Commit Graph

8180 Commits

Author SHA1 Message Date
Matthew
d9725deef6 Merge pull request #8466 from theDrake/patch-1
Minor edits for scripting_player_input.rst
2023-11-28 21:15:43 -05:00
Matthew
a84cd8e85e Merge pull request #8093 from tobloef/fix-clion-debug-docs
Fix CLion debugging steps
2023-11-27 19:51:44 -05:00
Matthew
3542bc81a3 Merge pull request #8518 from BastiaanOlij/xr_link_roomscale_to_demo
Reference the new movement demos in our roomscale writeup
2023-11-27 18:15:23 -05:00
Matthew
b4b7ff55ff Merge pull request #8517 from BastiaanOlij/change_xr_features
Correct XR feature list to be more accurate
2023-11-27 18:13:34 -05:00
Bastiaan Olij
8e9e05b4ff Correct XR feature list to be more accurate 2023-11-26 17:34:04 +11:00
Bastiaan Olij
cd831fd63e Reference the new movement demos in our roomscale writeup 2023-11-26 17:32:14 +11:00
Max Hilbrunner
5f5185e5a7 Merge pull request #8503 from idoleat/master
Add an option to soft link besides copying for libatomic.a on linuxbsd
2023-11-26 03:51:15 +01:00
Max Hilbrunner
45051e178b Merge pull request #8505 from pseidemann/patch-2
add missing override modifier for _process()
2023-11-25 19:27:08 +01:00
HDLcincDragon
73441678ef Added C# code tabs to SurfaceTool.rst (#8192)
* Added C# code tabs

* Update tutorials/3d/procedural_geometry/surfacetool.rst

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-25 19:23:40 +01:00
Max Hilbrunner
643001f9b1 Merge pull request #8450 from Cerno-b/reorganise-about-headers
Reorganise "about" headers
2023-11-25 19:19:00 +01:00
Daniel The Fox
a0822839f6 Add hint reg. Safari audio autoplay restriction when exporting for the web (#8499)
* Add hint reg. Safari audio autoplay restriction when exporting for the web

* Apply suggestions from code review

* Apply suggestions from code review

* Update tutorials/export/exporting_for_web.rst

Co-authored-by: Matthew <matthewehr@hotmail.com>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2023-11-25 19:16:53 +01:00
dylannorthrup
0a01baec10 Fix epub-related failures (#8207)
* Append closing "/" to meta description tag; do not add new description tag if one already exists

* Add closing "/" to all meta tags

* Remove URL parameters from css/js paths to fix ThemeError

* Updating package versions to reflect the latest versions in the readthedocs github repo

* noop change to trigger CI workflow

* Add verbose option to "pip3 install"

* Update python version to 3.9

* Debug Iteration

* Revert CI testing changes

* Revert module upgrades and changes it required

* Update _extensions/godot_descriptions.py

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-11-25 19:01:44 +01:00
Max Hilbrunner
a88dbc4607 Merge pull request #8529 from godotengine/classref/sync-1ba920f
classref: Sync with current master branch (1ba920f)
2023-11-25 14:58:22 +01:00
Godot Organization
bf7d0c19c3 classref: Sync with current master branch (1ba920f) 2023-11-25 03:19:34 +00:00
Matthew
98dd0aefff Merge pull request #8528 from Calinou/compute-shaders-local-renderingdevice-limitations
Document limitations of local RenderingDevices in Using compute shaders
2023-11-24 22:16:11 -05:00
Matthew
2ed36650e7 Merge pull request #8457 from rakkarage/update-vscode-llvm-comment
Change comment to use new executable name: godot.linuxbsd.editor.dev.x86_64.llvm
2023-11-24 16:44:14 -05:00
Guerric Haché
217bd3c066 Updating the 2D tutorial in light of an editor bug (#7915)
* Update to the 2D tutorial

Issue #41283 is currently disrupting the flow of the official 2D tutorial for folks with external script editors.

This change is to update the tutorial to acknowledge this bug and provide newcomers with clearer guidelines on how to complete the tutorial despite the bug.

It also clarifies a potential point of confusion about how the editor communicates connection between signals and script functions.

