Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Rémi Verschelde
15f78ae0b9
classref: Update links to documentation pages after reorganization
2021-10-06 13:51:49 +02:00
Rémi Verschelde
f6f6c1bf19
classref: Sync with latest 4.0-dev
2021-10-06 11:19:07 +02:00
Rémi Verschelde
6952796767
CI: Temporarily disable treating warnings as errors
2021-10-06 11:19:02 +02:00
Umut Seven
ad45ef9288
Add missing period in 2D lights and shadows ( #5299 )
2021-10-06 00:45:22 +02:00
Max Hilbrunner
6fda359955
Merge pull request #5288 from katecoded/patch-1
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Fix grammar issue in "Ways to contribute" page
2021-10-05 14:25:37 +02:00
Lucida Dragon
062aa06eec
Fix typo in WebSocket tutorial ( #5296 )
2021-10-04 01:40:12 +02:00
Kate
cc734be113
Fix grammar issue in "Ways to contribute" page
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In the section "Filing an issue on GitHub", the subsection "How to reproduce the bug" says "Even if you think that the issue is trivial to reproduce, adding a minimal project that lets reproduce it is a big added value." which is missing a word. Changing it to "...lets everyone reproduce it..." fixes the grammatical error.
2021-09-30 16:37:11 -07:00
Michael Alexsander
827812526b
Fix wrong comment syntax for C# in "Exporting packs" page ( #5287 )
2021-09-30 18:04:32 +02:00
Max Hilbrunner
abb52d197b
Merge pull request #5271 from Calinou/add-smoothstep-ease-classref-images
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Add cheatsheet and comparison image for `ease()` and `smoothstep()`
2021-09-30 12:23:10 +02:00
Max Hilbrunner
0269a32944
Merge pull request #5278 from gelvinp/fix-lrp-error-check-master
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Add example of error handling with load_resource_pack
2021-09-30 12:20:42 +02:00
Rémi Verschelde
05ed919228
Merge pull request #5266 from akien-mga/gdscript-no-exp_range
2021-09-29 13:33:45 +02:00
Hugo Locurcio
31033b212b
Fix void typed function code sample in GDScript basics
2021-09-25 19:49:24 +02:00
Patrick Gelvin
7dbe3e1428
Add example of error handling with load_resource_pack
2021-09-22 14:52:10 -07:00
Hugo Locurcio
aff48371b2
Add cheatsheet and comparison image for ease() and smoothstep()
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These images are used in the class reference.
2021-09-20 16:03:05 +02:00
nightblade9
1b80cf29c1
Add more porting providers to Console support in Godot ( #5267 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-09-20 15:56:25 +02:00
Rémi Verschelde
f39354b7f8
GDScript: Remove reference to @export_exp_range
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Cf. #52800 .
2021-09-17 23:00:38 +02:00
Max Hilbrunner
af78a911cc
Merge pull request #5261 from pycbouh/bbcodes-reorganization
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Reorganize and update the "BBCode in RichTextLabel" article
2021-09-17 01:40:07 +02:00
Yuri Sizov
4f67dc3cac
Reorganize and update the "BBCode in RichTextLabel" article
2021-09-16 03:52:07 +03:00
Max Hilbrunner
54644d4754
Merge pull request #5246 from Calinou/bbcode-in-richtextlabel-url-handling
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Document how to handle clicked `[url]` tags in RichTextLabel
2021-09-16 00:35:33 +02:00
Max Hilbrunner
64ddea7e9d
Merge pull request #5241 from nsrCodes/patch-1
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Use only right-click to remove tile from gridmap
2021-09-16 00:28:32 +02:00
Max Hilbrunner
63a26da749
Merge pull request #5240 from Calinou/cpp-guidelines-3.x-restrictions
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Document C++ usage guideline restrictions for `3.x` pull requests
2021-09-16 00:26:53 +02:00
ThreeRhinosInAnElephantCostume
f581264b70
Document a workaround for testing scripts without test() ( #5257 )
2021-09-16 00:24:12 +02:00
Yuri Sizov
f057ffdd92
Merge pull request #5235 from Calinou/release-policy-3.4-q4
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Change estimated release date for Godot 3.4 and Godot 4.0
2021-09-15 21:26:30 +03:00
Hugo Locurcio
8d66359adc
Change estimated release date for Godot 3.4 and Godot 4.0
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Godot 3.4 will most likely be released in October 2021 since it
didn't reach RC stage yet (it's at beta 4 right now).
Godot 4.0 hasn't had an alpha released yet, so it won't release in
2021 by now. The first half of 2022 is a more likely estimate.
