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Update class reference and doc comment markup documentation
This commit is contained in:
@@ -134,33 +134,42 @@ Linking
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Whenever you link to a member of another class, you need to specify the class name.
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For links to the same class, the class name is optional and can be omitted.
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+-------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| Tag and Description | Example | Result |
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+===============================+=========================================+======================================================================+
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| | ``[Class]`` | ``Move the [Sprite2D].`` | Move the :ref:`class_Sprite2D`. |
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| | Link to class | | |
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+-------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| | ``[annotation Class.name]`` | ``See [annotation @GDScript.@export].`` | See :ref:`@GDScript.@export <class_@GDScript_annotation_@export>`. |
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| | Link to annotation | | |
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+-------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| | ``[constant Class.name]`` | ``See [constant @GlobalScope.KEY_F1].`` | See :ref:`@GlobalScope.KEY_F1 <class_@GlobalScope_constant_KEY_F1>`. |
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| | Link to constant | | |
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+-------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| | ``[enum Class.name]`` | ``See [enum Mesh.ArrayType].`` | See :ref:`Mesh.ArrayType <enum_Mesh_ArrayType>`. |
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| | Link to enum | | |
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+-------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| | ``[method Class.name]`` | ``Call [method Node3D.hide].`` | Call :ref:`Node3D.hide() <class_Node3D_method_hide>`. |
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| | Link to method | | |
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+-------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| | ``[member Class.name]`` | ``Get [member Node2D.scale].`` | Get :ref:`Node2D.scale <class_Node2D_property_scale>`. |
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| | Link to member | | |
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+-------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| | ``[signal Class.name]`` | ``Emit [signal Node.renamed].`` | Emit :ref:`Node.renamed <class_Node_signal_renamed>`. |
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| | Link to signal | | |
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+-------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| | ``[theme_item Class.name]`` | ``See [theme_item Label.font].`` | See :ref:`Label.font <class_Label_theme_font_font>`. |
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| | Link to theme item | | |
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+-------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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+--------------------------------+-----------------------------------------+--------------------------------------------------------------+
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| Tag and Description | Example | Result |
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+================================+=========================================+==============================================================+
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| | ``[Class]`` | ``Move the [Sprite2D].`` | Move the :ref:`class_Sprite2D`. |
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| | Link to class | | |
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+--------------------------------+-----------------------------------------+--------------------------------------------------------------+
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| | ``[annotation Class.name]`` | ``See [annotation @GDScript.@rpc].`` | See :ref:`@GDScript.@rpc <class_@GDScript_annotation_@rpc>`. |
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| | Link to annotation | | |
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+--------------------------------+-----------------------------------------+--------------------------------------------------------------+
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| | ``[constant Class.name]`` | ``See [constant Color.RED].`` | See :ref:`Color.RED <class_Color_constant_RED>`. |
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| | Link to constant | | |
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+--------------------------------+-----------------------------------------+--------------------------------------------------------------+
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| | ``[enum Class.name]`` | ``See [enum Mesh.ArrayType].`` | See :ref:`Mesh.ArrayType <enum_Mesh_ArrayType>`. |
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| | Link to enum | | |
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+--------------------------------+-----------------------------------------+--------------------------------------------------------------+
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| | ``[member Class.name]`` | ``Get [member Node2D.scale].`` | Get :ref:`Node2D.scale <class_Node2D_property_scale>`. |
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| | Link to member | | |
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+--------------------------------+-----------------------------------------+--------------------------------------------------------------+
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| | ``[method Class.name]`` | ``Call [method Node3D.hide].`` | Call :ref:`Node3D.hide() <class_Node3D_method_hide>`. |
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| | Link to method | | |
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+--------------------------------+-----------------------------------------+--------------------------------------------------------------+
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| | ``[constructor Class.name]`` | ``Use [constructor Color.Color].`` | Use :ref:`Color.Color <class_Color_constructor_Color>`. |
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| | Link to built-in constructor | | |
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+--------------------------------+-----------------------------------------+--------------------------------------------------------------+
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| | ``[operator Class.name]`` | ``Use [operator Color.operator *].`` | Use :ref:`Color.operator * <class_Color_operator_mul_int>`. |
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| | Link to built-in operator | | |
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+--------------------------------+-----------------------------------------+--------------------------------------------------------------+
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| | ``[signal Class.name]`` | ``Emit [signal Node.renamed].`` | Emit :ref:`Node.renamed <class_Node_signal_renamed>`. |
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| | Link to signal | | |
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+--------------------------------+-----------------------------------------+--------------------------------------------------------------+
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| | ``[theme_item Class.name]`` | ``See [theme_item Label.font].`` | See :ref:`Label.font <class_Label_theme_font_font>`. |
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| | Link to theme item | | |
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+--------------------------------+-----------------------------------------+--------------------------------------------------------------+
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| | ``[param name]`` | ``Takes [param size] for the size.`` | Takes ``size`` for the size. |
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| | Parameter name (as code) | | |
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+--------------------------------+-----------------------------------------+--------------------------------------------------------------+
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.. note::
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@@ -169,51 +178,67 @@ For links to the same class, the class name is optional and can be omitted.
