Commit Graph

2823 Commits

Author SHA1 Message Date
fogine
d2ac16935c document the ability which allows to export a Curve resource variable for godot editor from gdscript 2019-05-31 20:10:56 +02:00
Rémi Verschelde
33091c9623 Sync classref with current source 2019-05-21 13:27:49 +02:00
Rémi Verschelde
8447a79e59 Merge pull request #2469 from HeartoLazor/patch-1
Updated set_as_action code
2019-05-21 13:14:36 +02:00
Rémi Verschelde
facb139835 Merge pull request #2467 from KNejad/update-3d-fps-tutorial
Update the "Getting the animations ready" section of the 3D FPS Tutorial
2019-05-21 13:14:12 +02:00
Felype Rennan
7ca8a166fb State the auto-import for Vehicles and Wheels (#2456)
The Godot Importer will treat meshes with names suffixed as -vehicle and -wheel differently and will apply some automatic behavior which was not previously stated in the documentation.

(cherry picked from commit 6441e95d89)
2019-05-21 13:13:23 +02:00
Hearto
faa17097c3 Updated set_as_action code
Fixed code example using set_as_action.
Issue fixed:
https://github.com/godotengine/godot-docs/issues/2435
2019-05-20 18:38:35 -04:00
Rémi Verschelde
894126a7a6 Bump min clang-format version for contributors
As per godotengine/godot#29027.
2019-05-20 13:55:05 +02:00
thebspin
03d693262b Fixed wrapf() error in the custom drawing in 2d tutorial (#2449)
* Fixed error in the custom drawing in 2d tutorial where method said wrap but should be wrapf
2019-05-18 17:36:23 +02:00
Keeyan Nejad
14acf43759 Update the "Getting the animations ready" section
In tutorial 2 some of the animation track steps are outdated due to
changes made in Godot 3.1. This commit fixes those outdated parts

Ref: https://godotengine.org/article/godot-gets-brand-new-animation-editor-cinematic-support
2019-05-18 14:18:53 +01:00
Max Hilbrunner
b1b0c1482f Merge pull request #2464 from YeldhamDev/small_best_practices_formatting
Small formatting fixes for the "Best Practices" section
2019-05-17 15:13:16 +02:00
Michael Alexsander Silva Dias
fcb174bc1b Small formatting fixes for the "Best Practices" section 2019-05-16 23:23:08 -03:00
Rémi Verschelde
5f83a8aa1b Merge pull request #2463 from YeldhamDev/cutout_animation_fix
Formatting fixes for the "Cutout Animation" page
2019-05-16 23:16:44 +02:00
Michael Alexsander Silva Dias
0b3cf7e8e3 Formatting fixes for the "Cutout Animation" page 2019-05-16 12:24:43 -03:00
Max Hilbrunner
6199b963aa Update community channels
Add #godotenginee-meeting
Fix forum link
Website typo
2019-05-16 16:50:37 +02:00
Max Hilbrunner
2f25781bfd Update third-party tutorial list
Small text edits
Add new tutorials
Add Where to start section
Add Devlogs section
Sort listings alphabetically
2019-05-16 16:40:18 +02:00
Rémi Verschelde
f9307e0b70 Sync classref with current source 2019-05-15 13:01:42 +02:00
Rémi Verschelde
940df09acc Clarify first use of $ GDScript operator
Supersedes and closes #2427.
2019-05-15 12:43:36 +02:00
Rémi Verschelde
d420d5d132 Fix grammar in Procedural Geometry 2019-05-15 12:28:23 +02:00
bitbutter
d12a5c8182 Edits for clarity in Cutout animation 2019-05-15 12:21:00 +02:00
Rémi Verschelde
cbaf88dd1a Merge pull request #2357 from bitbutter/patch-18
Update using_tilemaps.rst
2019-05-15 12:10:03 +02:00
bitbutter
7436e93ea1 Disambiguation and language cleanup in CanvasLayers tutorial (#2355) 2019-05-15 12:07:41 +02:00
Rémi Verschelde
501e3e44f4 Fix iOS GameCenter interface docs
Supersedes and closes #2383.
2019-05-15 12:05:50 +02:00
bitbutter
d2d5104490 Clarifications and grammar fixes + new section
Added section in "Your first game" on cleaning up old creeps.
No C# example code or references implemented yet.
2019-05-15 11:51:52 +02:00
Max Hilbrunner
72917e4e5a Merge pull request #2446 from StraToN/skeleton-export-precision
Added a precision regarding the pose of the mesh before exporting
2019-05-10 17:45:36 +02:00
Julian Murgia
de3423165f Added a precision regarding the pose of the mesh before exporting 2019-05-10 17:22:47 +02:00
werner mendizabal
889fe442eb Update GDNative docs to contain the correct git command. (#2444)
* Update GDNative docs to contain the correct git command.

