patwork
f61e6aaecd
Added information about GODOT_SPLASH placeholder in HTML shell
2024-05-05 14:11:33 +02:00
Matthew
4bfb20b38c
Merge pull request #9325 from smix8/navmesh_chunks
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Add documentation for navigation mesh chunk baking
2024-05-04 18:34:14 -04:00
smix8
02cf059c17
Add documentation for navigation mesh chunk baking
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Adds documentation for navigation mesh chunk baking by using baking bound and border size properties.
2024-05-04 18:25:06 +02:00
DeeJayLSP
d065ed403d
Document QOA in importing audio samples
2024-05-04 09:19:46 -03:00
C. Peña
4c6e4e7d1e
Update 2d_sprite_animation.rst
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Corrected the C# code from the example in the 'Controlling the animation' section, fixing the class name used by the generic method GetNode<T>(), as well as the string parameter.
2024-05-03 15:21:24 -06:00
Yuri Rubinsky
3e05334189
Add a super keyword to the table of keywords
2024-05-02 18:35:10 +03:00
Danil Alexeev
c89b0e6ab3
Update class reference and doc comment markup documentation
2024-05-02 13:14:02 +03:00
aXu-AP
fd1d1b992d
Clarify how to enable post-import script
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Add the step how to enable post-import script in import configurations tutorial.
2024-05-02 12:30:21 +03:00
skyace65
f941feee55
Add info on script template folders
2024-05-01 22:02:41 -04:00
xXAdrXx
7c8f2cb5ef
Add CAMERA_VISIBLE_LAYERS to spatial shader docs ( #9244 )
2024-05-01 18:33:58 +02:00
RancidMilkGames
e8a7c7b36d
Add how to add animation call method tracks/keys through code. ( #9146 )
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Added how to add call method tracks/keys through code.
2024-04-30 22:19:54 -04:00
Max Hilbrunner
160034a4ac
Merge pull request #9188 from allenwp/annotation-improvements
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Improve description of annotations
2024-04-30 04:19:10 +02:00
Matthew
7446c0dd77
Merge pull request #9284 from NormPlum/patch-2
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Update gdscript_basics.rst
2024-04-29 22:18:06 -04:00
j4d3blooded
47427a526c
Update Resources tutorial to mention and use the GlobalClass annotation for C# ( #9278 )
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* Updated Resources tutorial to mention and use the GlobalClass annotation for C#
The previous version of this page didn't mention using the `[GlobalClass]` annotation. Following this tutorial results in the user not finding their resource in the Create a new resource menu without any understanding as to why
---------
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-04-30 04:16:52 +02:00
Max Hilbrunner
63a9187c35
Merge pull request #9282 from clayjohn/light_vertex
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Add documentation for new LIGHT_VERTEX shader builtin
2024-04-30 04:14:23 +02:00
Max Hilbrunner
800d867461
Merge pull request #9300 from Calinou/shading-language-doc-comments
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Mention documentation comment support in Shading language
2024-04-30 04:13:22 +02:00
Matthew
fe4d617920
Merge pull request #9302 from st-angelo/master
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Fix a typo in node_alternatives.rst
2024-04-29 19:40:15 -04:00
Radiant
348be5b0e0
make mat4 consistent with vec4 ( #9298 )
2024-04-29 11:48:13 -07:00
Angelo Statescu
e4bd774db3
Fixed a typo in node_alternatives.rst
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Fixed a small typo in best_practices/node_alternatives
2024-04-29 21:30:58 +03:00
Hugo Locurcio
5d6dfe147d
Mention documentation comment support in Shading language
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This also updates the shaders style guide accordingly.
2024-04-29 20:08:37 +02:00
Allen Pestaluky
8dd09aa962
Improved description of annotations
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Removes an unnecessary and potentially confusing comparison of annotations to keywords and generally improves wording in the GDScript Basics tutorial. A new page to the Contributing section has been added for scripting development guidelines. This new page hosts suggestions on when annotations should be implemented in GDScript.
