Commit Graph

4887 Commits

Author SHA1 Message Date
Will Nations
b8bda4b3d4 Added Andrew Wilkes' video/text tutorial platforms (#4699)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-01 16:53:18 +01:00
Hugo Locurcio
33887d5c7b Add libstdc++-static to Fedora pre-compile one-liner 2021-02-28 19:06:27 +01:00
Nathan Lovato
63cb6a1ca0 Merge pull request #4693 from naithar/ios-plugins
Update iOS plugins documentation
2021-02-28 10:23:43 -06:00
Nathan Lovato
89fd7ef6a6 Edit iOS plugin documentation updates 2021-02-28 10:08:33 -06:00
Sergey Minakov
efc0a86094 Update iOS plugins documentation 2021-02-28 08:39:45 +03:00
Hugo Locurcio
f0b19b47fc Remove Xbox One from the platforms provided by Lone Wolf Technology (#4690)
This closes https://github.com/godotengine/godot-docs/issues/4688.
2021-02-27 19:18:52 +01:00
Nathan Lovato
9ceb6cc080 Merge pull request #4611 from Calinou/mono-include-editor-export-templates
Clarify the need to include Mono libraries for export templates as well
2021-02-26 14:46:38 -06:00
Nathan Lovato
ee248ba218 Merge pull request #4585 from Calinou/filesystem-remove-untested-vcs
Remove mentions of Perforce and PlasticSCM as they're seldom tested
2021-02-26 14:45:33 -06:00
Nathan Lovato
d8b978b60d Merge pull request #4612 from Calinou/remaps-no-dynamicfont
Mention the DynamicFont fallback system in Internationalizing games
2021-02-26 14:44:05 -06:00
Nathan Lovato
65bdac51d7 Merge pull request #4649 from Calinou/controllers-add-is-action-just-pressed
Mention `Input.is_action_just_pressed()` on the Controllers page
2021-02-26 14:43:29 -06:00
Nathan Lovato
dd45891cd7 Merge pull request #4665 from Calinou/gdnative-cpp-init-warning
Highlight requirement to have an `_init` function in GDNative C++ example
2021-02-26 14:43:15 -06:00
Nathan Lovato
e13ac6fce4 Merge pull request #4679 from Calinou/add-img-folder-readme
Add a notice to explain the purpose of the top-level `img/` folder
2021-02-26 14:43:00 -06:00
mechPenSketch
b0b3ae0989 Edit images for Vector2's angle methods (#4684)
Revise the graphs to represent the illustrations better.
2021-02-26 09:45:31 -05:00
Rémi Verschelde
2b6e08ac54 Merge pull request #4683 from Faless/js/doc
Update HTML5 classref with autogenerated jsdoc.
2021-02-26 15:31:59 +01:00
Fabio Alessandrelli
6d02c860e3 Update HTML5 classref with autogenerated jsdoc. 2021-02-26 11:32:58 +01:00
Hugo Locurcio
a922efa2a8 Add an Using the web editor page (#4629)
This page describes the current workflow and limitations of the
HTML5 Godot editor.
2021-02-25 01:54:13 +01:00
Hugo Locurcio
aa1eb7e77d Add a notice to explain the purpose of the top-level img/ folder 2021-02-24 16:25:56 +01:00
mechPenSketch
33fd43e706 Add images for Vector2's angle methods (#4678) 2021-02-24 16:22:26 +01:00
Hugo Locurcio
6ebe74850a Highlight requirement to have an _init function in GDNative C++ example 2021-02-19 21:54:43 +01:00
Fredia Huya-Kouadio
c1faa5d976 Update instructions for compiling for Android (#4521) 2021-02-18 15:41:37 +01:00
Ignacio Roldán Etcheverry
1c8ae020a8 Merge pull request #4560 from aaronfranke/cs-setup
Improve C# setup instructions
2021-02-18 02:04:46 +01:00
Hugo Locurcio
c6fedd287e Clarify deadzone difference for Input.get_vector() in Controllers (#4651)
See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917.
2021-02-16 19:57:03 +01:00
Charles
174e67722c Add suggestion to start state machine in animation tree tutorial (#4652) 2021-02-16 17:20:52 +01:00
RoniPerson
b1bf4a93e3 Add a note to set default values for custom resources (#4650)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-16 17:12:37 +01:00
Hugo Locurcio
db60a7e046 Update 3D rendering limitations to mention Use Debanding project setting (#4646) 2021-02-14 22:18:35 +01:00
Hugo Locurcio
04d4f2b6f5 Mention Input.is_action_just_pressed() on the Controllers page 2021-02-14 18:04:58 +01:00
Danil Alexeev
e4c408d326 Update docs about named colors in RichTextLabel (#4648)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-14 15:58:00 +01:00
Yuri Sizov
761592598f Remove mentions of IRC in favor of the new Contributors Chat platform (#4644) 2021-02-13 17:27:41 +01:00
Hugo Locurcio
6d45a91d1e Fix incorrect code block tab syntax in Controllers documentation (#4643) 2021-02-13 15:54:55 +01:00
Hugo Locurcio
8da06bd7c7 Clarify the 2 editor assetlib browsers displaying different categories (#4633)
This closes #4630.
2021-02-13 02:11:15 +01:00
Hugo Locurcio
53c1af720e Add a page about gamepad/controller support in Godot (#4620) 2021-02-13 02:11:07 +01:00
Hugo Locurcio
93b25e8713 Document Firefox WebGL being slow on Linux and workaround (#4628) 2021-02-13 02:10:39 +01:00
Hugo Locurcio
15cf5a9acd Discourage using Linux distribution packages for Android SDKs (#4636)
See https://github.com/godotengine/godot/issues/45844.
2021-02-13 02:00:17 +01:00
Andrii Doroshenko
0e598d9505 Update link to awesome-godot repository (#4641) 2021-02-12 18:25:57 +01:00
Beuc
cdb9024360 inputevent: Fix/update default signal name (#4634)
See
5260b6e046/scene/gui/control.cpp (L3038)
5260b6e046/scene/main/viewport.cpp (L2373)
2021-02-08 13:19:09 +01:00
FeralBytes
7f92ed4d29 Fix height() functions missing return in Your second 3D shader (#4631)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-07 23:07:00 +01:00
FeralBytes
357c89e980 Fix confusing writing in Your first 3D shader (#4627)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-07 16:54:50 +01:00
Rémi Verschelde
b8ad07d2f6 Merge pull request #4621 from skyace65/Capture
Add Capture effect to audio buses page (4.0)
2021-02-06 21:59:24 +01:00
Rémi Verschelde
74210e4cd1 Merge pull request #4626 from Calinou/revert-gdscript-lexer-fix
Revert "Fix Sphinx `add_lexer()` deprecation in the GDScript extension (#4594)"
2021-02-06 01:23:27 +01:00
Hugo Locurcio
cf655aa176 Revert "Fix Sphinx add_lexer() deprecation in the GDScript extension (#4594)"
This broke the build.

