RedworkDE
cab294b892
Update the Compiling with Mono page
2023-02-19 20:09:41 +01:00
Bastiaan Olij
3231484e7b
Add documentation about room scale
2023-02-19 23:59:09 +11:00
Cyril K.B
3a11c30915
Fix code block formatting in gdscript_bascis.rst
2023-02-18 10:14:00 +01:00
Hugo Locurcio
c0cdbf0617
Document shadow quality workaround with orthogonal camera in Your first 3D game
...
This is required for now, as the DirectionalLight3D's Shadow Max Distance
isn't taken into account when using an orthogonal camera.
This is an engine issue, but since this tutorial is a starting point
for a lot of people, it's important to point out a workaround right here.
2023-02-18 02:03:07 +01:00
GeroVeni
4d6964bc9e
Add enum examples to the documentation comments
2023-02-17 09:32:48 +00:00
Max Hilbrunner
35ca085e38
Merge pull request #6780 from smix8/doc_navagent_example_jitter_4.x
...
Add NavigationAgent.is_navigation_finished() early return to script examples to avoid in-place jitter
2023-02-16 12:44:14 +01:00
smix8
f90693c3cf
Add NavigationAgent.is_navigation_finished() early return to script examples to avoid in-place jitter
...
Adds early return to script examples for NavigationAgent path following when NavigationAgent.is_navigation_finished() is true.
2023-02-15 13:21:07 +01:00
Justin McGettigan
a93c28a629
Update xr_action_map.rst ( #6775 )
...
Proofread and fixed some spelling and grammar. Also reworded some sentences. Made use of 'type' language more consistent.
2023-02-14 16:56:47 -05:00
Rémi Verschelde
89907d4f59
classref: Sync with current master branch (8c7b98d45)
2023-02-14 19:48:22 +01:00
Kwu564
79da2289cf
Update compute_shaders.rst ( #6762 )
...
* Update compute_shaders.rst
32 bit = to 4 bytes not 8 bytes.
---------
Co-authored-by: Clay John <claynjohn@gmail.com >
2023-02-14 11:32:10 +01:00
Raul Santos
7f35d9b38e
Update tutorials/scripting/c_sharp/c_sharp_collections.rst
...
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-13 21:24:40 +01:00
Raul Santos
c403465613
Add C# collections documentation page
...
- Move documentation of the Godot C# collection types to a dedicated page.
- Document the differences between .NET collections and Godot collections.
- Help users choose which type of collection to use in C#.
2023-02-13 21:24:39 +01:00
Max Hilbrunner
6c80dbdf98
Merge pull request #6768 from Mickeon/patch-2
...
Fix `rotation_degrees` note in "Upgrading to Godot 4"
2023-02-13 14:45:05 +01:00
Max Hilbrunner
f09e42639a
Merge pull request #6770 from Calinou/update-faq
...
Update FAQ for Godot 4.0
2023-02-13 14:44:24 +01:00
Max Hilbrunner
9a49c820ff
Merge pull request #6771 from smix8/doc_fix_navigation_basic_setup_4.x
...
Fix navigation basic setup confusing instructions / images
2023-02-13 14:39:45 +01:00
smix8
0c4dd78bbe
Fix navigation basic setup confusing instructions / images
...
Fixes some confusing images and instructions in the basic setup section as it is not required to place the character below a NavigationRegion node, it can be placed anywhere.
2023-02-13 01:38:20 +01:00
Hugo Locurcio
87298c021f
Update FAQ for Godot 4.0
...
- Link to Console support in Godot documentation.
- In the Console support in Godot page, link to the
"Godot and consoles, all you need to know" blog post as it contains
additional context.
- Link to Importing 3D scenes documentation directly to avoid copypasting
the answer.
- Replace uses of "open-source" with "open source" for consistency.
2023-02-13 00:12:37 +01:00
Matthew
6fdf0ed530
Merge pull request #6662 from BastiaanOlij/introducing_xr_tools
...
Add an introduction page for XR tools
2023-02-12 13:39:50 -05:00
Max Hilbrunner
0464ade11c
Merge pull request #6761 from Piralein/warnings
...
Update Invalid References
2023-02-12 18:34:53 +01:00
Max Hilbrunner
be14715fda
Merge pull request #6747 from michaeltintiuc/patch-1
...
Update sync_with_audio.rst for Godot 4
2023-02-12 18:32:11 +01:00
Raul Santos
62266a1634
Update C# exports documentation ( #6746 )
...
* Update C# exports documentation
- Node exports are supported in 4.0.
- Add documentation about exporting enums (and flag enums).
- Add more documentation about exporting collections.
- Changes to follow our style guide more closely.
---------
Co-authored-by: Hana <48352564+Piralein@users.noreply.github.com >
2023-02-12 18:31:38 +01:00
Max Hilbrunner
ede5a6de40
Merge pull request #6759 from Calinou/update-using-fonts-2
...
Mention disabling bilinear filtering in Using fonts
2023-02-12 18:30:37 +01:00
Max Hilbrunner
9097362fe8
Merge pull request #6766 from smix8/doc_fix_navigation_layers_bitmask_4.x
...
Fix errors in navigation_layers bitmask example
2023-02-12 18:24:36 +01:00
Micky
cf9af0aeb3
Fix rotation_degrees note in "Upgrading to Godot 4"
2023-02-12 14:16:32 +01:00
smix8
7af155b8cf
Fix errors in navigation_layers bitmask example
...
