cosmicr
9b2d058da2
Update inputevent.rst ( #5043 )
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* Update inputevent.rst
Added object picking must be turned on in viewport properties
Add project settings reference
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-07-06 03:23:53 +02:00
Sean Ferney
3e138bffa8
Update one-click_deploy.rst - Enabled USB debugging on android devices. ( #5044 )
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* Update one-click_deploy.rst - enabled usb debuging
The android icon did not show up in Godot until I enabled usb debugging on my device.
* Update one-click_deploy.rst - usb - USB
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-07-06 02:38:40 +02:00
Max Hilbrunner
3be039920b
Merge pull request #5047 from hpnrep6/reword
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Reword in Box Containers section in Using Containers
2021-07-06 02:33:01 +02:00
Florian Heide
154da0733a
Update making_main_screen_plugins.rst
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updated the function name from get_editor_viewport() to get_editor_main_control()
2021-07-03 23:04:56 +02:00
BlueStag
a090a578fb
Fixed GetNode inconsistencies ( #5056 )
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* Fixed GetNode inconsistencies (C#)
The generic method should be used instead. See #4794 .
2021-07-01 08:06:13 +02:00
Rémi Verschelde
1e375578c1
Exporting for Web: Update info about WebGL
2021-06-29 17:40:56 +02:00
hpnrep6
d4a42c9776
Fix hyperlink usage in Your first 2D/3D shaders ( #5048 )
2021-06-25 19:12:03 +02:00
Rémi Verschelde
8b4f8d1ec3
Merge pull request #5046 from hpnrep6/missing-space
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Add missing space in GLSL function list in Differences between GLES2 and GLES3
2021-06-25 18:30:51 +02:00
hpnrep6
9e5adab279
Fix typo in Box Containers section
2021-06-25 12:28:33 -04:00
hpnrep6
7a9217806f
Add missing space
2021-06-25 12:23:06 -04:00
Vladislav Vorobev
9ffebd0812
Fixed class_name keyword ordering in GDScript style guide
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Fixes two examples to follow rules described in "Code order" section of this page.
2021-06-25 12:05:50 +03:00
Matthew
4329a94e16
Update OpenXR plugin information ( #5042 )
2021-06-24 01:26:12 +02:00
Hugo Locurcio
bac900acf6
Update the keyboard shortcut to open the editor help
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The shortcut was changed in 3.3.
This also lists the macOS-specific shortcut in the editor introduction.
2021-06-23 15:06:45 +02:00
hpnrep6
d0ae2e2be5
Add missing C# example semicolon in Using AnimationTree ( #5029 )
2021-06-21 16:59:30 +02:00
Hugo Locurcio
accb9e0445
Fix typo in Differences between GLES2 and GLES3
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This also adds a note about debanding not being supported in GLES2.
2021-06-21 09:44:31 +02:00
hpnrep6
cbed78df87
Remove unnecessary parentheses from if statements in VR started tutorial ( #5024 )
2021-06-21 09:41:30 +02:00
Yuri Roubinsky
c77013e956
Merge pull request #5023 from Chaosus/shader_builtin_fixes
2021-06-20 20:27:59 +03:00
Yuri Roubinsky
6c39f5c5c0
Fixes some shader built-ins (again)
2021-06-20 20:24:01 +03:00
hpnrep6
e7e6017ebe
Replace C# if statement with switch statement to match GDScript ( #5018 )
2021-06-20 00:12:35 +02:00
hpnrep6
f18d88c74e
Adjust GDscript example formatting in Using Containers ( #5020 )
2021-06-19 22:07:47 +02:00
hpnrep6
3c1596e4a9
Add C# variant tab to Pausing games example ( #5011 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-18 03:58:28 +02:00
hpnrep6
0a9e7a4ab5
Fix C# code label in Multimesh example ( #5008 )
2021-06-17 22:46:20 +02:00
Yuri Roubinsky
86a4f444fe
Added shader built-in constants + fix formatting of table headers
2021-06-17 13:28:51 +03:00
hpnrep6
26d79af117
Remove extra comma in iOS plugins page ( #5003 )
2021-06-17 03:01:38 +02:00
soringherghisan
94ff2dde80
Random number generation: Fix comment for randi_range() example ( #4998 )
2021-06-15 19:09:20 +02:00
Rodrigo Ceccato de Freitas
32bb9315e0
Fix small typo
2021-06-12 18:26:37 -03:00
Rémi Verschelde
9aa2bee28b
Merge pull request #4840 from mortarroad/master-lossless-webp
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Document lossless WebP
2021-06-12 12:37:44 +02:00
Morris Tabor
833d7ae9fb
Document lossless WebP
2021-06-12 09:19:31 +02:00
Rémi Verschelde
11f715112b
Merge pull request #4971 from Calinou/exporting-android-same-package
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Add note about deploying to Android device where relevant
2021-06-10 08:42:58 +02:00
Hugo Locurcio
7d287ab9a5
Add note about deploying to Android device where relevant
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This is a common roadblock when exporting to Android.
