Hugo Locurcio
9e699409d3
Document support for underscores in number literals in GDScript basics
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This also uses lowercase for hexadecimal numbers, which is the
recommended approach as it's more readable.
This closes #3907 .
2020-08-18 15:07:23 +02:00
Marcin Sędłak-Jakubowski
8197cfa051
Add missing code formatting to function name in GDScript basics ( #3885 )
2020-08-09 20:20:35 +02:00
Leonardo Jeanteur
428106f910
Correct grammar, formatting and add download link ( #3860 )
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Add a link to Godot Engine's download page.
2020-08-02 22:02:32 +02:00
Manuel 'TheDuriel' Fischer
a5f313fbe6
Update gdscript_exports.rst
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Remove bogus information.
Just tested it. No form of declaration causes an array to be shared across instances.
Godot 3.2.2
2020-07-16 17:14:24 +02:00
Hugo Locurcio
81890d5120
Mention GDScript escape sequences direclty in GDScript basics
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Many C escape sequences aren't valid in GDScript, so it's better to
document them directly in a table.
See https://github.com/godotengine/godot/issues/38716 .
2020-07-15 11:43:17 +02:00
Hugo Locurcio
0ea1d1832b
Update exporting bit flags documentation for Godot 3.1 and later
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This closes #1709 .
2020-07-13 11:59:51 +02:00
Rémi Verschelde
5f88d911a9
Merge pull request #3742 from Calinou/gdscript-flat-constants
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Document constants being flat in GDScript
2020-06-30 00:01:40 +02:00
jcoombes
f46d8b7233
irregardless -> regardless.
2020-06-29 22:56:05 +01:00
Hugo Locurcio
bb143bc497
Document constants being flat in GDScript
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See https://github.com/godotengine/godot/issues/30212 .
2020-06-29 10:06:59 +02:00
Meriipu
fbaff8f5c9
Dictionary: use the potentially clearer word "key" instead of "index" ( #3724 )
2020-06-23 10:22:47 +02:00
skyace65
eb5d5cc90f
Clarify GDScript match
2020-06-06 20:58:16 -04:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Rémi Verschelde
39dbbb29e1
Images: always use relative 'img/' paths, without './' prefix
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Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Simon J. Larsen
b3585cdd6b
Document export hint for physics and render layers
2020-05-27 21:07:00 +02:00
Brandon Lamb
734c65b470
Clarify example code for signal
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Section discussing placing signals above other properties did not actually contain a line for signals (which confused me). Clarifying the style guide by showing a signal on top
2020-05-25 11:47:16 -07:00
Hugo Locurcio
4f6fdbc710
Fix various spacing and capitalization issues
2020-05-18 09:54:32 +02:00
Max Hilbrunner
b24b9ad9a5
GDScript basics: improve match explanation
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Co-authored-by: Jacob Gray <jacopo.grayscale@gmail.com >
2020-05-17 18:33:21 +02:00
mechPenSketch
e7a7e11c42
Expand Resource section ( #3543 )
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* Expand Resource section
Added how you can export classes that inherits from Resource as a convenience.
2020-05-17 16:20:36 +02:00
Max Hilbrunner
be931dc655
Merge pull request #3546 from Calinou/gdscript-warning-system-split
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Split the GDScript warning system documentation into its own page
2020-05-17 15:55:50 +02:00
Hugo Locurcio
9e57202866
Split the GDScript warning system documentation into its own page
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It's not strictly related to static typing, as it can work without it
(e.g. to signal unreachable code).
2020-05-17 01:01:59 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Max Hilbrunner
54f2ef4ba2
GDScript: Add type casting to the precedence table
2020-05-14 18:03:05 +02:00
mtttz
c7719aa020
Replace outdated 'GDScriptFunction' identifier with 'GDScriptFunctionState' in example code
2020-05-12 23:47:50 +02:00
Hugo Locurcio
0cba774249
Mention Object bracket property access and dynamic property indexing
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This closes #3506 .
2020-05-08 17:28:49 +02:00
Hugo Locurcio
a53ab27329
Add file name conventions in the GDScript style guide ( #3355 )
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This closes #2376 .
