Commit Graph

246 Commits

Author SHA1 Message Date
Hugo Locurcio
6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Aaron Franke
81e2b78a69 Simplify the "Making main screen plugins" article 2020-03-25 14:12:59 -04:00
Yuri Sizov
075acc61b0 Replace Pool*Arrays with Packed*Arrays in tutorials and references 2020-03-17 11:15:34 +03:00
Rémi Verschelde
4567e5af9d Fix code block after 11b4a4a 2020-03-13 17:49:26 +01:00
Rémi Verschelde
11b4a4a91a Fix code errors and style issues after #2750 2020-03-13 16:29:45 +01:00
Rémi Verschelde
3e29a69e8d Merge pull request #3219 from Calinou/add-installing-plugins
Add a page on installing plugins
2020-03-13 12:51:03 +01:00
Michael Alexsander
3f9c09fbf7 Small fixes for recent formating errors (#3247) 2020-03-06 13:51:11 +01:00
Hugo Locurcio
ff2b3e4d00 Add documentation for version 1 of the Godot Android plugin. (#2979)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-03-05 18:13:34 +01:00
Austen McRae
1537e66c8c Expand Inspector Plugin tutorial (#3024)
As a first-time creator of the inspector plugin, it took
a while to actually understand exactly what's happening and
what's needed, so I've expanded with the information that I felt would
help make the tutorial easier for people doing their first foray into
making one of these plugins.
2020-03-03 22:17:39 +01:00
QuantMint
253900043d Added parallel compilation to bindings compilation. (#3173)
* Added parallel compilation to bindings compilation.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-03-03 22:05:33 +01:00
Aaron Franke
d160dae635 Update main screen plugin tutorial (#3232)
Add get_plugin_icon, add a link to the 2.5D demo projects, and make scripts conform to style guide (two lines between functions)
2020-03-03 20:19:59 +01:00
John Mick
4e5ea7e1af Possible typo (#3156)
Tutorial for 3.2 suggests calling 'add_custom_property_editor' which is not a member of EditorInspectorPlugin; however 'add_property_editor' does exist.
2020-03-03 20:11:40 +01:00
drwhut
6ce6f82ede GDNative C Example folder structure consistency with demo repository (#3230)
* Made folder structure in GDNative C example consistent with the demo git repo.

* Change output of both Windows libraries.
2020-03-03 20:04:04 +01:00
Hugo Locurcio
b061ebf005 Add a page on installing plugins
This closes #2491.
2020-02-29 22:41:55 +01:00
follower
f17a55db2e Use more standard terminology. Fix grammar.
Change to use node relationship terminology ("sibling") that is both more standard[0] & more inclusive.

Fix pluralisation (i.e. "Xs nodes" -> "X nodes").

[0] e.g. https://en.wikipedia.org/wiki/Tree_structure#Terminology_and_properties
2020-02-18 03:01:57 +13:00
quantmint
8a421ec6fa Replace x11 with linux in GDNative C++ example (#3109)
"x11" it's not the correct platform. It works with "linux".
2020-01-27 16:36:56 +01:00
Emil Mattsson
cb68a0bd90 Language improvements in Import Plugin tutorial (#3090) 2020-01-27 08:42:10 +01:00
Rémi Verschelde
1df5a0ae68 Merge pull request #3061 from asynts/asynts.syntax-highlighting-2
Incorrect syntax highlighting for languages other than GDScript.
2020-01-27 08:39:00 +01:00
George Marques
c7bc8c7bcd Fix gcc compilation flags for GDNative with C example
`-rdynamic` flag is needed to properly export the symbols (otherwise Godot may not find them).

Also changed to use the more common `.o` extension for objects on Linux.
2020-01-22 15:15:31 -03:00
asynts
53f878bdaf Replace 'code' directives with 'code-block' directives.
The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.

It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
asynts
3dede275f4 Use literal blocks for code samples with GDScript.
GDScript is already the default, it's redundant to specify it explicitly.
A [literal block][1] is already enough.

  [1]: https://www.sphinx-doc.org/en/1.8/usage/restructuredtext/basics.html#rst-literal-blocks
2020-01-13 18:45:39 +01:00
asynts
faf9472dda Use the correct language in code blocks.
There are a few places where no language is specified for a code block and
the default is incorrect.