2021-06-09 18:31:32 +02:00
Martin
dc0fca892a
Fix GDScript example formating
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First 3 lines of actual code appeared in the tab title instead of in the code block.
2021-06-09 12:50:39 +02:00
DeeJayLSP
5e2ca0c91c
Remove pleonasm in Localization using gettext ( #4968 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-07 21:57:46 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
DeeJayLSP
08150dca70
Update class reference link on Scene organization ( #4962 )
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doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
2021-06-07 03:16:23 +02:00
DeeJayLSP
695b162d2f
Remove duplicate text on Creating iOS plugins ( #4959 )
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Godot iOS Plugins is said on the link, no need to say it twice
2021-06-06 16:10:11 +02:00
Rémi Verschelde
240983e7ce
Merge pull request #4955 from DeeJayLSP/patch-4
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Fix a typo in Logic preferences
2021-06-04 09:45:10 +02:00
DeeJayLSP
81863d0518
Fix a typo in Logic preferences
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At first I thought it was another example of first person usage, but it was just a typo.
This replaces a "my" where it should be "may".
2021-06-04 01:01:29 -03:00
DeeJayLSP
939719f9eb
Fix class reference link on C# features
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Fixed a misplaced double back quote that is supposed to be a class reference link on C# features page
2021-06-03 21:03:37 -03:00
DeeJayLSP
931e3087c3
Change text to avoid use of first person in Static typing in GDScript ( #4953 )
2021-06-04 00:25:25 +02:00
git_vb
c0ab4c4268
Hard wrap some long comments in godot_interfaces.rst ( #4892 )
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(cherry picked from commit c39853a639 )
2021-06-02 11:50:28 +02:00
Rémi Verschelde
299add03f9
Merge pull request #4881 from skyace65/AndroidImages
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Update exporting for android images
2021-06-02 11:40:10 +02:00
Morris Tabor
5927b29ec0
fix the doc for skip_vertex_transform.
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(cherry picked from commit d8568535dc )
2021-06-02 11:36:15 +02:00
Rémi Verschelde
ad0bcbcd71
Merge pull request #4861 from Calinou/update-docs-changelog
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Update documentation changelog for Godot 3.3+
2021-06-02 11:32:29 +02:00
Rémi Verschelde
0237f2c853
Merge pull request #4319 from bruvzg/ctl_docs
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[Complex Text Layouts] Update tutorials and documentation to match TextServer changes.
2021-06-02 11:29:20 +02:00
Rémi Verschelde
9e298ba1b7
Merge pull request #4886 from skyace65/ExportProject
2021-06-02 11:28:30 +02:00
Rémi Verschelde
c875cfb906
Merge pull request #4895 from skyace65/GDSimple
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Fix GDNative C example
2021-06-02 11:26:15 +02:00
Rémi Verschelde
722df7673d
Merge pull request #4948 from DeeJayLSP/master
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Give input event flow graph a background to make it visible on dark theme
2021-06-02 11:25:32 +02:00
Douglas
d22be3aeee
Give input event flow graph a background to make it visible on dark theme
2021-06-02 11:22:59 +02:00
Hugo Locurcio
6babc68649
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
horhorou
d8eca54e0c
Update creating_script_templates.rst
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Using Ubuntu and after trying on two different machines. I just want to specify that for Linux the template script files are not listed in the .local/share/godot folder but in .config/godot/.
If someone can confirm on other linux OS 😄
It will allow other people who like me since version 3.0 use scripts_templates in the project root .😭
2021-05-24 20:48:20 +02:00