Ryan Nielson
26edf04211
Fix BBCode text property reference name in documentation
2026-05-25 00:09:22 -03:00
Max Hilbrunner
01096b6b70
Merge pull request #12009 from godotengine/area-light-doc
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Add documentation about dual paraboloid shadows in area light
2026-05-21 23:17:56 +02:00
QbieShay
33fc93be2a
Add documentation about dual paraboloid shadows in area light
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Closes https://github.com/godotengine/godot/issues/119183
2026-05-21 10:05:19 +02:00
Cyril Bissey
3677a4e331
Fix list formatting in controller_features.rst
2026-05-20 11:54:41 +02:00
Max Hilbrunner
8783c9b751
Document creating linked Vector properties in GDScript exports ( #11872 )
2026-05-20 03:58:48 +02:00
Colin Maurier
87b18a0ca5
Merge pull request #12001 from colin-maurier/fix-11928-rendering-method-values
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Document valid values for --rendering-method
2026-05-20 03:56:01 +02:00
Max Hilbrunner
3828605cee
Merge pull request #12003 from veganaiZe/master
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Clarify documentation for multiple pastes
2026-05-20 03:54:48 +02:00
Hugo Locurcio
d34a8e8b95
Clarify that some built-ins are effective when written on any branch in Spatial shader
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In other words, the built-ins will have an effect even if the branch never
evaluates to `true` (e.g. when placed within an `if (false)` block).
2026-05-20 00:48:07 +02:00
veganaiZe
bb18cf01d6
Update using_tilemaps.rst
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Fix wording about pasting.
2026-05-19 13:56:31 -07:00
Varun Sharma
5f56fadd69
Merge pull request #11996 from VSofficial/master
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Clarify Continuous CD terminology in troubleshooting guide
2026-05-17 12:10:55 -04:00
Matthew
630cf776b4
Merge pull request #11989 from HolonProduction/builtin-enum
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Clarify, that only GDScript enums are dictionaries
2026-05-17 11:52:33 -04:00
HolonProduction
0a2a2f275d
Clarify, that only GDScript enums are dictionaries
2026-05-17 10:43:48 +02:00
Josep Valls
f25ca5291c
Fixed broken link
2026-05-16 18:20:03 -07:00
brotheramai
349be5d07b
Merge pull request #11981 from brotheramai/multimesh
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Adding a sample mesh so demo code works 'out of the box'.
2026-05-17 01:20:18 +02:00
Hugo Locurcio
fcadbdf7d5
Fix Lychee URL checking on CI
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This also adds the cache file to `.gitignore` in case you run Lychee locally
with the same options as CI.
2026-05-16 18:13:17 +02:00
Matthew
b226afc297
Merge pull request #11888 from Calinou/update-rendering-4.7
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Update various rendering pages for Godot 4.7
2026-05-16 09:04:02 -04:00
Matthew
135090cdac
Merge pull request #11991 from Akosmo/update-images-audio-buses
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Update bus images
2026-05-16 08:54:42 -04:00
Akosmo
3fb04be17d
Update bus images
2026-05-15 23:52:08 -03:00
Matthew
57679328af
Merge pull request #11410 from Muller-Castro/await-signal-args
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Add `await` signal args example
2026-05-14 21:01:46 -04:00
Hugo Locurcio
ea2ba641e1
Add a section on secure design in High-level multiplayer
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Co-authored-by: deathtaco1408 <61480526+deathtaco1408@users.noreply.github.com >
2026-05-13 19:52:03 +02:00
Valentin MARIE
861d9a02ad
Fix variable declaration for sprite2d in _ready()
2026-05-10 15:26:51 +02:00
Matthew
39cf79d6d8
Merge pull request #11954 from bruvzg/ios_plugins
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[iOS] Remove outdated iOS plugins page.
2026-05-09 07:14:04 -04:00
Matthew
a95dd4e8a1
Merge pull request #11974 from Calinou/command-line-tutorial-gpu-index
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Clarify `--gpu-index` only being supported with the Forward+/Mobile renderers
2026-05-08 06:53:35 -04:00
Daniyar Alkulov
2c7ccc9cd6
clarify that debugger/profiler_target_fps editor setting controls target frametime value. ( #11963 )
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* clarify that debugger/profiler_target_fps editor setting controls target frametime value.
