fogine
d2ac16935c
document the ability which allows to export a Curve resource variable for godot editor from gdscript
2019-05-31 20:10:56 +02:00
Rémi Verschelde
33091c9623
Sync classref with current source
2019-05-21 13:27:49 +02:00
Rémi Verschelde
8447a79e59
Merge pull request #2469 from HeartoLazor/patch-1
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Updated set_as_action code
2019-05-21 13:14:36 +02:00
Rémi Verschelde
facb139835
Merge pull request #2467 from KNejad/update-3d-fps-tutorial
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Update the "Getting the animations ready" section of the 3D FPS Tutorial
2019-05-21 13:14:12 +02:00
Felype Rennan
7ca8a166fb
State the auto-import for Vehicles and Wheels ( #2456 )
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The Godot Importer will treat meshes with names suffixed as -vehicle and -wheel differently and will apply some automatic behavior which was not previously stated in the documentation.
(cherry picked from commit 6441e95d89 )
2019-05-21 13:13:23 +02:00
Hearto
faa17097c3
Updated set_as_action code
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Fixed code example using set_as_action.
Issue fixed:
https://github.com/godotengine/godot-docs/issues/2435
2019-05-20 18:38:35 -04:00
Rémi Verschelde
894126a7a6
Bump min clang-format version for contributors
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As per godotengine/godot#29027 .
2019-05-20 13:55:05 +02:00
thebspin
03d693262b
Fixed wrapf() error in the custom drawing in 2d tutorial ( #2449 )
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* Fixed error in the custom drawing in 2d tutorial where method said wrap but should be wrapf
2019-05-18 17:36:23 +02:00
Keeyan Nejad
14acf43759
Update the "Getting the animations ready" section
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In tutorial 2 some of the animation track steps are outdated due to
changes made in Godot 3.1. This commit fixes those outdated parts
Ref: https://godotengine.org/article/godot-gets-brand-new-animation-editor-cinematic-support
2019-05-18 14:18:53 +01:00
Max Hilbrunner
b1b0c1482f
Merge pull request #2464 from YeldhamDev/small_best_practices_formatting
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Small formatting fixes for the "Best Practices" section
2019-05-17 15:13:16 +02:00
Michael Alexsander Silva Dias
fcb174bc1b
Small formatting fixes for the "Best Practices" section
2019-05-16 23:23:08 -03:00
Rémi Verschelde
5f83a8aa1b
Merge pull request #2463 from YeldhamDev/cutout_animation_fix
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Formatting fixes for the "Cutout Animation" page
2019-05-16 23:16:44 +02:00
Michael Alexsander Silva Dias
0b3cf7e8e3
Formatting fixes for the "Cutout Animation" page
2019-05-16 12:24:43 -03:00
Max Hilbrunner
6199b963aa
Update community channels
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Add #godotenginee-meeting
Fix forum link
Website typo
2019-05-16 16:50:37 +02:00
Max Hilbrunner
2f25781bfd
Update third-party tutorial list
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Small text edits
Add new tutorials
Add Where to start section
Add Devlogs section
Sort listings alphabetically
2019-05-16 16:40:18 +02:00
Rémi Verschelde
f9307e0b70
Sync classref with current source
2019-05-15 13:01:42 +02:00
Rémi Verschelde
940df09acc
Clarify first use of $ GDScript operator
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Supersedes and closes #2427 .
2019-05-15 12:43:36 +02:00
Rémi Verschelde
d420d5d132
Fix grammar in Procedural Geometry
2019-05-15 12:28:23 +02:00
bitbutter
d12a5c8182
Edits for clarity in Cutout animation
2019-05-15 12:21:00 +02:00
Rémi Verschelde
cbaf88dd1a
Merge pull request #2357 from bitbutter/patch-18
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Update using_tilemaps.rst
2019-05-15 12:10:03 +02:00
bitbutter
7436e93ea1
Disambiguation and language cleanup in CanvasLayers tutorial ( #2355 )
2019-05-15 12:07:41 +02:00
Rémi Verschelde
501e3e44f4
Fix iOS GameCenter interface docs
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Supersedes and closes #2383 .
2019-05-15 12:05:50 +02:00
bitbutter
d2d5104490
Clarifications and grammar fixes + new section
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Added section in "Your first game" on cleaning up old creeps.
No C# example code or references implemented yet.
