Commit Graph

7112 Commits

Author SHA1 Message Date
Cameron
da69035b1c minor grammar and typo in gdscript_documentation_comments.rst 2023-04-30 10:47:39 -07:00
and-rad
332399538b Add 3D particles documentation (#5535)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-04-30 14:25:13 +02:00
Max Hilbrunner
57384b8dca Merge pull request #7170 from Calinou/running-on-mac-path-randomization
Document bypassing Gatekeeper path randomization in Running on macOS
2023-04-29 17:55:07 +02:00
Max Hilbrunner
e6dbfe17ce Merge pull request #7236 from Piralein/shader🧙‍♂️
Your first 3D shader - update outdated images and information
2023-04-28 02:53:11 +02:00
Hugo Locurcio
2d4f9e6f98 Document bypassing Gatekeeper path randomization in Running on macOS 2023-04-28 01:40:21 +02:00
red thing
3bc758d062 set_shader_param -> set_shader_parameter (#7235)
It was renamed in Godot 4.
2023-04-27 09:45:42 -07:00
Rémi Verschelde
d646a58465 Merge pull request #7222 from YuriSizov/zips-zapped
Move tutorial ZIPs to a dedicated repository
2023-04-27 15:51:37 +02:00
Hana - Piralein
9dc3996534 update outdated images and information 2023-04-27 14:31:45 +02:00
Johan
930ad1f77b Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders (#7194) 2023-04-26 10:23:20 -07:00
Mark Wilson
872e5ff840 Fix C# issues in inspector-plugin tutorial (#7223)
* Fixed C# EditorInspectorPlugin _CanHandle parameter type

Updated Inspector Plugin tutorial to reflect that C#'s
EditorInspectorPlugin::_CanHandle() takes a GodotObject, not a
Variant.

* Eliminated horizontal scroll in C# for inspector-plugin tutorial

Put a line-break and indentation to avoid horizontal scrolling in
the displayed code.

* Fixed _ParseProperty() method signature and undeclared variable

Changed example code for EditorInspectorPlugin::_ParseProperty():
* Fixed method signature
* Use new enum type of parameter for comparison instead of int.
* Use "name" parameter as property-identifying argument to
AddPropertyEditor() instead of undeclared variable

* Fixed override method name in EditorProperty example

Updated example to use virtual method _UpdateProperty() instead of
non-virtual method UpdateProperty().
2023-04-26 18:50:51 +02:00
Doonv
bd77af86e6 Fix small typo in the GDExtension C++ example (#7224)
* Fix typo in the GDExtension C++ example

---------

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2023-04-26 18:48:31 +02:00
Pixdigit
ef7dad0f4b Replace legacy setget in tool tutorial (#7225)
* Replace legacy setget in tool tutorial

Replace reference to legacy setget keyword and replace it with the new setter style in the "Running Code in the Editor" tutorial.

---------

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2023-04-26 12:49:37 +02:00
Yuri Sizov
0606a8ed38 Move tutorial ZIPs to a dedicated repository 2023-04-26 10:42:20 +02:00
Matthew
506958e881 Merge pull request #7221 from Vennnot/patch-1
Configuring node import options fix
2023-04-25 21:05:32 -04:00
Daniel Delgado
754dfdafab Configuring node import options fix
Changed NavMesh to Occluder as meant by the documentation and the image above.

Here is the original page: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_scenes.html

Here is the issue where this was mentioned: https://github.com/godotengine/godot-docs/issues/6201#issuecomment-1371629067

Additionally, I would break the parent issue above into check boxes to make them more easily trackable. That, and separate the proposals for improvements from actual issues where things are not documented. So the actual issue can be worked on more easily and closed.
2023-04-25 16:31:53 +02:00
Yuri Sizov
01a92120ba Make classref workflow group unique 2023-04-25 12:10:44 +02:00
Matthew
88c54e34a7 Merge pull request #7215 from Calcilore/patch-1
Fix typo in inputevent.rst
2023-04-24 21:58:06 -04:00
Yuri Sizov
67400139a2 Fix typo in the previous commit 2023-04-24 20:11:03 +02:00
Calcilore
61b447f4a5 Fix typo in inputevent.rst
Indivitual was changed to Individual
2023-04-25 04:04:56 +10:00
Yuri Sizov
6d289e5253 Add support for platform docs
Ensures we can pick up changes introduced in https://github.com/godotengine/godot/pull/76251
2023-04-24 19:59:54 +02:00
Matthew
4869c61cb2 Merge pull request #7201 from MisoMosiSpy/mouse_cursor_screenshot
Update custom mouse cursor selection screenshot
2023-04-23 20:45:52 -04:00
Matthew
cd7b520c76 Merge pull request #7210 from jynus/issue7162
Update code to 4.0+ for screenshotting the viewport tutorial
2023-04-23 20:38:23 -04:00
Max Hilbrunner
a38c05fd56 Merge pull request #7208 from rgson/fix-pluralization-example-formatting
Fix formatting of pluralization code examples
2023-04-23 12:12:58 +02:00
Max Hilbrunner
c8eaf25b6e Merge pull request #7206 from regardt-nel/patch-1
Update godot_design_philosophy.rst
2023-04-23 12:10:42 +02:00
Jcrespo
2ec7eefc81 Update code to 4.0+ for screenshotting the viewport tutorial
The viewport tutorial:
https://docs.godotengine.org/en/latest/tutorials/rendering/viewports.html

did not work for Godot 4- as instead of get_data() from
Texture one should use get_image() from Texture2D.