2020-05-04 19:07:29 +02:00
Andrii Doroshenko
387882f458
Document GDScript export category and property grouping ( #3444 )
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* Document GDScript export category and property grouping
* Update getting_started/scripting/gdscript/gdscript_exports.rst
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-04 16:26:18 +02:00
Michael Alexsander
e4f6430262
Make more snippets in GDScript basics page follow the styleguide ( #3487 )
2020-05-03 15:22:42 +02:00
Max Hilbrunner
fb45e50509
Merge pull request #2644 from Xrayez/gdscript-coroutines-completed
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Elaborate on yielding to `completed` signal in GDScript basics
2020-05-03 01:00:03 +02:00
Eric M
8ea31de5ef
Added documentation for drag-and-drop support for exported arrays ( #3480 )
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* Added documentation for drag-and-drop support for exported arrays
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-05-02 22:32:02 +02:00
mechPenSketch
b844c946d9
Expand NodePath hints, added Resource hints to GDScript exports ( #3473 )
2020-05-02 14:03:24 +02:00
Rémi Verschelde
e6b00ca97a
Misc formatting fixes
2020-04-27 12:17:47 +02:00
Michael Alexsander
fec78c3c04
Fix some more errors
2020-04-17 16:43:12 -03:00
Rémi Verschelde
706e3b8f28
Merge pull request #3398 from Calinou/gdscript-export-tool-script
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Document how to update the inspector after setting an exported variable
2020-04-17 18:56:03 +02:00
Hugo Locurcio
d2a420b3a8
Document how to update the inspector after setting an exported variable
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This closes https://github.com/godotengine/godot/issues/21009 .
2020-04-17 12:06:38 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
ac4c28d279
Add advice about local variables in the GDScript and C# style guides
2020-04-15 11:45:23 +02:00
Frederick Kramer Dal Pra
efa4e6ef5f
Safe line vs Unsafe line unclear label ( #3366 )
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Although line 6 is safe, line 7, that actually is what the paragraph talking about, is unsafe and line 8 is safe.
The way it was before, it was in reverse order, making it confusing which is safe and which is not. So I changed the order to be as the picture.
To further assure it is clear, I added the line numbers in parentheses.
The parentheses could be excessive verbosity, but the order importance stands. I believe it was confusing before.
Alternatively, the picture could be changed, having the safe line first. Then it's clearer as the unsafe line it's the only one different and the order would be also correct; 2 safe lines, one unsafe for last. Specifying the lines would not be needed then.
2020-04-12 13:58:40 +02:00
Hugo Locurcio
62725b30f1
Move the GDScript history to the FAQ, reference it in GDScript basics
2020-04-09 16:24:31 +02:00
Hugo Locurcio
32d9019e5e
Always use parentheses when calling assert() in GDScript
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This is now required since Godot 3.2.
This also adds an assert message to the Godot interfaces page to match
its C# counterpart.
2020-04-09 14:46:36 +02:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00
Michael Alexsander
95784cf94f
General formating fixes for GDScript scripting pages ( #3248 )
2020-03-06 20:28:58 +01:00
Michael Alexsander
3f9c09fbf7
Small fixes for recent formating errors ( #3247 )
2020-03-06 13:51:11 +01:00
Johannes Witt
1eab94c72d
Added looped Coroutine Example to GDScript Basics ( #2586 )
2020-03-03 22:28:56 +01:00
Michael Alexsander
91df8e4ed2
Apply minor fixups to the GDScript styleguide
2020-02-05 22:19:23 -03:00
Rémi Verschelde
1df5a0ae68
Merge pull request #3061 from asynts/asynts.syntax-highlighting-2
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Incorrect syntax highlighting for languages other than GDScript.
2020-01-27 08:39:00 +01:00
Marincia Catalin
37670ff9e4
Replaced wrong semicolon by a colon !
2020-01-23 23:31:35 +02:00
Michael Alexsander
ecc41a15f4
Fix trailing comma examples in style guide page
2020-01-23 16:00:31 -03:00
Feniks
98bcb8af4a
Updated style guide to include enums and dir in exception to 2… ( #3082 )
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It appears that general consensus across the docs is that 2 indents for continuous line rule does not apply to enums and dictionaries. This is not mentioned in docs which is confusing to anyone who doesn't know about unofficial exception. This commit makes it official
2020-01-22 15:15:14 +01:00
Michael Alexsander
83511dc224
Fix nonexistent reference in the "GDScript style guide" page
2020-01-14 18:26:02 -03:00