2019-05-15 11:51:52 +02:00
Max Hilbrunner
72917e4e5a
Merge pull request #2446 from StraToN/skeleton-export-precision
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Added a precision regarding the pose of the mesh before exporting
2019-05-10 17:45:36 +02:00
Julian Murgia
de3423165f
Added a precision regarding the pose of the mesh before exporting
2019-05-10 17:22:47 +02:00
werner mendizabal
889fe442eb
Update GDNative docs to contain the correct git command. ( #2444 )
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* Update GDNative docs to contain the correct git command.
* Update Note for building on 64 bits machine.
2019-05-10 17:13:38 +02:00
Max Hilbrunner
993291cf0a
Merge pull request #2440 from mitchcurtis/centre
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Add a section to size_and_anchors for centering a control in its parent
2019-05-09 14:49:41 +02:00
Mitch Curtis
b8e7b8f5af
Add a section to "Size and anchors" for centering a control in its parent
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Perhaps the most common task possible has no documentation on this page.
2019-05-09 09:49:08 +02:00
Max Hilbrunner
aed79c2583
GDScript Advanced: Improve custom iterator example
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Fix syntax by removing multiple variable declarations on the same line, which GDScript does not (yet?) support, use clearer class and variable names, and rename the misleading "is_done()" function to "should_continue()", as the value returned (and returned by _iter_init() and iter_next() actually signifies the opposite: true means continue, false means stop. Also remove the superfluous do_step() function.
Closes #2433 .
Co-authored-by: a e <afablee@gmail.com >
2019-05-09 03:48:56 +02:00
Max Hilbrunner
af59d98776
Merge pull request #2442 from F-He/F-He-patch-1
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Replaced outdated link and filename
2019-05-08 17:53:12 +02:00
Finn H
3739074c47
Replaced outdated link and filename
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"scene_format_text.cpp" renamed to "resource_format_text.cpp"
2019-05-08 00:39:44 +02:00
Michael Alexsander Silva Dias
e5f52b3be5
Merge pull request #2438 from YeldhamDev/signal_instancing_move_images
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Move "Instancing with signals" images to the new doc location
2019-05-06 11:38:45 -03:00
Michael Alexsander Silva Dias
ba8632b7ae
Move "Instancing with signals" images to the new doc location
2019-05-06 11:35:44 -03:00
Max Hilbrunner
befdb48bc6
Merge pull request #2418 from mitchcurtis/building-docs
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Document how to build the reference documentation
2019-05-06 15:48:14 +02:00
Max Hilbrunner
f8ad845eba
Merge pull request #2430 from cbscribe/kcc_signals_update
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Move "shooting" signal example
2019-05-06 15:45:30 +02:00
Mitch Curtis
6bd56df96c
Document how to build the reference documentation
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Helps with #2417 .
2019-05-04 22:43:35 +02:00
Chris Bradfield
70bd699748
Move complex signal example to its own doc
2019-05-03 09:44:35 -07:00
Nathan Lovato
392e5a005e
Proof Bezier, curves and paths tutorial
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Up until the Curve* nodes in Godot
2019-05-01 09:23:27 +09:00
Max Hilbrunner
886faddf68
Merge pull request #2419 from gamergamesz/patch-1
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Typos
2019-04-30 18:16:15 +02:00
Max Hilbrunner
ef4b262168
Merge pull request #2415 from YeldhamDev/small_corrections_audio_sync
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Small corrections for new audio syncing tutorial
2019-04-30 18:14:43 +02:00
Max Hilbrunner
291a43b5de
Merge pull request #2413 from clayjohn/fish_position_typo
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Fixes position typo in fish tutorial
2019-04-30 18:13:52 +02:00
Himanshu singh
e156812496
Typos
2019-04-30 21:15:36 +05:30
Rémi Verschelde
1a8d981080
Add link to classref howto
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Fixes #2417 .
2019-04-29 10:21:42 +02:00
Michael Alexsander Silva Dias
3a262a0281
Small corrections for new audio syncing tutorial
2019-04-28 01:02:06 -03:00
Juan Linietsky
3bc7797da5
Fix typo
2019-04-27 16:57:06 -03:00
Juan Linietsky
6e17fc8c1b
Corrections to audio sync tutorial
2019-04-27 16:11:26 -03:00
Juan Linietsky
903725aa0a
Add tutorial for syncinc music with gameplay.
2019-04-27 15:26:09 -03:00
clayjohn
4647fb3eb4
fixes position typo in fish tutorial
2019-04-27 10:21:30 -07:00
Juan Linietsky
a3551a7c23
Add comment to reduce aliasing.
2019-04-26 12:36:30 -03:00
Max Hilbrunner
4b7ad7185b
Merge pull request #2404 from zEh-/patch-2
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fix: there is get_network_peer on SceneTree
2019-04-25 13:25:35 +02:00