Commit Graph

7519 Commits

Author SHA1 Message Date
ffernn
2076e147c2 Added sky and fog shaders the the "Built-in variables" section 2023-06-28 17:47:02 +10:00
Bastiaan Olij
1ad5d2c8e7 Update OpenXR passthrough documentation for transparent background 2023-06-28 12:16:38 +10:00
Yuri Sizov
82dde48a72 Merge pull request #7554 from godotengine/classref/sync-19e7490
classref: Sync with current master branch (19e7490)
2023-06-26 13:39:28 +02:00
Hannes
085d4035a3 Changed a code example that didn't follow the style guide 2023-06-26 11:42:11 +02:00
Hugo Locurcio
f57bdb3758 Document LIGHT_COLOR being multiplied by PI in Spatial shader 2023-06-26 10:12:28 +02:00
Chris Ridenour
2bea88b4ea Fix OBJECT_POSITION description to match engine behavior. 2023-06-25 23:34:26 -04:00
Matthew
4b089d5d71 Merge pull request #7495 from smix8/doc_navigationobstacle_api_4.x
Update NavigationObstacle API doc
2023-06-25 18:02:00 -04:00
smix8
6d6067822f Update navigation different actor types for new SourceGeometryData
Updates navigation different actor types for new SourceGeometryData.
2023-06-25 19:31:54 +02:00
Godot Organization
5482c93e87 classref: Sync with current master branch (19e7490) 2023-06-24 03:22:36 +00:00
Hugo Locurcio
81c997bf15 Document bullet parameter for ul tag in BBCode in RichTextLabel
This also adds `[shy]` (soft hyphen) to the list of control character
tags and clarifies which tags are self-closing.
2023-06-24 00:38:19 +02:00
Matthew
8d5eeed364 Merge pull request #7536 from rametta/patch-1
Updates to visual_shaders.rst to show new way to create visual shaders
2023-06-23 18:07:18 -04:00
Hugo Locurcio
1e411aa125 Document C# currently not being supported on Android, iOS and Web 2023-06-23 23:14:56 +02:00
Jason
4415f9895c Updates to visual_shaders.rst to show new way to create visual shaders 2023-06-23 09:43:51 -04:00
skyace65
df73737a7a Add compression guidelines to doc image guide 2023-06-22 20:01:36 -04:00
Matthew
e24da9a7da Merge pull request #7549 from Surya-Narayan/fix-c#-incorrect-example-method
changed collisionInfo.Normal to collisionInfo.GetNormal()
2023-06-22 19:50:30 -04:00
Surya Narayan
5c30e12f9a changed collisionInfo.Normal to collisionInfo.GetNormal() 2023-06-22 18:44:30 -04:00
dani-swordfish
e0227200c4 Update community/tutorials.rst
Co-authored-by: Matthew <matthewehr@hotmail.com>
2023-06-21 01:21:43 +01:00
Hugo Locurcio
08a5cc4977 Document OS-specific web feature tags
These feature tags were added in 4.1.
2023-06-20 00:37:42 +02:00
Hugo Locurcio
88777fc378 Recommend designing lighting in the Godot editor in Importing 3D scenes
This is a general recommendation that gets asked about regularly
on community platforms.
2023-06-20 00:37:09 +02:00
Matthew
a187bedcc7 Merge pull request #7510 from CURR-E/Vertex
Change WORLD_NORMAL_MATRIX to MODEL_NORMAL_MATRIX
2023-06-19 08:57:17 -04:00
Matthew
db78a71667 Merge pull request #7522 from jbarnoud/patch-1
Fix references to XR_ENV_BLEND_MODE_ALPHA_BLEND in openxr_passthrough
2023-06-19 08:42:15 -04:00
Piper Thunstrom
e4acd3ccf6 Update instancing.rst (#7493)
Update physics material info on instancing page
2023-06-18 22:06:02 -04:00
Matthew
bf3954ef84 Merge pull request #7463 from nanodeath/interpolate_baked
Replace references to interpolate_baked with sample_baked.
2023-06-18 21:52:50 -04:00
Matthew
4a33e37f1e Merge pull request #7513 from atomikf/Small-typo-fix
Update multiple_resolutions.rst
2023-06-18 15:26:18 -04:00
Matthew
1bb987dc38 Merge pull request #7472 from R3volv360/patch-1
Mark cutout_animation as outdated
2023-06-18 15:21:07 -04:00
Matthew
b5c01162e4 Merge pull request #7531 from Skyvastern/patch-3
Minor grammar correction in your_first_3d_shader.rst
2023-06-18 15:15:44 -04:00
Arpit Srivastava
f050e6b715 Minor grammar correction in your_first_3d_shader.rst 2023-06-17 17:47:14 +05:30
RedworkDE
31ac1bc64d C#: Document new version defines and remove mentions of old defines 2023-06-16 10:25:39 +02:00
Matthew
45c425079f Tell codespell to ignore the locale code page (#7519) 2023-06-16 08:48:46 +02:00
Bruno
c9a72d06e8 Update Tween cheatsheet to add TRANS_SPRING (#7464) 2023-06-15 15:58:31 +02:00
Jonathan Barnoud
468b12c5f8 Fix references to XR_ENV_BLEND_MODE_ALPHA_BLEND in openxr_passthrough.rst
The code example at the end of the openXR passthrough tutorial refers to the `XR_ENV_BLEND_MODE_ALPHA_BLEND`  constant. That constant, however, is not accessible in the scope. Instead, it is a member of the `xr_interface` object.
2023-06-15 08:00:24 +02:00
dani-swordfish
5351d51aed Update tutorials.rst
I removed two dead links and added two resources I found helpful when learning.

