/fix-capitalization
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C#: Fix capitalization of vector properties X and Y
2023-03-06 17:17:09 +01:00
Rémi Verschelde
f9bf150643
Merge pull request #6896 from dalexeev/gds-var-colon-style
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Fix GDScript code style regarding colon (docs)
2023-03-06 10:43:54 +01:00
Daniel Johnson
438ebb4a86
Updates image with godot 4.0 contents
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Node names have changed and the image was out of date with the text
documentation.
2023-03-05 12:22:38 -08:00
Danil Alexeev
59075ad12f
Fix GDScript code style regarding colon (docs)
2023-03-05 16:51:08 +03:00
Robert Machmer
4d9c1d9919
Fix capitalization of vector properties X and Y
2023-03-05 12:51:32 +01:00
Max Hilbrunner
514956a227
Merge pull request #6855 from abduelhamit/patch-1
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Fix: progress_ratio expects a float, not an int
2023-03-03 08:13:17 +01:00
Abdülhamit Yilmaz
58bf7ed1d9
Fix: progress_ratio expects a float, not an int
2023-03-01 23:18:45 +01:00
Lorenzo Meninato
a87812f570
Fix small typo in introduction_to_godot.rst
2023-03-01 11:57:53 -05:00
Max Hilbrunner
98a9a62d54
Merge pull request #6807 from Piralein/3d 🎠
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"Your first 3D game - Score and Replay" update images, indentation and naming
2023-02-27 07:49:40 +01:00
Max Hilbrunner
07691fd6d1
Merge pull request #6827 from Piralein/nodes_and_scenes
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Update outdated "Nodes and Scenes" page
2023-02-27 06:32:04 +01:00
Hana
7f888137ec
update images and information
2023-02-26 17:40:34 +01:00
Patrick
1d609842dd
GDExtension docs
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Renames from GDNative to GDExtension
Add Pictures/Gifs and clarified compatability
Remove GDNative language bindings from GDExtension docs
Update SConstruct and AddingProperties section
updated with suggestions
Added property hint example + updated to API naming changes
Fixed redirect.csv
2023-02-26 16:44:45 +01:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Brett Chalupa
c51ccca5f0
Add note about removing new_game() _ready() in 2D tut ( #6781 )
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* Add note about removing new_game() _ready() in 2D tut
The Start button handles calling `new_game()` so without removing the `_ready()` function that called `new_game()`, the game will automatically start on launch.
* Revise 2d tut new_game() removal to be a reminder
Based on feedback from cbscribe since it's mentioned in the
previous part of the tutorial.
2023-02-26 10:08:13 +01:00
Max Hilbrunner
032a5cd23c
Merge pull request #6787 from Calinou/first-game-orthogonal-camera-shadow-quality
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Document shadow quality workaround with orthogonal camera in Your first 3D game
2023-02-26 10:01:09 +01:00
Hana
8350bf5b16
update images, indentation and naming
2023-02-24 19:33:29 +01:00
Matthew
4da9f813fc
Fix your first 3D game issues ( #6763 )
2023-02-22 21:47:40 -08:00
Hugo Locurcio
c0cdbf0617
Document shadow quality workaround with orthogonal camera in Your first 3D game
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This is required for now, as the DirectionalLight3D's Shadow Max Distance
isn't taken into account when using an orthogonal camera.
This is an engine issue, but since this tutorial is a starting point
for a lot of people, it's important to point out a workaround right here.
2023-02-18 02:03:07 +01:00
Hugo Locurcio
87298c021f
Update FAQ for Godot 4.0
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- Link to Console support in Godot documentation.
- In the Console support in Godot page, link to the
"Godot and consoles, all you need to know" blog post as it contains
additional context.
- Link to Importing 3D scenes documentation directly to avoid copypasting
the answer.
- Replace uses of "open-source" with "open source" for consistency.
2023-02-13 00:12:37 +01:00
skyace65
b3d94a655d
Update mono references to .NET
2023-02-09 16:59:56 -05:00
Tom Brewe
a4801672f2
fix(01.game_setup.rst): Extents->Size adjustments and new screenshots ( #6547 )
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fix(01.game_setup.rst): Extents->Size adjustments and new screenshots
2023-02-05 11:14:48 -05:00
Hana
dadc2d9f97
update images and outdated properties
2023-02-04 22:09:41 +01:00
shane pope
39ff799608
Update 04.creating_the_enemy.rst
2023-02-03 13:26:15 -06:00
shane pope
1981fd404f
Use new API for 4.0
2023-01-29 22:39:09 -06:00
Hana
229a7c78f6
Update majority of images in "Your first 2d game" ( #6697 )
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* Update images in first 2d game
2023-01-29 18:03:54 -05:00
vince nguyen
b8ca329c2d
Switched KinematicBody2D to CharacterBody image in latest docs ( #6663 )
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Updated KinematicBody2D image to CharacterBody2D in 4.0 docs
2023-01-28 23:20:42 -05:00
Max Hilbrunner
0c18a7cb67
Merge pull request #6643 from paulloz/csharp/signals
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Create a dedicated "C# Signals" page
2023-01-23 19:22:15 +01:00
BlueStag
135ad68cab
Use 4.0 method of connecting to and emitting signals ( #6311 )
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Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Paul Joannon
3347df2edb
Create a dedicated "C# Signals" page
2023-01-22 17:37:29 +01:00
Haoyu Qiu
d83c3d8143
Sync renamed method in C++ code snippet
2023-01-18 20:36:41 +08:00
Matthew
f89da783ec
Merge pull request #6528 from denicolas/patch-5
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Character animation - change "you" to "you've"
2023-01-17 21:12:14 -05:00
Paul Joannon
293c3455bb
Update & fix C# blocks under getting_started/
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- `_Process` take its delta argument as a double
- Node classes need to be partial
- Use `SignalName.*` instead of `nameof(*)` for signals
- Add a note about how `delta` arguments are doubles
2023-01-14 11:11:52 +01:00
Yuri Sizov
f59ef9dfd3
Merge pull request #6580 from Piralein/update-first-2d
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Update code samples in The Main Game Scene tutorial, remove randomize calls
2023-01-13 16:31:20 +03:00
Yuri Sizov
821b2e8d9e
Merge pull request #6597 from Piralein/first-3d
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Update more C# code samples in Getting Started
2023-01-13 16:00:15 +03:00