Max Hilbrunner
94f9088774
Merge pull request #10249 from tetrapod00/web-rendering
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Mention web support in Choosing a renderer section
2024-11-12 07:24:51 +01:00
tetrapod00
b7b3c5909d
Mention web support in Choosing a renderer section
2024-11-11 09:45:25 -08:00
Hugo Locurcio
4c3020b775
Document @export_custom and additional range hints in GDScript exports
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This also adds a hint suffix example to C# exports.
Co-authored-by: Shawn Hardern <126725649+ShawnHardern@users.noreply.github.com >
2024-11-11 17:22:44 +01:00
Matthew
8daa3af406
Merge pull request #10233 from tetrapod00/debug-tools-outdated
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Update list of debugging settings
2024-11-08 20:53:35 -05:00
tetrapod00
6a11d113e7
Update list of debugging settings
2024-11-08 16:15:27 -08:00
Mikael
a362a0a7f2
Update "Size and anchors" to reflect Godot 4.3 terminology ( #10216 )
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Changed relevant occurences of margin with "anchor offset" or "offset".
Also reworded paragraph about aspect ratios, as it included information that may not necessarily be correct.
Also replaced images with newer versions.
2024-11-09 00:08:04 +01:00
Max Hilbrunner
396fc8fd08
Merge pull request #10227 from tetrapod00/integral-integer
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Improve GDScript format strings tutorial
2024-11-08 00:18:03 +01:00
Max Hilbrunner
47455be55a
Merge pull request #10222 from tetrapod00/run-time-runtime
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Change all usages of "run-time" to "runtime"
2024-11-08 00:14:11 +01:00
tetrapod00
5606be5c75
Improve GDScript format strings tutorial
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Remove usages of "integral".
Add section on string concatenation.
Improve organization.
Fix incorrect examples.
2024-11-07 14:45:21 -08:00
Hugo Locurcio
c9ec2428bc
Tweak SSRL performance cost in 3D antialiasing comparison table
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The screen-space roughness limiter's performance cost is very low
compared to other antialiasing methods (typically in the same
ballpark as FXAA).
2024-11-07 16:58:50 +01:00
tetrapod00
5994348764
Change all usages of "run-time" to "runtime"
2024-11-06 23:36:58 -08:00
Matthew
8db59234ae
Merge pull request #10214 from tetrapod00/project-settings-links
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Link to project settings when mentioning them
2024-11-06 19:15:41 -05:00
Max Hilbrunner
7eb46171d9
Merge pull request #10197 from tetrapod00/lerp-smoothing
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Improve interpolation smoothing example
2024-11-06 00:44:04 +01:00
Max Hilbrunner
eee29a2911
Merge pull request #10075 from KleidonBD/patch-1
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Fix "or_greater"/"or_less" code example
2024-11-05 22:42:32 +01:00
tetrapod00
a8667ffddf
Add links to project setting mentions
2024-11-05 11:55:14 -08:00
tetrapod00
012f0b8a19
Improve interpolation smoothing example
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Improves explanation of interpolation ("lerp") smoothing.
Adds a note about framerate-independent version, with off-site links to
full explanations.
Co-Authored-By: aXu-AP <1621768+aXu-AP@users.noreply.github.com >
2024-11-05 11:36:45 -08:00
Max Hilbrunner
5b0f7925be
Merge pull request #10171 from tetrapod00/global-const-arrays
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Fix inaccurate/misleading note about shader global arrays
2024-11-05 00:45:45 +01:00
Max Hilbrunner
af6ab3db67
Merge pull request #10098 from TheSecondReal0/csharp-signal-parameters
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Add C# documentation for connecting to GDScript signals with parameters
2024-11-05 00:44:28 +01:00
Max Hilbrunner
d0d797ccbe
Merge pull request #9837 from dementive/best-practices-cpp
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Add GDExtension C++ snippets to tutorials/best_practices
2024-11-05 00:41:54 +01:00
tetrapod
f0b5879b85
Link to Getting Started Input tutorial from Input examples page ( #10200 )
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* Link to Getting Started Input tutorial from Input examples page
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-05 00:38:49 +01:00
Max Hilbrunner
c77b4d1905
Merge pull request #10181 from Flarkk/fragcoord
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Clarify when `FRAGCOORD.z` is used as depth output
2024-11-05 00:37:26 +01:00
Hugo Locurcio
e954194991
Apply suggestion from Spring arm camera pull request
2024-11-04 20:11:48 +01:00
Nate Moore
ffb7983cc1
Add spring arm third-person camera tutorial ( #10156 )
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-04 20:11:13 +01:00
Max Hilbrunner
cf448daab0
Merge pull request #10191 from tetrapod00/changelog-44
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Add section to Documentation changelog page for 4.4
2024-11-04 00:10:33 +01:00
Max Hilbrunner
d92c2cfc99
Merge pull request #10187 from tetrapod00/rubric-headers
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Improve display of rubric fake headers with `:heading-level:` option
2024-11-04 00:08:48 +01:00
tetrapod00
c2262e286f
Improve Customizing the mouse cursor
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Link to project settings and enum.
