* Update the 'Using Fonts' page to include information on spacing adjustments and kerning pairs for image fonts
Closes https://github.com/godotengine/godot-docs/issues/10855
Non-monospaced image fonts have been supported for quite some time, but the documentation has not yet been updated to reflect this.
There are now some additional screenshots and examples of how to use the extra parameters in the Character Ranges, and how to use the Kerning Pairs list.
- Document which system fonts are used on Android when using aliases.
- Mention font metrics varying across platforms when using system fonts.
- Fix notice about which platforms support system fonts.
* Add links to demo projects where relevant
- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
This is required for fonts with a pixel art appearance to look
correct (dynamic or bitmap).
This also fixes the mention of the first Godot version to support
WOFF2 fonts.
- Mention subpixel positioning should be disabled for fonts with a pixel art
appearance.
- Update bitmap font import dock image and document image/character margin.
- Fixed character range example to match the font image (it previously
had to be reduced by 1 due to an off-by-one error in the importer code).