EditorScript is useful for one-off operations such as:
- Use as a playground for GDScript or C# scripting without
having to run a project.
- Scale all light nodes in the currently edited scene.
- Replace nodes that were copy-pasted with scene instances.
- Replaced the "empty string" with "empty array" in the comment about how to report no errors.
- Renamed warning variable to warnings to indicate that it can contain multiple warnings.
* Replace legacy setget in tool tutorial
Replace reference to legacy setget keyword and replace it with the new setter style in the "Running Code in the Editor" tutorial.
---------
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
Current code doesn't work with Godot 4.0
I added @ to export variables and changed update_configuration_warning() to new update_configuration_warnings().
* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
---------
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>