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Formatting text
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"""""""""""""""
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+--------------------------------------+--------------------------------------+------------------------------+
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| Tag and Description | Example | Result |
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+======================================+======================================+==============================+
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| | ``[param name]`` | ``Takes [param size] for the size.`` | Takes ``size`` for the size. |
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| | Formats a parameter name (as code) | | |
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+--------------------------------------+--------------------------------------+------------------------------+
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| | ``[br]`` | | ``Line 1.[br]`` | | Line 1. |
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| | Line break | | ``Line 2.`` | | Line 2. |
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+--------------------------------------+--------------------------------------+------------------------------+
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| | ``[b]`` ``[/b]`` | ``Some [b]bold[/b] text.`` | Some **bold** text. |
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| | Bold | | |
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+--------------------------------------+--------------------------------------+------------------------------+
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| | ``[i]`` ``[/i]`` | ``Some [i]italic[/i] text.`` | Some *italic* text. |
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| | Italic | | |
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+--------------------------------------+--------------------------------------+------------------------------+
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| | ``[kbd]`` ``[/kbd]`` | ``Some [kbd]Ctrl + C[/kbd] key.`` | Some :kbd:`Ctrl + C` key. |
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| | Keyboard/mouse shortcut | | |
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+--------------------------------------+--------------------------------------+------------------------------+
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Formatting code
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"""""""""""""""
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+----------------------------------------+---------------------------------------+--------------------------+
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| Tag and Description | Example | Result |
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+========================================+=======================================+==========================+
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| | ``[code]`` ``[/code]`` | ``Some [code]monospace[/code] text.`` | Some ``monospace`` text. |
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| | Monospace | | |
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+----------------------------------------+---------------------------------------+--------------------------+
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| | ``[codeblock]`` ``[/codeblock]`` | *See below.* | *See below.* |
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| | Multiline preformatted block | | |
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+----------------------------------------+---------------------------------------+--------------------------+
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| | ``[codeblocks]`` ``[/codeblocks]`` | *See below.* | *See below.* |
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| | Codeblock for multiple languages | | |
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+----------------------------------------+---------------------------------------+--------------------------+
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| | ``[gdscript]`` ``[/gdscript]`` | *See below.* | *See below.* |
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| | GDScript codeblock tab in codeblocks | | |
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+----------------------------------------+---------------------------------------+--------------------------+
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| | ``[csharp]`` ``[/csharp]`` | *See below.* | *See below.* |
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| | C# codeblock tab in codeblocks | | |
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+----------------------------------------+---------------------------------------+--------------------------+
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+--------------------------------+----------------------------------------------+------------------------------------+
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| Tag and Description | Example | Result |
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+================================+==============================================+====================================+
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| | ``[br]`` | | ``Line 1.[br]`` | | Line 1. |
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| | Line break | | ``Line 2.`` | | Line 2. |
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+--------------------------------+----------------------------------------------+------------------------------------+
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| | ``[lb]`` ``[rb]`` | ``[lb]b[rb]text[lb]/b[rb]`` | [b]text[/b] |
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| | ``[`` and ``]`` respectively | | |
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+--------------------------------+----------------------------------------------+------------------------------------+
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| | ``[b]`` ``[/b]`` | ``Do [b]not[/b] call this method.`` | Do **not** call this method. |
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| | Bold | | |
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+--------------------------------+----------------------------------------------+------------------------------------+
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| | ``[i]`` ``[/i]`` | ``Returns the [i]global[/i] position.`` | Returns the *global* position. |