2024-04-29 13:18:30 -04:00
Matthew
e0eb9374bc
Merge pull request #9262 from MajorMcDoom/patch-2
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Fix ImmediateMesh being referred to as a node when it is not
2024-04-28 21:15:48 -04:00
Matthew
a80b88d8c7
Merge pull request #9291 from austin226/patch-1
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Fix typo in 2D transform tutorial
2024-04-28 21:13:26 -04:00
betalars
2627630b7a
fixing typo
2024-04-28 19:00:17 +02:00
Austin Almond
10ccdbeabc
Fix typo in 2D transform tutorial
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Change `screenCord` to `screenCoord`
2024-04-27 23:28:04 -04:00
betalars
e6c8e512a7
Provide instructions for resource change notifications in tools ( #9283 )
2024-04-27 18:27:24 +02:00
NormPlum
94b33fc106
Update gdscript_basics.rst
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Fix grammar re. 'await/awaiting'.
2024-04-27 03:13:09 +00:00
clayjohn
34a89bb461
Add documentation for new LIGHT_VERTEX shader builtin
2024-04-26 16:01:38 -07:00
Max Hilbrunner
eb9931594e
Merge pull request #9271 from TheJP/patch-1
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Fixed out of date binding syntax for `Signal.connect`
2024-04-23 21:08:53 +02:00
Benjiko99
47d13ae2a2
Fix typo in docs
2024-04-23 16:03:15 +02:00
JP
4ae3064699
Fixed out of date binding syntax for Signal.connect
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fixes godotengine/godot-docs#9236
2024-04-23 13:33:09 +02:00
A Thousand Ships
29a8e104ec
Merge pull request #9266 from markdibarry/default_details
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Add links for overriding default export value in C#
2024-04-22 18:22:36 +02:00
Patrick Exner
1c49683ee8
Replace ClassDB calls with available macros in GDExtension docs
2024-04-22 11:33:54 +02:00
melquiadess
dbe3a88377
Fix various minor typos
2024-04-20 16:41:23 +01:00
Zi Ye
15a0a4f4bd
Fix ImmediateMesh being referred to as a node when it is not
2024-04-20 09:39:03 -05:00
Matthew
065664eabe
Merge pull request #9113 from BastiaanOlij/openxr_add_vrs_startvr
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Add VRS/Foveated rendering to XR start script
2024-04-20 08:01:36 -04:00
markdibarry
7aa096ec41
Add links for overriding default
2024-04-19 20:48:52 -04:00
skyace65
890e3899ea
Fix dead link in shader style guide
2024-04-19 19:15:30 -04:00
skyace65
74098ee23c
Remove link to outdated networking library
2024-04-18 19:14:45 -04:00
Hugo Locurcio
8fdd378fa3
Update asset library demo URLs to point to Godot 4.x demos
2024-04-18 03:34:54 +02:00
Mikael Hermansson
0b7843b211
Add new --import command-line option to Command line tutorial ( #9242 )
2024-04-18 00:40:19 +02:00
Greg Cobb
25b8b8f20f
Add more information about VS and VS Code debugging ( #9222 )
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* Added more information about VS and VS Code debugging
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-04-15 13:57:27 +02:00
Max Hilbrunner
ce8f5aede3
Merge pull request #9218 from clayjohn/reverse-z
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Add note about reverse z and update post processing doc to work with reverse z
2024-04-13 14:33:32 +02:00
Mudkipze
5114103e23
Update PhysicsServer2D naming for C# in ray-casting.rst
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Current documentation refers to "Physics2DServer" exclusively in C# code snippet, when the actual name should be PhysicsServer2D.
2024-04-12 15:57:47 +00:00
clayjohn
a6a976b648
Add note about reverse z and update post processing doc to work with reverse z
2024-04-11 15:44:03 -07:00
Max Hilbrunner
3c83856d2b
Merge pull request #9212 from TranquilMarmot/blender-skeleton-grammar
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Fix grammar in Blender skeleton.rst
2024-04-11 18:18:03 +02:00
Nate Moore
b3bf72c0ad
Fix grammar in Blender skeleton.rst
2024-04-10 23:22:16 -07:00
dawei-wang
1677faab23
Update Connect method example ( #9202 )
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Update Connect method example
2024-04-10 14:04:35 +02:00
Danil Alexeev
60befd7527
GDScript: Clarify raw string literals documentation
2024-04-09 16:25:03 +03:00
Max Hilbrunner
836fddb7ec
Merge pull request #9049 from skyace65/MultipleResolutions
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Update multiple resolutions page
2024-04-08 15:45:40 +02:00