Improve Customizing the mouse cursor

Link to project settings and enum.
Fix C# example script so it works when pasted.
Improve grammar and formatting.
This commit is contained in:
tetrapod00
2024-11-03 13:22:39 -08:00
parent 77854a249e
commit c2262e286f

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@@ -7,17 +7,14 @@ You might want to change the appearance of the mouse cursor in your game in
order to suit the overall design. There are two ways to customize the mouse
cursor:
1. Using project settings
2. Using a script
Using project settings is a simpler (but more limited) way to customize the mouse cursor.
The second way is more customizable, but involves scripting:
1. Using project settings. This is simpler, but more limited.
2. Using a script. This is more customizable, but involves scripting.
.. note::
You could display a "software" mouse cursor by hiding the mouse cursor and
moving a Sprite2D to the cursor position in a ``_process()`` method, but
this will add at least one frame of latency compared to an "hardware" mouse
this will add at least one frame of latency compared to a "hardware" mouse
cursor. Therefore, it's recommended to use the approach described here
whenever possible.
@@ -27,18 +24,20 @@ The second way is more customizable, but involves scripting:
Using project settings
----------------------
Open project settings, go to Display>Mouse Cursor. You will see Custom Image, Custom Image Hotspot
and Tooltip Position Offset.
Open the **Project Settings** and go to **Display > Mouse Cursor**. You will see the settings
:ref:`Custom Image <class_ProjectSettings_property_display/mouse_cursor/custom_image>`,
:ref:`Custom Image Hotspot <class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>`,
and :ref:`Tooltip Position Offset <class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>`.
.. image:: img/cursor_project_settings.webp
Custom Image is the desired image that you would like to set as the mouse cursor.
Custom Hotspot is the point in the image that you would like to use as the cursor's detection point.
**Custom Image** is the desired image that you would like to set as the mouse cursor.
**Custom Hotspot** is the point in the image that you would like to use as the cursor's detection point.
.. warning::
The custom image **must** be 256×256 pixels at most. To avoid rendering
issues, sizes lower than or equal to 128×128 are recommended.
issues, sizes of 128×128 or smaller are recommended.
On the web platform, the maximum allowed cursor image size is 128×128.
@@ -68,18 +67,23 @@ Create a Node and attach the following script.
.. code-tab:: csharp
public override void _Ready()
using Godot;
public partial class MyNode : Node
{
// Load the custom images for the mouse cursor.
var arrow = ResourceLoader.Load("res://arrow.png");
var beam = ResourceLoader.Load("res://beam.png");
public override void _Ready()
{
// Load the custom images for the mouse cursor.
var arrow = ResourceLoader.Load("res://arrow.png");
var beam = ResourceLoader.Load("res://beam.png");
// Changes only the arrow shape of the cursor.
// This is similar to changing it in the project settings.
Input.SetCustomMouseCursor(arrow);
// Changes only the arrow shape of the cursor.
// This is similar to changing it in the project settings.
Input.SetCustomMouseCursor(arrow);
// Changes a specific shape of the cursor (here, the I-beam shape).
Input.SetCustomMouseCursor(beam, Input.CursorShape.Ibeam);
// Changes a specific shape of the cursor (here, the I-beam shape).
Input.SetCustomMouseCursor(beam, Input.CursorShape.Ibeam);
}
}
.. seealso::
@@ -90,6 +94,6 @@ Create a Node and attach the following script.
Cursor list
-----------
As documented in the :ref:`Input <class_Input>` class (see the **CursorShape**
enum), there are multiple mouse cursors you can define. Which ones you want to
use depends on your use case.
There are multiple mouse cursors you can define, documented in the
:ref:`Input.CursorShape <enum_Input_CursorShape>` enum. Which ones you want to use
depends on your use case.