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Fix code errors and style issues after #2750
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@@ -18,7 +18,7 @@ References
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~~~~~~~~~~
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- :ref:`ResourceLoader<class_resourceloader>`
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- `core/io/resource_loader.cpp <https://github.com/godotengine/godot/blob/master/core/io/resource_loader.cpp#L258>`__
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- `core/io/resource_loader.cpp <https://github.com/godotengine/godot/blob/master/core/io/resource_loader.cpp>`_
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What for?
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---------
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@@ -38,7 +38,7 @@ ImageFormatLoader should be used to load images.
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References
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~~~~~~~~~~
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- `core/io/image_loader.h <https://github.com/godotengine/godot/blob/master/core/io/image_loader.h>`__
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- `core/io/image_loader.h <https://github.com/godotengine/godot/blob/master/core/io/image_loader.h>`_
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Creating a ResourceFormatLoader
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@@ -65,12 +65,12 @@ read and handle data serialization.
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#include "core/io/resource_loader.h"
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class ResourceFormatLoaderJson : public ResourceFormatLoader {
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GDCLASS(ResourceFormatLoaderJson, ResourceFormatLoader)
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GDCLASS(ResourceFormatLoaderJson, ResourceFormatLoader);
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public:
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virtual RES load(const String &p_path, const String &p_original_path, Error *r_error = NULL);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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virtual RES load(const String &p_path, const String &p_original_path, Error *r_error = NULL);
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virtual void get_recognized_extensions(List<String> *r_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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#endif // RESOURCE_LOADER_JSON_H
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@@ -79,20 +79,22 @@ read and handle data serialization.
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/* resource_loader_json.cpp */
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#include "resource_loader_json.h"
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#include "resource_json.h"
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#include "resource_json.h"
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RES ResourceFormatLoaderJson::load(const String &p_path, const String &p_original_path, Error *r_error) {
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Ref<JsonResource> json = memnew(JsonResource);
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if (r_error)
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if (r_error) {
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*r_error = OK;
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}
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Error err = json->load_file(p_path);
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return json;
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}
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void ResourceFormatLoaderJson::get_recognized_extensions(List<String> *p_extensions) const {
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if (!p_extensions->find("json"))
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p_extensions->push_back("json");
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void ResourceFormatLoaderJson::get_recognized_extensions(List<String> *r_extensions) const {
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if (!r_extensions->find("json")) {
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r_extensions->push_back("json");
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}
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}
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String ResourceFormatLoaderJson::get_resource_type(const String &p_path) const {
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@@ -100,16 +102,16 @@ read and handle data serialization.
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}
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bool ResourceFormatLoaderJson::handles_type(const String &p_type) const {
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return (ClassDB::is_parent_class(p_type, "Resource"));
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return ClassDB::is_parent_class(p_type, "Resource");
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}
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Creating a ResourceFormatSaver
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------------------------------
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If you'd like to be able to edit and save a resource, you can implement a ResourceFormatSaver:
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If you'd like to be able to edit and save a resource, you can implement a
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``ResourceFormatSaver``:
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.. code:: cpp
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.. code-block:: cpp
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/* resource_saver_json.h */
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@@ -119,22 +121,22 @@ If you'd like to be able to edit and save a resource, you can implement a Resour
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#include "core/io/resource_saver.h"
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class ResourceFormatSaverJson : public ResourceFormatSaver {
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GDCLASS(ResourceFormatSaverJson, ResourceFormatSaver)
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GDCLASS(ResourceFormatSaverJson, ResourceFormatSaver);
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public:
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virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
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virtual bool recognize(const RES &p_resource) const;
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virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
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virtual void get_recognized_extensions(const RES &p_resource, List<String> *r_extensions) const;
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};
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#endif // RESOURCE_SAVER_JSON_H
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.. code:: cpp
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.. code-block:: cpp
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/* resource_saver_json.cpp */
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#include "resource_saver_json.h"
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#include "resource_json.h"
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#include "scene\resources\resource_format_text.h"
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#include "resource_json.h"
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#include "scene/resources/resource_format_text.h"
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Error ResourceFormatSaverJson::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
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Ref<JsonResource> json = memnew(JsonResource);
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@@ -146,9 +148,10 @@ If you'd like to be able to edit and save a resource, you can implement a Resour
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return Object::cast_to<JsonResource>(*p_resource) != NULL;
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}
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void ResourceFormatSaverJson::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
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if (Object::cast_to<JsonResource>(*p_resource))
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p_extensions->push_back("json");
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void ResourceFormatSaverJson::get_recognized_extensions(const RES &p_resource, List<String> *r_extensions) const {
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if (Object::cast_to<JsonResource>(*p_resource)) {
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r_extensions->push_back("json");
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}
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}
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Creating custom data types
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@@ -178,7 +181,7 @@ Here is an example of creating a custom datatype:
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ClassDB::bind_method(D_METHOD("set_dict", "dict"), &JsonResource::set_dict);