This reverts commit 1f8dcbeee7.
2021-02-05 23:40:32 +01:00
Hugo Locurcio
f528a844d6 Add a more descriptive custom 404 error page (#4624)
This helps users find their way back to the documentation.
2021-02-05 21:48:22 +01:00
skyace65
e28a209ee3 Add Capture effect to audio buses page (4.0) 2021-02-03 19:18:21 -05:00
Carl
3f3e203bdd Fix CSharp instanciation example (#4618) 2021-02-02 14:36:11 +01:00
Hugo Locurcio
8d50e095ea Mention the DynamicFont fallback system in Internationalizing games 2021-01-31 21:34:24 +01:00
Hugo Locurcio
4819efd5f6 Clarify the need to include Mono libraries for export templates as well
See https://github.com/godotengine/godot/issues/45550.
2021-01-31 18:35:34 +01:00
Matthew
cb3499b78b Update audio stream and audio import pages, document MP3 support (#4606)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-31 01:34:37 +01:00
Matthew
b9792113aa Mention WebXR support in AR/VR primer page (#4608) 2021-01-30 23:57:32 +01:00
Marek S. Ł
1cdd6c9cc7 Replace instance diagram images for readability on all backgrounds (#4609) 2021-01-30 23:56:56 +01:00
Beuc
8d15ca796d Reference Custom Effects property in BBCode in RichTextLabel (#4604)
Custom effects need manual activation.
This information was missing to complete the tutorial.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-30 17:07:26 +01:00
Aaron Franke
a0b153b2f2 Improve C# setup instructions 2021-01-30 05:47:33 -05:00