Signed-off-by: Daniyar Alkulov <medvedicabolsaa@gmail.com >
2026-05-06 20:01:12 -04:00
Hugo Locurcio
2c92e708e8
Clarify --gpu-index only being supported with the Forward+/Mobile renderers
2026-05-06 19:15:45 +02:00
Nintorch
ebd7e3c37e
Merge pull request #11956 from Nintorch/fix-controller-mapping-docs
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Fix controller mapping docs
2026-05-05 00:04:48 +02:00
Matthew
0863d63e89
Merge pull request #11964 from clankill3r/patch-2
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fix @icon example in "Making plugins"
2026-05-03 15:50:02 -04:00
Matthew
d2a2eae1d1
Merge pull request #11706 from skyace65/Patching
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Document Patch PCK files
2026-05-03 21:46:46 +02:00
ThePlayerRolo
6d9f368c62
Fix typo in gdextension_docs_system.rst
2026-05-02 17:27:08 -04:00
Doeke Wartena
bc7f01ea1e
Update making_plugins.rst
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preload returns a resource which is not possible for @icon.
The change shows the exact line that has to be used to make it work.
2026-05-02 23:03:51 +02:00
Chanpreet-Singh-CS
16b94ad457
Clarify CharacterBody usage ( #11565 )
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* Clarify CharacterBody usage(#10458 )
Added a note to clarify that CharacterBody can be used for non-character objects as requested in #10458 .
2026-05-01 20:14:37 -04:00
Max Hilbrunner
d3f25b95ee
Merge pull request #11762 from Calinou/creating-applications-single-exe-portable
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Document creating single-executable/portable apps in Creating applications
2026-05-01 09:01:41 +02:00
Vojtěch Struhár
8df6fb15dc
Fix formatting and indentation in ios_plugin.rst
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I believe the codeblock is not supposed to span all the way to the end of the page. It swallowed up some more documentation that follows it.
2026-04-30 16:53:24 +02:00
Hugo Locurcio
240eb88271
Add documentation for area lights in 3D lights and shadows
2026-04-28 23:47:23 +02:00
Pāvels Nadtočajevs
a41850b941
[iOS] Remove outdated iOS plugins page.
2026-04-28 09:35:35 +03:00
Matthew
7cd30efb68
Merge pull request #11931 from allenwp/hopefully-final-hdr-output-manual-changes
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Add supported platforms and Windows luminance settings to HDR output page.
2026-04-24 21:15:59 -04:00
Max Hilbrunner
4a681365aa
Merge pull request #11937 from BestAmericanGirl/patch-1
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Use 2nd person in godot_notifications.rst
2026-04-22 01:47:41 +02:00
Allen Pestaluky
1e0f53d2cc
Add supported platforms and Windows luminance settings to HDR output manual page.
2026-04-21 13:15:20 -04:00
Max Hilbrunner
cff44a7b8f
Merge pull request #11934 from andyprice/abstract_class_fix
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GDScript reference: Fix inconsistency in an abstract class example
2026-04-20 17:06:43 +02:00
Mitski
4d8cbe6ca9
Use 2nd person in godot_notifications.rst
2026-04-19 21:26:21 -07:00
Hugo Locurcio
3d66d4640b
Replace mentions of the default icon.png with icon.svg
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Godot 4.0 and later creates `icon.svg` instead of `icon.png` in new
projects.
2026-04-19 23:42:56 +02:00
Andrew Price
d31eac96fb
GDScript reference: Fix inconsistency in an abstract class example
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Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru >
2026-04-19 21:59:26 +01:00
Varun Sharma
a030f6448c
Update advice on using physics process for kinematic bodies ( #11933 )
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* Update advice on using physics process for kinematic bodies
2026-04-18 11:26:17 -04:00
uno1982
732fbd6547
Add Sync Mode section to AnimationTree BlendSpace documentation ( #11925 )
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* Add Sync Mode section to AnimationTree BlendSpace documentation
Documents the new SyncMode enum (None, Independent, Cyclic Mutable, Cyclic Constant)
added to BlendSpace1D and BlendSpace2D in godotengine/godot#117275 .
Closes godotengine/godot-docs#11924
* Convert AnimationTree sync mode images from PNG to WebP
2026-04-17 16:38:52 +02:00
Edward Chan
fc12311e85
Add full terms of abbreviations in scene_organization.rst ( #11927 )
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* Added full terms of abbreviations in scene_organization.rst
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2026-04-17 16:38:21 +02:00
Fred Chien
851c802fcb
Update 3D toolbar overview for Godot 4.7 ( #11894 )
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* Update 3D toolbar overview for Godot 4.7
2026-04-16 22:01:00 -04:00
Max Hilbrunner
bf6d7fe0ef
Merge pull request #11929 from Calinou/gdscript-warning-system-names
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Document finding warning names in GDScript warning system
2026-04-16 13:12:36 +02:00
Hugo Locurcio
07a5316846
Document creating linked Vector properties in GDScript exports
2026-04-15 17:28:12 +02:00
Hugo Locurcio
ee5e3143df
Document finding warning names in GDScript warning system
2026-04-15 17:21:45 +02:00
Lukas Tenbrink
9b87e0148a
Move GDExtension section to engine_details/engine_api. ( #11652 )
2026-04-15 12:40:47 +02:00