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ClassDB::bind_method(D_METHOD("get_dict"), &JsonResource::get_dict);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "content", PROPERTY_HINT_NONE, ""), "set_dict", "get_dict");
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "content"), "set_dict", "get_dict");
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}
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private:
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@@ -193,7 +196,7 @@ Here is an example of creating a custom datatype:
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};
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#endif // RESOURCE_JSON_H
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.. code:: cpp
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.. code-block:: cpp
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/* resource_json.cpp */
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@@ -202,15 +205,17 @@ Here is an example of creating a custom datatype:
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Error JsonResource::load_file(const String &p_path) {
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Error error;
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FileAccess *file = FileAccess::open(p_path, FileAccess::READ, &error);
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if (!error == OK) {
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if (file)
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if (error != OK) {
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if (file) {
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file->close();
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}
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return error;
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}
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String json_string = String("");
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while (!file->eof_reached())
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while (!file->eof_reached()) {
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json_string += file->get_line();
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}
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file->close();
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String error_string;
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@@ -218,7 +223,7 @@ Here is an example of creating a custom datatype:
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JSON json;
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Variant result;
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error = json.parse(json_string, result, error_string, error_line);
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if (!error == OK) {
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if (error != OK) {
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file->close();
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return error;
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}
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@@ -230,9 +235,10 @@ Here is an example of creating a custom datatype:
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Error JsonResource::save_file(const String &p_path, const RES &p_resource) {
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Error error;
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FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &error);
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if (!error == OK) {
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if (file)
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if (error != OK) {
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if (file) {
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file->close();
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}
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return error;
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}
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@@ -241,7 +247,7 @@ Here is an example of creating a custom datatype:
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file->store_string(json.print(json_ref->get_dict(), " "));
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file->close();
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return Error::OK;
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return OK;
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}
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void JsonResource::set_dict(const Dictionary &p_dict) {
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@@ -263,6 +269,8 @@ calls into ``std::istream``.
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.. code-block:: cpp
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#include "core/os/file_access.h"
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#include <istream>
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#include <streambuf>
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@@ -278,7 +286,7 @@ calls into ``std::istream``.
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} else {
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size_t pos = _file->get_position();
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uint8_t ret = _file->get_8();
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_file->seek(pos); // required since get_8() advances the read head
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_file->seek(pos); // Required since get_8() advances the read head.
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return ret;
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}
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}
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@@ -294,9 +302,9 @@ calls into ``std::istream``.
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References
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~~~~~~~~~~
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- `istream <http://www.cplusplus.com/reference/istream/istream/>`__
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- `streambuf <http://www.cplusplus.com/reference/streambuf/streambuf/?kw=streambuf>`__
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- `core/io/fileaccess.h <https://github.com/godotengine/godot/blob/master/core/os/file_access.h>`__
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- `istream <http://www.cplusplus.com/reference/istream/istream/>`_
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- `streambuf <http://www.cplusplus.com/reference/streambuf/streambuf/?kw=streambuf>`_
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- `core/io/fileaccess.h <https://github.com/godotengine/godot/blob/master/core/os/file_access.h>`_
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Registering the new file format
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-------------------------------
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@@ -312,13 +320,13 @@ when ``load`` is called.
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void register_json_types();
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void unregister_json_types();
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.. code:: cpp
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.. code-block:: cpp
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/* register_types.cpp */
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#include "register_types.h"
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#include "core/class_db.h"
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#include "core/class_db.h"
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#include "resource_loader_json.h"
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#include "resource_saver_json.h"
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#include "resource_json.h"
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@@ -347,7 +355,7 @@ when ``load`` is called.
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References
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~~~~~~~~~~
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- `core/io/resource_loader.cpp <https://github.com/godotengine/godot/blob/master/core/io/resource_loader.cpp#L280>`__
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- `core/io/resource_loader.cpp <https://github.com/godotengine/godot/blob/master/core/io/resource_loader.cpp>`_
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Loading it on GDScript
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----------------------
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@@ -375,4 +383,4 @@ Then attach the following script to any node::
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onready var json_resource = load("res://demo.json")
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func _ready():
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print(json_resource.get_dict())
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print(json_resource.get_dict())
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@@ -94,7 +94,7 @@ Once you have access to the plugin ``aar`` file, move it to the Godot project ``
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From your script:
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.. code::
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.. code-block::
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if Engine.has_singleton("MyPlugin"):
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var singleton = Engine.get_singleton("MyPlugin")
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