Also setting a texture didn't work as documented, fixed too.
Tested by using the code on a simple scene with a sprite.

This should be backported to 4.0 branch, but not previous ones.

Fixes #7162
2023-04-23 00:40:14 +02:00
Robin Gustafsson
25604d5c13 Fix formatting of pluralization code examples 2023-04-22 15:10:34 +02:00
Regardt
bc6d5e7070 Update godot_design_philosophy.rst
I am suggesting a small addition to the sentence as it was unclear to me at first whether the external program needs a plugin or the plugin needs to available to Godot.  I take it the latter is true?
2023-04-22 11:56:37 +02:00
Dipal Zambare
2c1554680e Update custom mouse cursor selection screenshot 2023-04-21 13:11:46 +02:00
Max Hilbrunner
4cc818f793 Merge pull request #7183 from mhilbrunner/http-docs
Update HTTP docs for Godot 4
2023-04-21 04:34:36 +02:00
Max Hilbrunner
666b55ca77 Update HTTP docs for Godot 4 2023-04-21 04:30:54 +02:00
Max Hilbrunner
4dfaee8805 Merge pull request #7193 from wlsnmrk/plugin-script-path
Fix file-path strings in C# for plugin tutorial
2023-04-21 03:46:06 +02:00
Max Hilbrunner
fcdce11d22 Merge pull request #7179 from mhilbrunner/about-intro
Update About > Introduction for Godot 4
2023-04-21 03:45:27 +02:00
Max Hilbrunner
295d118492 Improve About > Introduction 2023-04-21 03:40:40 +02:00
Max Hilbrunner
b0e8d41fa4 Merge pull request #7195 from smix8/navigationagent_scripts_4.x
Fix NavigationAgent script examples
2023-04-21 02:48:42 +02:00
Max Hilbrunner
a40e4fd10a Merge pull request #7199 from Calinou/custom-mouse-cursor-update-max-size
Mention maximum recommended size of 128×128 in Customizing the mouse cursor
2023-04-21 02:47:20 +02:00
Hugo Locurcio
1bd3513507 Mention maximum recommended size of 128×128 in Customizing the mouse cursor
Sizes larger than 128×128 are not supported in web exports and can exhibit
rendering issues on desktop platforms.
2023-04-21 02:07:01 +02:00
smix8
9e0706b087 Fix NavigationAgent script examples
Fixes NavigationAgent script examples.
2023-04-20 21:42:07 +02:00
Mark Wilson
93922aaa8c Fixed C# file-path strings for example plugin resources
The example (tutorial) plugin resides in an addons/my_custom_node
subdirectory of its project. The C# example code uses the same
relative path structure for a custom script and icon as the
GDScript example. These paths cause errors when the user activates
the plugin, as Godot looks for the resources in the root directory
of the project. This change fixes the errors by using the fully
qualified "res://" path to the resources in the C# example code.
2023-04-20 00:42:08 -04:00
Max Hilbrunner
e3d93c4027 Merge pull request #7191 from Calinou/troubleshooting-sharpening-fxaa
Document how to resolve issues with the editor looking too sharp or blurry
2023-04-20 00:02:10 +02:00
Hugo Locurcio
de7687fa3f Document how to resolve issues with the editor looking too sharp or blurry 2023-04-19 19:56:43 +02:00
Max Hilbrunner
2f528b1f1b Merge pull request #7190 from Brex1477/master
Gwizz YT Channel Added
2023-04-19 04:03:40 +02:00
Adam Stankiewicz
3a7e86f77e Gwizz YT Channel Added
Hello! I make high quality Godot 4 Tutorials, I have linked my channel, please consider making it part of the main branch
2023-04-18 21:20:27 -04:00
Matthew
4ad9ddf562 Merge pull request #7188 from JohnVeness/patch-1
Fix backquoted text in Controllers doc
2023-04-18 19:58:53 -04:00
John Veness
05153f071e Fix backquoted text in Controllers doc
It seems the space is required before the backquotes
2023-04-18 20:05:59 +01:00
Max Hilbrunner
fa32384b58 Merge pull request #7187 from mhilbrunner/ci-comment-fix
Fix CI comment
2023-04-18 20:37:31 +02:00
Max Hilbrunner
cde5e82a65 Fix CI comment 2023-04-18 20:25:47 +02:00
Max Hilbrunner
3c3c119e36 Merge pull request #7161 from YuriSizov/ci-easy-classref-sync
Add a CI action to sync up the class reference
2023-04-18 19:39:56 +02:00
Max Hilbrunner
c6f35d11e7 Merge pull request #7171 from royzwambag/instancing-docs-update
step_by_step/instancing.rst: Add macOS shortcuts
2023-04-18 19:33:07 +02:00
Max Hilbrunner
f6d5e2cb2c Merge pull request #7185 from and-rad/android-keystore
Added note about key and keystore passwords to Exporting for Android …
2023-04-18 19:31:50 +02:00
Yuri Sizov
f6bae08b8b Merge pull request #7186 from umarcor/umarcor/heading
[contributing/documentation/building_the_manual] fix top-level heading
2023-04-18 18:03:18 +02:00