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| | Italic | | |
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+--------------------------------+----------------------------------------------+------------------------------------+
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| | ``[u]`` ``[/u]`` | ``[u]Always[/u] use this method.`` | .. raw:: html |
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| | Underline | | |
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| | | <u>Always</u> use this method. |
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+--------------------------------+----------------------------------------------+------------------------------------+
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| | ``[s]`` ``[/s]`` | ``[s]Outdated information.[/s]`` | .. raw:: html |
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| | Strikethrough | | |
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| | | <s>Outdated information.</s> |
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+--------------------------------+----------------------------------------------+------------------------------------+
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| | ``[url]`` ``[/url]`` | | ``[url]https://example.com[/url]`` | | https://example.com |
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| | Hyperlink | | ``[url=https://example.com]Website[/url]`` | | `Website <https://example.com>`_ |
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+--------------------------------+----------------------------------------------+------------------------------------+
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| | ``[center]`` ``[/center]`` | ``[center]2 + 2 = 4[/center]`` | .. raw:: html |
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| | Horizontal centering | | |
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| | | <center>2 + 2 = 4</center> |
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+--------------------------------+----------------------------------------------+------------------------------------+
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| | ``[kbd]`` ``[/kbd]`` | ``Press [kbd]Ctrl + C[/kbd].`` | Press :kbd:`Ctrl + C`. |
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| | Keyboard/mouse shortcut | | |
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+--------------------------------+----------------------------------------------+------------------------------------+
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| | ``[code]`` ``[/code]`` | ``Returns [code]true[/code].`` | Returns ``true``. |
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| | Inline code fragment | | |
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+--------------------------------+----------------------------------------------+------------------------------------+
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.. note::
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1. ``[code]`` disables BBCode until the parser encounters ``[/code]``.
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2. ``[codeblock]`` disables BBCode until the parser encounters ``[/codeblock]``.
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1. Some supported tags like ``[color]`` and ``[font]`` are not listed here because they are not recommended in the engine documentation.
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2. ``[kbd]`` disables BBCode until the parser encounters ``[/kbd]``.
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3. ``[code]`` disables BBCode until the parser encounters ``[/code]``.
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Formatting code blocks
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""""""""""""""""""""""
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There are two options for formatting code blocks:
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1. Use ``[codeblock]`` if you want to add an example for a specific language.
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2. Use ``[codeblocks]``, ``[gdscript]``, and ``[csharp]`` if you want to add the same example for both languages, GDScript and C#.
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By default, ``[codeblock]`` highlights GDScript syntax. You can change it using
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the ``lang`` attribute. Currently supported options are:
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- ``[codeblock lang=text]`` disables syntax highlighting;
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- ``[codeblock lang=gdscript]`` highlights GDScript syntax;
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- ``[codeblock lang=csharp]`` highlights C# syntax (only in .NET version).
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.. note::
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``[codeblock]`` disables BBCode until the parser encounters ``[/codeblock]``.
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.. warning::
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@@ -280,6 +305,9 @@ The above will display as:
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GD.Print(sprite.GetPos());
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}
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Formatting notes and warnings
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"""""""""""""""""""""""""""""
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To denote important information, add a paragraph starting with "[b]Note:[/b]" at
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the end of the description:
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@@ -295,12 +323,33 @@ the end of the description:
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[b]Warning:[/b] If this property is set to [code]true[/code], it allows clients to execute arbitrary code on the server.
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For deprecated properties, add a paragraph starting with "[i]Deprecated.[/i]".
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Notice the use of italics instead of bold:
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.. code-block:: none
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[i]Deprecated.[/i] This property has been replaced by [member other_property].
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In all the paragraphs described above, make sure the punctuation is part of the
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BBCode tags for consistency.