There are a few places where pseudo code is treated as C++.
2020-01-13 18:45:39 +01:00
Aaron Franke
0b1acc49a2 Mention size flag in main screen plugin tutorial
Also re-flow some of the text over lines and mention adding a Label.
2020-01-09 13:21:46 -05:00
N0hbdy
e433e7a40b Add warning to making-plugins reminding about tool keyword
I've repeatedly forgotten that other scripts used in editor plugins
*also* need to have the `tool` keyword, otherwise it fails to correctly
run.
2020-01-01 20:50:21 -08:00
merumelu
ce0a74d7da Remove _sections_unfolded noise in GDNative C++ example 2019-11-30 19:10:08 +01:00
Ethan Jones
0500cd52a0 ExitTree c# example comment fix
Should be "Clean-up of the plugin goes here"
2019-11-14 08:29:54 -07:00
PouleyKetchoupp
854185495c Fixed code tags for true/false/null and a few property references 2019-11-02 13:09:14 +01:00
Rémi Verschelde
5123465942 Fix some Sphinx warnings 2019-10-29 12:54:08 +01:00
Rémi Verschelde
a57a3715db Merge pull request #2877 from Vikram1323/master
Script path in C# code is wrong.
2019-10-29 10:51:40 +01:00
Rémi Verschelde
3825851979 Proofread Inspector plugins and Visual Shader plugins tutorials 2019-10-29 10:38:51 +01:00
Rémi Verschelde
c1561b623d Merge pull request #2866 from Klowner/fix-inspector-plugin-example
Add proper extends / method calls to inspector plugins tutorial
2019-10-29 10:12:14 +01:00
Will Nations
3cb75877e1 Updated plugin tutorial w/ dialog & dep warning. (#2795)
- New note with CreatePluginDialog and images.
- Warns users that CustomTypes will be deprecated in 4.0.
2019-10-29 10:09:15 +01:00
vicky
4022e9bdb3 Script path in C# code is wrong. 2019-10-24 16:50:46 +05:30
Mark Riedesel
0f2be0b07f Add proper extends / method calls to inspector plugins tutorial 2019-10-20 11:59:38 -04:00
frido
6a6464aea1 Fix various typos and grammar issues in tutorial articles 2019-10-09 23:56:08 +02:00
sheepandshepherd
71e14012e4 Fix a function name in GDNative C tutorial 2019-10-06 06:07:37 +02:00
Coleim
31e448e4f9 Correct android plugin java code and add information on how to use it from GDScript (#2786)
Correct android plugin java code and add information on how to use it from GDScript
2019-09-26 09:57:03 +02:00
wandomPewlin
2b4921b791 Adds underscore before on_Button_pressed()
so it matches the default name generated by the editor.
2019-09-23 14:31:21 +08:00
Rémi Verschelde
93e6b405fa Merge pull request #2719 from Calinou/improve-audio-pages
Improve "Audio buses", "Audio streams" and "Importing audio samples"
2019-09-01 17:36:16 +02:00
Hugo Locurcio
733a3a0e2f Improve "Audio buses", "Audio streams" and "Importing audio samples"
This improves writing style and formatting, and adds more links
to refer to other pages.
2019-09-01 17:00:50 +02:00
Yuri Roubinski
1b70b0a802 Tutorial for visual shader plugins 2019-08-27 11:01:47 +03:00
Michael Alexsander Silva Dias
f683b88576 Fix invalid image in "GDNative C example" page 2019-07-29 17:40:32 -03:00
Rémi Verschelde
a52c42f290 Improve GDNative C Example tutorial
Improve language somewhat, and more details where relevant (e.g.
regarding the version of godot_headers).

Add a section on using the GDNativeLibrary editor plugin.
2019-07-29 10:33:31 +02:00
Rémi Verschelde
1afdb36a65 Wrap GDNative tutorials to 80 chars 2019-07-26 14:21:31 +02:00
Rémi Verschelde
4beac25f03 Proofread SCons examples 2019-07-03 09:46:30 +02:00
Rémi Verschelde
4630813101 Merge pull request #2575 from Demiu/patch-1
Update SConstruct to generate debug symbols on windows
2019-07-02 13:52:02 +02:00
Demiu
59fe528bf9 Update SConstruct to gen debug symbols on windows
Make SConstruct file from "GDNative C++ example" generate debug symbols on windows
2019-06-29 17:08:32 +02:00
Twarit Waikar
5c2b121ed4 Fix incorrect order in recursive update command
Correct order is `update --init --recursive` instead of `--init update --recursive`
2019-06-25 23:05:25 +05:30
werner mendizabal
889fe442eb Update GDNative docs to contain the correct git command. (#2444)
* Update GDNative docs to contain the correct git command.

* Update Note for building on 64 bits machine.
2019-05-10 17:13:38 +02:00
Himanshu singh
e156812496 Typos 2019-04-30 21:15:36 +05:30