Fixes errors in navigation_layers example like wrong property names or missing string closure.
2023-02-12 00:58:50 +01:00
Hana
64476d96b4
update references
2023-02-10 19:13:03 +01:00
Hugo Locurcio
823c7bd8c6
Mention disabling bilinear filtering in Using fonts
...
This is required for fonts with a pixel art appearance to look
correct (dynamic or bitmap).
This also fixes the mention of the first Godot version to support
WOFF2 fonts.
2023-02-10 14:52:19 +01:00
Max Hilbrunner
80f5259828
Merge pull request #6753 from skyace65/CSharp_About
...
Update Mono references to .NET
2023-02-10 08:46:27 +01:00
skyace65
b3d94a655d
Update mono references to .NET
2023-02-09 16:59:56 -05:00
Max Hilbrunner
bbe291af42
Merge pull request #6750 from Calinou/gdscript-basics-unicode-identifiers
...
Document Unicode identifiers now being supported in GDScript reference
2023-02-09 10:12:32 +01:00
Matthew
17c0c48dda
Merge pull request #6752 from hsandt/gdscript_exports-fix
...
Fix gdscript_exports @export_node_path example by adding quotes
2023-02-08 17:38:43 -05:00
huulong
e7fbd0e136
Fix gdscript_exports @export_node_path example by adding quotes around class names to pass strings
2023-02-08 20:24:28 +01:00
Hugo Locurcio
0c9ac1fc42
Document Unicode identifiers now being supported in GDScript reference
2023-02-08 19:06:55 +01:00
Rémi Verschelde
42523a3839
Merge pull request #6748 from Calinou/update-using-fonts
...
Update Using fonts documentation for 4.0.beta17
2023-02-08 18:29:57 +01:00
Rémi Verschelde
1ed38d59bf
classref: Sync with current master branch (c4fb119f0)
2023-02-08 15:10:32 +01:00
Hugo Locurcio
f8a612cd47
Update Using fonts documentation for 4.0.beta17
...
- Mention subpixel positioning should be disabled for fonts with a pixel art
appearance.
- Update bitmap font import dock image and document image/character margin.
- Fixed character range example to match the font image (it previously
had to be reduced by 1 due to an off-by-one error in the importer code).
2023-02-08 14:44:56 +01:00
Raul Santos
5010fa0d17
Add missing differences to C# documentation ( #6739 )
...
* Add missing differences to C# documentation
- Add `NodePath` section.
- Add `RID` section.
- Update `Transform2D` section.
- Add `Transform3D` section.
- Add `Rect2i` section.
- Add `AABB` section.
- Add `Projection` section.
---------
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-08 12:44:20 +01:00
Max Hilbrunner
19861b20a9
Merge pull request #6725 from KLee1248/shader_reference_types
...
Updates GLSL reference to contain GDScript types
2023-02-08 12:43:24 +01:00
Max Hilbrunner
bda72e69b6
Merge pull request #6745 from Calinou/shader-preprocessor-define-semicolons
...
Clarify behavior with `#define` and semicolons in Shader preprocessor
2023-02-08 12:41:08 +01:00
Hugo Locurcio
f46c850908
Clarify behavior with #define and semicolons in Shader preprocessor
2023-02-08 00:01:04 +01:00
Michael Tintiuc
5134ed23e8
Update sync_with_audio.rst
2023-02-07 21:07:11 +02:00
Rémi Verschelde
fc314262d1
classref: Sync with current master branch (929333fe2)
2023-02-07 17:52:34 +01:00
Yuri Sizov
471ee84a9f
Merge pull request #6737 from YuriSizov/no-road-no-map
...
Update ways to contribute and propose ideas in the FAQ
2023-02-07 18:57:52 +03:00
Kenneth Lee
ad1d3072c4
Updates GLSL reference to contain GDScript types
...
The typing information was ultimately determined in this file where
Varients are converted and packed:
a51ca2beaf/servers/rendering/renderer_rd/storage_rd/material_storage.cpp (L42)
The documentation doesn't contain a reference to dealing with how
Packed[Float|Int]Arrays are interpreted, but should be a much better
starting point for new users.
2023-02-06 14:09:43 -08:00
Yuri Sizov
380f6cd673
Update ways to contribute and propose ideas in the FAQ
2023-02-06 15:46:59 +01:00
Max Hilbrunner
8a19f44532
Merge pull request #6666 from Calinou/shader-preprocessor-undefine-unexisting
...
Clarify `#undef` behavior on non-existing defines in Shader preprocessor
2023-02-06 10:18:46 +01:00
Tom Brewe
a4801672f2
fix(01.game_setup.rst): Extents->Size adjustments and new screenshots ( #6547 )
...
fix(01.game_setup.rst): Extents->Size adjustments and new screenshots
2023-02-05 11:14:48 -05:00
Aaron Franke
370f936922
GDScript style guide: Improve type inference section ( #6661 )
2023-02-05 16:33:38 +03:00
31
8a9729d900
Add C# type test example (pattern matching) ( #6732 )
...
* Add C# type test example (pattern matching)
* Connect section to "is" section, put "advanced" note back
2023-02-05 16:22:07 +03:00
Jonathan Deiss
bec737cb75
Update gdscript_styleguide.rst ( #6379 )
...
Adds two changes:
- makes it clear where subclasses should go (at the bottom of the script)
- put the `_enter_tree()` method before `_ready()` but after `_init()` since that's the order in which the methods are executed
2023-02-05 16:19:27 +03:00