Co-authored-by: Matthew <matthewehr@hotmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-24 16:29:50 -05:00
Matthew
5966ffdca4 Merge pull request #8364 from JohnSmith757/patch-1
Add 'Night Quest Games Blog' to tutorials.rst
2023-11-24 16:17:47 -05:00
Matthew
305173e601 Merge pull request #8500 from Calinou/optimizing-for-size-distribution
Add section on optimizing distribution size in Optimizing a build for size
2023-11-24 16:04:22 -05:00
Matthew
7925ccb0d1 Merge pull request #8056 from Calinou/antialiasing-resolution-scaling-fsr2
Document AMD FidelityFX Super Resolution 2.2 support
2023-11-24 16:03:33 -05:00
Hugo Locurcio
8373007666 Document AMD FidelityFX Super Resolution 2.2 support
This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio
2633dedf71 Add section on optimizing distribution size in Optimizing a build for size
This isn't strictly related to compiling custom export templates,
but it's a neat trick to reduce the final distribution size that works
regardless of the export template binary used.
2023-11-24 21:54:01 +01:00
Matthew
7606b7c781 Merge pull request #8113 from mediacloner/mediacloner-patch-1
Update 04.creating_the_enemy.rst
2023-11-24 15:16:32 -05:00
Hugo Locurcio
7fb4080299 Document limitations of local RenderingDevices in Using compute shaders 2023-11-24 20:38:21 +01:00
Matthew
fabd885d89 Merge pull request #8459 from ShlomiRex/visual_shaders_interface
Add visual shader node interface explanation
2023-11-24 14:28:24 -05:00
Matthew
d82940e5fe Merge pull request #8293 from michaelgundlach/patch-1
Clarify confusion around property initialization
2023-11-24 13:17:43 -05:00
Judebert
2e38e7c262 Update Particles2D instructions to convert GPU to CPU (#8525)
* Update Particles2D instructions to convert GPU to CPU
2023-11-24 13:11:07 -05:00
Matthew
daf78ddf52 Merge pull request #8165 from ershn/rework_pause_menu_example
Reworked the pause menu example in pausing_games.rst
2023-11-24 12:54:44 -05:00
Matthew
913b20b826 Merge pull request #7983 from MeLight/getting-started-inst-4.1
Step by Step - Instancing 4.1 update
2023-11-24 12:44:58 -05:00
Matthew
9f93d67c56 Merge pull request #8516 from AThousandShips/copyright_fix
Fix copyright header in code style guidelines
2023-11-24 12:41:53 -05:00
Matthew
705d9940f6 Merge pull request #8527 from ershn/patch-1
Fix typo in background_loading.rst
2023-11-24 12:01:19 -05:00
Steven Le Boëdec
1828e5ad90 Fix typo in background_loading.rst 2023-11-24 11:46:49 +09:00
Max Hilbrunner
bb0b8b8896 Merge pull request #8479 from joelkarn/patch-1
Update navigation_using_navigationservers.rst
2023-11-23 19:05:50 +01:00
Joel Kärn
d8aa528bbc Update navigation_using_navigationservers.rst
Fixed typo
2023-11-23 16:21:27 +01:00
Rémi Verschelde
7841ee7a9b Merge pull request #8524 from akien-mga/conf-fix-language-regression
conf.py: Fix regression with composite language codes
2023-11-23 14:12:03 +01:00
Rémi Verschelde
6d295f7c84 conf.py: Fix regression with composite language codes
RTD decided to normalize language codes such as `zh_CN` and `pt_BR`
to `zh-cn` and `pt-br`, apparently because it makes URLs prettier...
https://blog.readthedocs.com/language-codes-are-now-normalized/

But they didn't take into account that Sphinx doesn't do the same,
and still requires `zh_CN` and `pt_BR` for its `language` config value.

So we have to convert it back in `conf.py`, otherwise this breaks our
i18n logic, notably to handle the localized class reference and images.
2023-11-23 13:54:22 +01:00
Max Hilbrunner
1088ee341b Merge pull request #8523 from AThousandShips/comment_fix
Fix some headers that were incorrectly comments
2023-11-23 13:08:48 +01:00
Max Hilbrunner
37a5a9b4f7 Merge pull request #8506 from clayjohn/shaders-CI-particles
Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-23 13:08:04 +01:00
Max Hilbrunner
bdd27bebb3 Merge pull request #8520 from RegalMedia/patch-3
Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
2023-11-23 13:04:26 +01:00
Max Hilbrunner
34383670cc Merge pull request #8521 from mhilbrunner/birthday-fixes
Fix Android library title capitalization
2023-11-23 13:03:19 +01:00
A Thousand Ships
00e4e554e1 Fix some headers that were incorrectly comments 2023-11-23 12:21:53 +01:00
Max Hilbrunner
3bfa025048 Fix Android library title capitalization 2023-11-22 19:10:03 +01:00
RegalMedia
940f51dd96 Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
Replaced `Blade` with `Sword` in Same-scene limitation section to remain consistent with screenshot example
2023-11-22 10:17:06 -06:00
A Thousand Ships
df9bed0836 Fix copyright header in code style guidelines 2023-11-21 23:10:48 +01:00
clayjohn
da93553be2 Update shader reference pages for canvas_item shaders and particle shaders for 4.2 2023-11-21 11:43:36 -07:00
Raul Santos
f959b46ff0 Add "Upgrading from Godot 4.1 to Godot 4.2" page (#8488)
* Add "Upgrading from Godot 4.1 to Godot 4.2" page

* Update tutorials/migrating/upgrading_to_godot_4.2.rst

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Cerno_b <cerno.b@gmail.com>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Cerno_b <cerno.b@gmail.com>
2023-11-21 08:56:41 +01:00
Matthew
ee1fe1caea Merge pull request #8462 from theDrake/patch-2
Adjust comma placement in 01.project_setup.rst
2023-11-20 19:07:37 -05:00
Matthew
514585d8a8 Merge pull request #8509 from tetrapod00/patch-1
Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-20 19:02:22 -05:00
Matthew
4e02f00a84 Merge pull request #8511 from jsjtxietian/patch-1
Update copy node path in default_key_mapping.rst
2023-11-20 18:56:48 -05:00
谢天
31bbb15715 Update copy node path in default_key_mapping.rst 2023-11-20 19:56:11 +08:00