State the auto-import for Vehicles and Wheels (#2456)

The Godot Importer will treat meshes with names suffixed as -vehicle and -wheel differently and will apply some automatic behavior which was not previously stated in the documentation.

(cherry picked from commit 6441e95d89)
This commit is contained in:
Felype Rennan
2019-05-21 08:12:20 -03:00
committed by Rémi Verschelde
parent 894126a7a6
commit 7ca8a166fb

View File

@@ -326,6 +326,16 @@ Create navigation (-navmesh)
A mesh node with this suffix will be converted to a navigation mesh. Original Mesh node will be
removed.
Create a VehicleBody (-vehicle)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A mesh node with this suffix will be imported as a child to a :ref:`VehicleBody <class_VehicleBody>` node.
Create a VehicleWheel (-wheel)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A mesh node with this suffix will be imported as a child to a :ref:`VehicleWheel <class_VehicleWheel>` node.
Rigid Body (-rigid)
~~~~~~~~~~~~~~~~~~~