* Update scene_tree.rst
Correct the description of "tree order".
The discussion conflated _ready()'s unusual traversal order (post-order traversal) with the usual "tree order" (preorder traversal) for most operations. It seemed to imply that _ready and most other notifications were received in identical orders.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
- The `Dodge the Creeps!` string was not consistent through the page.
- The `\n` was removed from the Label Text because the Label should do the wrapping.
- There were two reminders to remove the `new_game()` call with only a few lines in between.
The path to the `bin/` directory is written from the root as `./bin/<godot_binary>`,
however the path to the `scripts/` directory is written from outside the root as
`godot-source/modules/gdscript/tests/scripts`, which is inconsistent.
* Minor fixes in scripting_first_script.rst
Changed "by default" to "at their default values" and "calling the rotated() method on any Vector2" to "calling the Vector2 method rotated()" (in context, these changes are correct). Also added a missing comma.
* "at" -> "set to" in scripting_first_script.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This list was confirmed to be working for the 2D platformer demo
(with missing background music if the Ogg/Vorbis modules are left
disabled).
This adds instructions for disabling the advanced text server
and using the fallback text server instead. The list has been
reorganized to list options with the most space savings at the top.
This also removes the platform options from each example as SCons
uses autodetection by default now.
Screenshots were recently updated for 4.2.beta's revamped project
manager UI.
This also changes GUI option formatting to use bold text as is
standard elsewhere in the documentation.
Some of these images were duplicates or not relevant anymore,
so they have been removed entirely. Others have had their links fixed
or added where relevant.
- Mention additional language bindings that support 4.x (already listed
on the FAQ and List of features pages).
- Document compatibility issues with double-precision builds.
- Remove `-j4` flag from example as SCons uses most CPU cores
automatically by default in godot-cpp now.
Based in https://github.com/godotengine/godot/issues/84456
Change register_tts_types() to initialize_tts_module()
Change unregister_tts_types() to uninitialize_tts_module()
Add parameter ModuleInitializationLevel p_level to uninitialize_tts_module and initialize_tts_module