Fix C# example script so it works when pasted.
Improve grammar and formatting.
2024-11-03 13:26:39 -08:00
tetrapod00
9cbe1084bd
Update documentation changelog for 4.4
2024-11-02 11:52:21 -07:00
tetrapod00
2f634c7acb
Improve display of rubric fake headers with heading-level option
2024-11-02 09:42:55 -07:00
tetrapod00
387f478e5a
Update documentation changelog for 4.3
2024-11-02 00:06:55 -07:00
Flarkk
7c78f294be
Clarify when fragcoord z is used as depth output
2024-10-31 16:36:48 +01:00
Andrey Solomatin
832e85d38a
Made edits to match GDScript code order
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Updated gdscript_documentation_comments.rst
2024-10-31 12:36:54 +03:00
tetrapod00
ed8b4c8099
Fix inaccurate note about shader global arrays
2024-10-30 02:17:08 -07:00
Max Hilbrunner
e3ce781f0a
Merge pull request #10110 from tetrapod00/particles-sidebar-fix
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Fix unreachable pages under 3D Particles by using fake headers
2024-10-30 09:02:15 +01:00
Max Hilbrunner
bd00434825
Merge pull request #10167 from tetrapod00/redundant-msaa
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Add Antialiasing comparison table, remove redundant MSAA limitations section
2024-10-30 08:38:20 +01:00
tetrapod00
99722f2d78
Add Antialiasing comparison table, remove redundant MSAA limitations section
2024-10-29 16:09:23 -07:00
Anaclecio Brederodes
e01f00f069
Correctly name enum type
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Previously the example defined a "MyEnum" enum, but used a "SpellElements" type export. I've changed so it now defines a "SpellElements" enum.
2024-10-29 18:36:16 -03:00
Matthew
f512e1e9f5
Merge pull request #10163 from Calinou/shading-language-tweak-constant
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Tweak constant example in Shading language to avoid referring to reserved `PI`
2024-10-29 12:46:01 -04:00
Hugo Locurcio
4679999c4d
Tweak constant example in Shading language to avoid referring to reserved PI
2024-10-29 15:15:43 +01:00
Hugo Locurcio
0d3ccb1f6f
Mention callback argument count in The JavaScript bridge singleton
2024-10-29 15:06:53 +01:00
Max Hilbrunner
84842ebe00
Merge pull request #10142 from adamscott/add-web-export-file-name-section
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Add Web export file name section
2024-10-28 23:23:10 +01:00
Max Hilbrunner
cc48adbf4e
Merge pull request #10080 from tetrapod00/gdscript-sidebar
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Improve GDScript Basics sidebar navigation by changing header levels
2024-10-28 23:22:36 +01:00
Max Hilbrunner
18092b00e2
Merge pull request #10151 from adamscott/add-caption-filename
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Add filenames as captions for code blocks
2024-10-28 23:21:39 +01:00
Max Hilbrunner
d904c1df55
Merge pull request #10153 from tetrapod00/shader-uniform-limit
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Add note about shader uniform size limit to Shading Language
2024-10-28 21:03:07 +01:00
tetrapod00
58867df52b
Add note about uniform buffer size limit to Shading Language
2024-10-28 09:14:09 -07:00
Adam Scott
cc53e4b19e
Add Web export file name section
2024-10-28 11:32:09 -04:00
Max Hilbrunner
2d0b917e79
Merge pull request #10114 from tetrapod00/renderer-comparison
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Add new Renderers page
2024-10-28 14:37:25 +01:00
Max Hilbrunner
830fa18c79
Merge pull request #10150 from tetrapod00/csharp-diagnostic-nesting
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Fix unreachable pages in sidebar under C# Diagnostics
2024-10-28 14:31:38 +01:00
tetrapod00
04a986db73
Add new Renderers page
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Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
Hugo Locurcio
748775370a
Use negative index for get_child() in Singletons (Autoload)
2024-10-27 22:24:28 +01:00
Adam Scott
44dfb3a390
Add filenames as captions for code blocks
2024-10-27 16:18:36 -04:00