A possible improvement could be to label 4.0 tutorials and remove or archive pages which have had no new content in 3-4 years.
2023-06-14 10:00:47 +01:00
atomikf
c0da76caf2 Update multiple_resolutions.rst
Small typo correction.
There is a line "Set the base window width to 720 and window height to 1080." It seems the 1080 should be changed to 1280.
2023-06-14 10:41:53 +02:00
Rémi Verschelde
fa8665bb4b Merge pull request #7486 from akien-mga/math-tweaks
Tweak Vector math page (style, links, more notes)
2023-06-14 09:35:17 +02:00
Hugo Locurcio
28ebc5a792 Document whitespace handling in BBCode in RichTextLabel 2023-06-14 02:21:43 +02:00
smix8
7e018df856 Update NavigationAgent velocity description
Update NavigationAgent velocity description.
2023-06-13 22:35:01 +02:00
Curry
a86f24f098 Update spatial_shader.rst
Changes WORLD_NORMAL_MATRIX to MODEL_NORMAL_MATRIX
2023-06-14 04:25:16 +10:00
Matthew
9939c901dc Merge pull request #7501 from AndrewJakubowicz/patch-1
Fix typo in resolution_scaling.rst
2023-06-12 20:58:24 -04:00
Rémi Verschelde
c0761647f4 Tweak Vector math page (style, links, more notes)
Also cleanup style issues in the docs image guidelines.
2023-06-12 14:51:16 +02:00
Andrew Jakubowicz
ac79471242 Fix typo in resolution_scaling.rst
Fixes typo by removing erroneous letter `y`. `cany` -> `can`.

Typo is located here: https://docs.godotengine.org/en/latest/tutorials/3d/resolution_scaling.html#:~:text=3D%20section%2C%20you-,cany,-find%20several%20options

Thank you for such a great game engine!
2023-06-11 21:46:54 -07:00
skyace65
ca861e44fc Update kinematic character images 2023-06-11 17:18:34 -04:00
Max Hilbrunner
4442292b96 Merge pull request #7496 from Skyvastern/patch-2 2023-06-11 02:29:51 +02:00
Arpit Srivastava
bf16102cc3 Add missing full stop 2023-06-10 23:21:19 +05:30
smix8
cf2db6280e Update NavigationObstacle API doc
Updates NavigationObstacle API doc.
2023-06-10 16:44:01 +02:00
Max Hilbrunner
de475c81b4 Merge pull request #7494 from godotengine/classref/sync-9723077 2023-06-10 09:52:24 +02:00
Godot Organization
82b2845f66 classref: Sync with current master branch (9723077) 2023-06-10 03:19:18 +00:00
Max Hilbrunner
efe99c2974 Merge pull request #7491 from paddy-exe/clarify-gdextension-master 2023-06-09 21:41:26 +02:00
Max Hilbrunner
2327a1ffd9 Merge pull request #7490 from paddy-exe/syntaxfixeees 2023-06-09 21:39:52 +02:00
Patrick
9704d2928e Set godot-cpp branch to 4.0 in GDExtension tutorial 2023-06-09 20:44:49 +02:00
Patrick
7961a18087 Fixes typos in GDExtension tutorial 2023-06-09 20:30:04 +02:00