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Marking API as deprecated/experimental
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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To mark an API as deprecated or experimental, you need to add the corresponding XML attribute. The attribute value must be a message
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explaining why the API is not recommended (BBCode markup is supported) or an empty string (the default message will be used).
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If an API element is marked as deprecated/experimental, then it is considered documented even if the description is empty.
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.. code-block:: xml
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<class name="Parallax2D" inherits="Node2D" experimental="This node is meant to replace [ParallaxBackground] and [ParallaxLayer]. The implementation may change in the future." xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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[...]
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</class>
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<constant name="RESPONSE_USE_PROXY" value="305" enum="ResponseCode" deprecated="Many clients ignore this response code for security reasons. It is also deprecated by the HTTP standard.">
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HTTP status code [code]305 Use Proxy[/code].
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</constant>
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<member name="auto_translate" type="bool" setter="set_auto_translate" getter="is_auto_translating" deprecated="Use [member Node.auto_translate_mode] instead.">
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Toggles if any text should automatically change to its translated version depending on the current locale.
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</member>
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<method name="get_method_call_mode" qualifiers="const" deprecated="Use [member AnimationMixer.callback_mode_method] instead.">
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<return type="int" enum="AnimationPlayer.AnimationMethodCallMode" />
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<description>
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Returns the call mode used for "Call Method" tracks.
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</description>
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</method>
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@@ -224,72 +224,106 @@ This can be especially useful for plugin and library creators.
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BBCode and class reference
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--------------------------
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The editor help window which renders the documentation supports :ref:`bbcode <doc_bbcode_in_richtextlabel>`.
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As a result it's possible to align and format the documentation. Color texts, images, fonts, tables,
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URLs, animation effects, etc. can be added with the :ref:`bbcode <doc_bbcode_in_richtextlabel>`.
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Godot's class reference supports BBCode-like tags. They add nice formatting to the text which could also
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be used in the documentation. See also :ref:`class reference bbcode <doc_class_reference_bbcode>`.
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Note that this is slightly different from the ``RichTextLabel`` :ref:`BBCode <doc_bbcode_in_richtextlabel>`.
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Whenever you link to a member of another class, you need to specify the class name.
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For links to the same class, the class name is optional and can be omitted.
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Here's the list of available tags:
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+--------------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| Tag and Description | Example | Result |
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+======================================+=========================================+======================================================================+
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| | ``[Class]`` | ``Move the [Sprite2D].`` | Move the :ref:`class_Sprite2D`. |
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| | Link to class | | |
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+--------------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| | ``[annotation Class.name]`` | ``See [annotation @GDScript.@export].`` | See :ref:`@GDScript.@export <class_@GDScript_annotation_@export>`. |
|
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| | Link to annotation | | |
|
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+--------------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| | ``[constant Class.name]`` | ``See [constant @GlobalScope.KEY_F1].`` | See :ref:`@GlobalScope.KEY_F1 <class_@GlobalScope_constant_KEY_F1>`. |