2021-09-15 19:58:46 +02:00
MeSnek
137dec13b4
Fixed typo "bitmaks" -> "bitmask" in Using TileMaps ( #5255 )
2021-09-14 17:55:40 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Max Hilbrunner
3cc427e436
Merge pull request #5238 from ThreeRhinosInAnElephantCostume/patch-2
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Document a workaround for testing scripts without `test()`
2021-09-13 23:18:32 +02:00
Max Hilbrunner
6fe3279246
Merge pull request #5247 from Calinou/bbcode-in-richtextlabel-rgba-color
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Update BBCode in RichTextLabel `[color]` for RGBA color change
2021-09-13 22:41:00 +02:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
Hugo Locurcio
2fe36082ec
Document how to handle clicked [url] tags in RichTextLabel
2021-09-13 02:00:58 +02:00
Hugo Locurcio
78fe1e13c2
Update BBCode in RichTextLabel [color] for RGBA color change
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Color codes are now RGBA instead of ARGB in Godot 4.0.
2021-09-13 01:59:15 +02:00
Navdeep Singh Rathore
63d2c527d8
Improve GridMaps tutorial and correct editor shortcuts
2021-09-13 00:47:53 +05:30
Hugo Locurcio
a28fd8ad06
Document C++ usage guideline restrictions for 3.x pull requests
2021-09-12 18:24:24 +02:00
Max Hilbrunner
9ad3eaec1e
Merge pull request #5237 from Calinou/cpp-usage-guidelines-allow-for-range-loops
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Remove outdated guideline about `for` range loops being forbidden
2021-09-12 15:49:00 +02:00
ThreeRhinosInAnElephantCostume
2fb2167a16
Document a workaround for testing GDScript files without a test() function
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This is a rather obscure feature that's unlikely to ever by used by anything other than https://github.com/godotengine/godot/pull/52068 .
Nevertheless, I think it's worth documenting.
2021-09-11 20:54:54 +02:00
Hugo Locurcio
49645532f7
Remove outdated guideline about for range loops being forbidden
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`for` range loops are now implemented in Godot's data containers,
and using them is allowed.
2021-09-11 18:38:36 +02:00
Max Hilbrunner
a370c228a6
Merge pull request #5194 from skyace65/using_fonts
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Add a page on using fonts in Godot
2021-09-11 13:35:44 +02:00
skyace65
7b54de4045
Add a page on using fonts in Godot
2021-09-10 08:58:51 -04:00
ssj71
2ee13d89ac
Clarify Size and Anchors UI Tut ( #5217 )
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* Clarify Size and Anchors UI Tut
I read through this doc and it didn't make any sense to me. I opened godot and played with it and realized the text doesn't match the illustrations very well. I've (hopefully) clarified some concepts and made the text better describe what's shown in the pictures. Hopefully this will help somebody!
Cheers!
_ssj71
2021-09-10 12:43:57 +02:00
Matthew
44c2aa0b07
Add note that C# tools plugin requires the mono SDK on Linux ( #5228 )
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* Add note that C# tools plugin requires mono SDK
2021-09-10 12:42:41 +02:00
Max Hilbrunner
e7cfe1f77e
Merge pull request #5234 from DeeJayLSP/patch-3
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Complying with licenses: Explain what the FreeType <year> should be
2021-09-10 12:41:39 +02:00
DeeJayLSP
9b21fc3a26
Complying with licenses: Explain what the FreeType <year> should be
2021-09-09 21:54:16 -03:00
DeeJayLSP
d329b73665
Remove Q2 from 3.4 release date ( #5233 )
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Change Q2-3 to Q3-4 for 3.4 release date
2021-09-09 21:55:09 +03:00
Max Hilbrunner
88f9af923d
Merge pull request #5229 from finepointcgi/patch-1
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Added in Finepointcgi
2021-09-09 13:40:09 +02:00
Max Hilbrunner
aa246b521b
Merge pull request #5170 from JamesC01/patch-1
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Add Kasper Frandsen to tutorials list
2021-09-09 13:18:21 +02:00
Max Hilbrunner
110e0af817
Merge pull request #5219 from skyace65/C#Exports
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Add C# Export Page
2021-09-09 13:02:52 +02:00
Max Hilbrunner
5c681d0adb
Merge pull request #5222 from Xrayez/solution-is-not-always-direct
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Use "Prefer local solutions" in best practices for engine contributors
2021-09-09 12:57:53 +02:00
Mitch McCollum
ac646f12f6
Added in Finepointcgi
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Hey Guys,
Added in Finepointcgi as a tutorial creator.
2021-09-08 11:39:11 -04:00
Max Hilbrunner
8f82bea111
Merge pull request #5225 from MaxLap/patch-1
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Reword intro of custom_drawing_in_2d
2021-09-08 08:47:57 +02:00