* Update Note for building on 64 bits machine.
2019-05-10 17:13:38 +02:00
Max Hilbrunner
993291cf0a Merge pull request #2440 from mitchcurtis/centre
Add a section to size_and_anchors for centering a control in its parent
2019-05-09 14:49:41 +02:00
Mitch Curtis
b8e7b8f5af Add a section to "Size and anchors" for centering a control in its parent
Perhaps the most common task possible has no documentation on this page.
2019-05-09 09:49:08 +02:00
Max Hilbrunner
aed79c2583 GDScript Advanced: Improve custom iterator example
Fix syntax by removing multiple variable declarations on the same line, which GDScript does not (yet?) support, use clearer class and variable names, and rename the misleading "is_done()" function to "should_continue()", as the value returned (and returned by _iter_init() and iter_next() actually signifies the opposite: true means continue, false means stop. Also remove the superfluous do_step() function. 

Closes #2433.

Co-authored-by: a e <afablee@gmail.com>
2019-05-09 03:48:56 +02:00
Max Hilbrunner
af59d98776 Merge pull request #2442 from F-He/F-He-patch-1
Replaced outdated link and filename
2019-05-08 17:53:12 +02:00
Finn H
3739074c47 Replaced outdated link and filename
"scene_format_text.cpp" renamed to "resource_format_text.cpp"
2019-05-08 00:39:44 +02:00
Michael Alexsander Silva Dias
e5f52b3be5 Merge pull request #2438 from YeldhamDev/signal_instancing_move_images
Move "Instancing with signals" images to the new doc location
2019-05-06 11:38:45 -03:00
Michael Alexsander Silva Dias
ba8632b7ae Move "Instancing with signals" images to the new doc location 2019-05-06 11:35:44 -03:00
Max Hilbrunner
befdb48bc6 Merge pull request #2418 from mitchcurtis/building-docs
Document how to build the reference documentation
2019-05-06 15:48:14 +02:00
Max Hilbrunner
f8ad845eba Merge pull request #2430 from cbscribe/kcc_signals_update
Move "shooting" signal example
2019-05-06 15:45:30 +02:00
Mitch Curtis
6bd56df96c Document how to build the reference documentation
Helps with #2417.
2019-05-04 22:43:35 +02:00
Chris Bradfield
70bd699748 Move complex signal example to its own doc 2019-05-03 09:44:35 -07:00
Nathan Lovato
392e5a005e Proof Bezier, curves and paths tutorial
Up until the Curve* nodes in Godot
2019-05-01 09:23:27 +09:00
Max Hilbrunner
886faddf68 Merge pull request #2419 from gamergamesz/patch-1
Typos
2019-04-30 18:16:15 +02:00
Max Hilbrunner
ef4b262168 Merge pull request #2415 from YeldhamDev/small_corrections_audio_sync
Small corrections for new audio syncing tutorial
2019-04-30 18:14:43 +02:00
Max Hilbrunner
291a43b5de Merge pull request #2413 from clayjohn/fish_position_typo
Fixes position typo in fish tutorial
2019-04-30 18:13:52 +02:00
Himanshu singh
e156812496 Typos 2019-04-30 21:15:36 +05:30
Rémi Verschelde
1a8d981080 Add link to classref howto
Fixes #2417.
2019-04-29 10:21:42 +02:00
Michael Alexsander Silva Dias
3a262a0281 Small corrections for new audio syncing tutorial 2019-04-28 01:02:06 -03:00
Juan Linietsky
3bc7797da5 Fix typo 2019-04-27 16:57:06 -03:00
Juan Linietsky
6e17fc8c1b Corrections to audio sync tutorial 2019-04-27 16:11:26 -03:00
Juan Linietsky
903725aa0a Add tutorial for syncinc music with gameplay. 2019-04-27 15:26:09 -03:00
clayjohn
4647fb3eb4 fixes position typo in fish tutorial 2019-04-27 10:21:30 -07:00
Juan Linietsky
a3551a7c23 Add comment to reduce aliasing. 2019-04-26 12:36:30 -03:00
Max Hilbrunner
4b7ad7185b Merge pull request #2404 from zEh-/patch-2
fix: there is get_network_peer on SceneTree
2019-04-25 13:25:35 +02:00