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| | Link to constant | | |
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+--------------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| | ``[enum Class.name]`` | ``See [enum Mesh.ArrayType].`` | See :ref:`Mesh.ArrayType <enum_Mesh_ArrayType>`. |
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| | Link to enum | | |
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+--------------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| | ``[method Class.name]`` | ``Call [method Node3D.hide].`` | Call :ref:`Node3D.hide() <class_Node3D_method_hide>`. |
|
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| | Link to method | | |
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+--------------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| | ``[member Class.name]`` | ``Get [member Node2D.scale].`` | Get :ref:`Node2D.scale <class_Node2D_property_scale>`. |
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| | Link to member | | |
|
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+--------------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| | ``[signal Class.name]`` | ``Emit [signal Node.renamed].`` | Emit :ref:`Node.renamed <class_Node_signal_renamed>`. |
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| | Link to signal | | |
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+--------------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| | ``[theme_item Class.name]`` | ``See [theme_item Label.font].`` | See :ref:`Label.font <class_Label_theme_font_font>`. |
|
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| | Link to theme item | | |
|
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+--------------------------------------+-----------------------------------------+----------------------------------------------------------------------+
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| | ``[param name]`` | ``Takes [param size] for the size.`` | Takes ``size`` for the size. |
|
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| | Formats a parameter name (as code) | | |
|
||||
+--------------------------------------+-----------------------------------------+----------------------------------------------------------------------+
|
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| | ``[br]`` | | ``Line 1.[br]`` | | Line 1. |
|
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| | Line break | | ``Line 2.`` | | Line 2. |
|
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+--------------------------------------+-----------------------------------------+----------------------------------------------------------------------+
|
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| | ``[b]`` ``[/b]`` | ``Some [b]bold[/b] text.`` | Some **bold** text. |
|
||||
| | Bold | | |
|
||||
+--------------------------------------+-----------------------------------------+----------------------------------------------------------------------+
|
||||
| | ``[i]`` ``[/i]`` | ``Some [i]italic[/i] text.`` | Some *italic* text. |
|
||||
| | Italic | | |
|
||||
+--------------------------------------+-----------------------------------------+----------------------------------------------------------------------+
|
||||
| | ``[kbd]`` ``[/kbd]`` | ``Some [kbd]Ctrl + C[/kbd] key.`` | Some :kbd:`Ctrl + C` key. |
|
||||
| | Keyboard/mouse shortcut | | |
|
||||
+--------------------------------------+-----------------------------------------+----------------------------------------------------------------------+
|
||||
| | ``[code]`` ``[/code]`` | ``Some [code]monospace[/code] text.`` | Some ``monospace`` text. |
|
||||
| | Monospace | | |
|
||||
+--------------------------------------+-----------------------------------------+----------------------------------------------------------------------+
|
||||
| | ``[codeblock]`` ``[/codeblock]`` | *See below.* | *See below.* |
|
||||
| | Multiline preformatted block | | |
|
||||
+--------------------------------------+-----------------------------------------+----------------------------------------------------------------------+
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| Tag and Description | Example | Result |
|
||||
+================================+==============================================+==============================================================+
|
||||
| | ``[Class]`` | ``Move the [Sprite2D].`` | Move the :ref:`class_Sprite2D`. |
|
||||
| | Link to class | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[annotation Class.name]`` | ``See [annotation @GDScript.@rpc].`` | See :ref:`@GDScript.@rpc <class_@GDScript_annotation_@rpc>`. |
|
||||
| | Link to annotation | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[constant Class.name]`` | ``See [constant Color.RED].`` | See :ref:`Color.RED <class_Color_constant_RED>`. |
|
||||
| | Link to constant | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[enum Class.name]`` | ``See [enum Mesh.ArrayType].`` | See :ref:`Mesh.ArrayType <enum_Mesh_ArrayType>`. |
|
||||
| | Link to enum | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[member Class.name]`` | ``Get [member Node2D.scale].`` | Get :ref:`Node2D.scale <class_Node2D_property_scale>`. |
|
||||
