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inputevent: Fix/update default signal name (#4634)
See5260b6e046/scene/gui/control.cpp (L3038)5260b6e046/scene/main/viewport.cpp (L2373)
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@@ -82,7 +82,7 @@ received input, in order:
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2. Second, it will try to feed the input to the GUI, and see if any
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control can receive it. If so, the :ref:`Control <class_Control>` will be called via the
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virtual function :ref:`Control._gui_input() <class_Control_method__gui_input>` and the signal
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"input_event" will be emitted (this function is re-implementable by
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"gui_input" will be emitted (this function is re-implementable by
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script by inheriting from it). If the control wants to "consume" the
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event, it will call :ref:`Control.accept_event() <class_Control_method_accept_event>` and the event will
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not spread any more. Use the :ref:`Control.mouse_filter <class_Control_property_mouse_filter>`
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