Anthony Good
a54fffd60a
Access NoiseType on FastNoiseLite class
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Fixes 'Identifier "NoiseType" not declared in the current scope' when following example.
2023-06-01 20:44:17 +01:00
Clemens Tolboom
36c87b3400
Make more explicit there are noise_types. ( #6802 )
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* Make more explicit there are noise_types.
It helped me to convert https://docs.godotengine.org/en/stable/classes/class_opensimplexnoise.html to know of types in this example.
2023-02-24 15:09:02 +01:00
Clemens Tolboom
34712bb919
There is no 4D noise in base Noise
2023-02-22 16:00:54 +01:00
Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
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* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Yuri Rubinsky
d85afb42f5
Remove incorrect sentence in tutorial of random_number_generation
2022-12-15 15:05:07 +03:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Saarg
5f53d1d03d
Update references to OpenSimplexNoise to use FastNoiseLite
2022-08-16 17:50:48 -04:00
Aaron Franke
da14b8000d
Add C# code examples (salvage of VinnNo's PRs)
2022-04-29 08:08:09 -05:00
soringherghisan
94ff2dde80
Random number generation: Fix comment for randi_range() example ( #4998 )
2021-06-15 19:09:20 +02:00
zacryol
1fc21c57ec
Fix description of randfn() in Random number generation ( #4759 )
2021-03-16 22:05:06 +01:00
Hugo Locurcio
5b66b08787
Fix syntax error in the randi_range() example in the RNG tutorial
2020-10-02 13:39:49 +02:00
Nathan Lovato
5546ec3f90
Edit random_numbers.rst
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Remove parens, passive voice -> direct voice, fix some typos, simplify some of the language, and add a short intro listing what the reader will learn
2020-09-30 16:42:28 -06:00
Hugo Locurcio
7d9ffa77a7
Add a random number generation tutorial
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This closes #2436 .
2020-09-30 16:42:22 +02:00