| | Link to member (property) | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[method Class.name]`` | ``Call [method Node3D.hide].`` | Call :ref:`Node3D.hide() <class_Node3D_method_hide>`. |
|
||||
| | Link to method | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
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| | ``[constructor Class.name]`` | ``Use [constructor Color.Color].`` | Use :ref:`Color.Color <class_Color_constructor_Color>`. |
|
||||
| | Link to built-in constructor | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[operator Class.name]`` | ``Use [operator Color.operator *].`` | Use :ref:`Color.operator * <class_Color_operator_mul_int>`. |
|
||||
| | Link to built-in operator | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[signal Class.name]`` | ``Emit [signal Node.renamed].`` | Emit :ref:`Node.renamed <class_Node_signal_renamed>`. |
|
||||
| | Link to signal | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[theme_item Class.name]`` | ``See [theme_item Label.font].`` | See :ref:`Label.font <class_Label_theme_font_font>`. |
|
||||
| | Link to theme item | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[param name]`` | ``Takes [param size] for the size.`` | Takes ``size`` for the size. |
|
||||
| | Parameter name (as code) | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[br]`` | | ``Line 1.[br]`` | | Line 1. |
|
||||
| | Line break | | ``Line 2.`` | | Line 2. |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[lb]`` ``[rb]`` | ``[lb]b[rb]text[lb]/b[rb]`` | [b]text[/b] |
|
||||
| | ``[`` and ``]`` respectively | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[b]`` ``[/b]`` | ``Do [b]not[/b] call this method.`` | Do **not** call this method. |
|
||||
| | Bold | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[i]`` ``[/i]`` | ``Returns the [i]global[/i] position.`` | Returns the *global* position. |
|
||||
| | Italic | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[u]`` ``[/u]`` | ``[u]Always[/u] use this method.`` | .. raw:: html |
|
||||
| | Underline | | |
|
||||
| | | <u>Always</u> use this method. |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[s]`` ``[/s]`` | ``[s]Outdated information.[/s]`` | .. raw:: html |
|
||||
| | Strikethrough | | |
|
||||
| | | <s>Outdated information.</s> |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[color]`` ``[/color]`` | ``[color=red]Error![/color]`` | .. raw:: html |
|
||||
| | Color | | |
|
||||
| | | <span style="color:red;">Error!</span> |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[font]`` ``[/font]`` | ``[font=res://mono.ttf]LICENSE[/font]`` | .. raw:: html |
|
||||
| | Font | | |
|
||||
| | | <span style="font-family:monospace;">LICENSE</span> |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[img]`` ``[/img]`` | ``[img width=32]res://icon.svg[/img]`` | .. image:: img/icon.svg |
|
||||
| | Image | | :width: 32 px |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[url]`` ``[/url]`` | | ``[url]https://example.com[/url]`` | | https://example.com |
|
||||
| | Hyperlink | | ``[url=https://example.com]Website[/url]`` | | `Website <https://example.com>`_ |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[center]`` ``[/center]`` | ``[center]2 + 2 = 4[/center]`` | .. raw:: html |
|
||||
| | Horizontal centering | | |
|
||||
| | | <center>2 + 2 = 4</center> |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[kbd]`` ``[/kbd]`` | ``Press [kbd]Ctrl + C[/kbd].`` | Press :kbd:`Ctrl + C`. |
|
||||
| | Keyboard/mouse shortcut | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[code]`` ``[/code]`` | ``Returns [code]true[/code].`` | Returns ``true``. |
|
||||
| | Inline code fragment | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
| | ``[codeblock]`` | *See below.* | *See below.* |
|
||||
| | ``[/codeblock]`` | | |
|
||||
| | Multiline code block | | |
|
||||
+--------------------------------+----------------------------------------------+--------------------------------------------------------------+
|
||||
|
||||
.. note::
|
||||
|
||||
1. Currently only :ref:`class_@GDScript` has annotations.
|
||||
2. ``[code]`` disables BBCode until the parser encounters ``[/code]``.
|
||||
3. ``[codeblock]`` disables BBCode until the parser encounters ``[/codeblock]``.
|
||||
2. ``[kbd]`` disables BBCode until the parser encounters ``[/kbd]``.
|
||||
3. ``[code]`` disables BBCode until the parser encounters ``[/code]``.
|
||||
4. ``[codeblock]`` disables BBCode until the parser encounters ``[/codeblock]``.
|
||||
|
||||
.. warning::
|
||||
|
||||
@@ -310,3 +344,10 @@ Here's the list of available tags:
|
||||
## [/codeblock]
|
||||
func do_something():
|
||||
pass
|
||||
|
||||
By default, ``[codeblock]`` highlights GDScript syntax. You can change it using
|
||||
the ``lang`` attribute. Currently supported options are:
|
||||
|
||||
- ``[codeblock lang=text]`` disables syntax highlighting;
|
||||
- ``[codeblock lang=gdscript]`` highlights GDScript syntax;
|
||||
- ``[codeblock lang=csharp]`` highlights C# syntax (only in .NET version).
|
||||
|
||||
1
tutorials/scripting/gdscript/img/icon.svg
Normal file
1
tutorials/scripting/gdscript/img/icon.svg
Normal file
@@ -0,0 +1 @@
|
||||
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|
||||
|
After Width: | Height: | Size: 4.1 KiB |
Reference in New Issue
Block a user