Hugo Locurcio
8d9085ae7c
Add guidelines on inline comments in GDScript style guide ( #9433 )
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* Add guidelines on inline comments in GDScript style guide
2025-02-15 23:03:26 -05:00
tetrapod00
6902e58d09
Reorder Output panel message categories to match order in editor
2025-02-15 18:28:54 -08:00
Harry Keightley
126dcf1b6d
Switch ordering of *error* and *warning* in debug docs.
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Error and Warning were incorrectly given each-other's descriptions. This change switches the sub-titles for each section.
2025-02-16 10:59:39 +09:00
Thibault J.
70def630be
Clarify the global registration of named_classes ( #10679 )
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* Add a clarification about named class registry
2025-02-15 15:24:53 -05:00
tetrapod00
6311520290
Document limitation of Visual Profiler on macOS
2025-02-12 00:31:40 -08:00
Rémi Verschelde
ffac3a0408
GDExtension: Fix typo on compatibility_minimum property
2025-02-07 13:25:14 +01:00
Hugo Locurcio
7d34e4e42e
Clarify difference between Godot's scene instancing and hardware instancing
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- Link to tutorial about instancing scenes by code in Creating instances
(and link the other way around too).
2025-02-05 11:23:25 +01:00
Vojtech Krajnansky
404a2bc96e
Document logical operator support in Expression
2025-02-04 15:36:49 +01:00
Max Hilbrunner
cc38a8047b
Merge pull request #10570 from Maarrk/pr-gdextension-tooling
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Improve GDExtension tutorial based on own experience
2025-02-03 10:16:32 +01:00
tetrapod00
76da87bf07
Document [ExportToolButton]
2025-02-02 17:44:06 -08:00
Marek S. Lukasiewicz
a5db6503b7
Improve GDExtension tutorial based on own experience
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Changed code sample to runtime class to match GDScript default.
Recorded a new animation showing the desired result inside game window.
Changed the wording around SConstruct file to make it less intimidating.
Added link to IDE setup in building from source documentation.
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-01 21:32:24 +01:00
Sai Nane
98ce9b570b
Briefly document Vector<> variations
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`Packed*Array` aliases seem universally preferred where available, so
a link to the list of types seems appropriate.
`LocalVector` is used sparingly, so mentioning the intent and rough
tradeoff involved seems right for an overview.
2025-01-29 12:20:45 +00:00
Emily
99b1f86d53
Update list of advantages and disadvantages to more accurately refle… ( #8736 )
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* Updated list of advantages and disadvantages
2025-01-25 15:15:26 -05:00
Martin Beaussart
d18c89ba71
Update code order with static annotation on gdscript_styleguide.rst ( #8920 )
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* Update code order with static annotation on gdscript_styleguide.rst
Update code order on gdscript_styleguide.rst
by inserting static variables and methods on the code order as a proposal
2025-01-25 12:06:20 -05:00
Billy Guzik
42ac7c8431
Update gdscript_exports.rst ( #9327 )
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* Update gdscript_exports.rst
Added hyperlinks for each export type that lead to annotation documentation further explaining each export type, as requested in issue#9281
2025-01-25 11:32:33 -05:00
Max Hilbrunner
fb685d9f2c
Merge pull request #10514 from Synzorasize/101163_update
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Document adding scene-unique nodes by prefixing with '%'
2025-01-22 04:35:17 +01:00
tetrapod00
8d1a93f2ff
Add links from GDScript keywords table to relevant sections
2025-01-21 15:29:51 -08:00
Synzorasize
65a77b087c
Document adding scene-unique nodes by prefixing with '%'
2025-01-21 17:11:08 -06:00
Hugo Locurcio
265397c5fc
Add @icon ordering to the GDScript style guide
2025-01-13 17:25:42 +01:00
Amaral Krichman
65da706a85
Update gdscript_basics.rst
2025-01-03 00:19:39 -03:00
Max Hilbrunner
4b4e8518a7
Merge pull request #10370 from tetrapod00/standardize-header-the-rest
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Standardize RST header syntax
2025-01-02 12:17:38 +01:00
31
3dd3580a5b
Groups: Nodes panel doesn't allow node multiselect
2024-12-29 15:48:21 -08:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
lena
63cec69b30
Add a paragraph about self ( #8928 )
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Adds a paragraph about the self keyword and documents that
it can be used to refer to variables defined in subclasses of
current class.
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: RedMser <5117197+RedMser@users.noreply.github.com >
Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-12-26 15:30:42 -08:00
Danil Alexeev
d610bfdf23
GDScript: Document @warning_ignore_start and @warning_ignore_restore
2024-12-23 23:58:46 +03:00
Raul Santos
cea78730d0
[.NET] Use collection expressions
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As of C# 12 we can now use collection expressions to reduce some boilerplate when initializing collections.
2024-12-21 03:38:42 +01:00
Max Hilbrunner
6d5fd9acc8
Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
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C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Raul Santos
62b342bba9
C#: Update platform support for 4.4 and new minimum required TFM
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- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
fearwalia
d5b8afb77b
Clarify creating a global in Singletons (Autoload) ( #10416 )
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The code below to be added to scene 1 and 2 didn't say how to define the global variable, and neither did this, so I fixed it
---------
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-12-17 18:12:11 -08:00
Max Hilbrunner
47d39d9048
Merge pull request #10413 from tetrapod00/be-nice-to-c
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Rephrase dictionary description in Advanced GDScript
2024-12-16 19:11:59 +01:00
tetrapod00
fdfa3ea66e
Rephrase dictionary description in Advanced GDScript
2024-12-15 13:58:40 -08:00
Max Hilbrunner
273f9a7f2f
Merge pull request #10403 from dsnopek/redo-vnen-8751
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Add example of GDExtension written pure C
2024-12-15 17:37:40 +01:00
Max Hilbrunner
8c18786cc1
Merge pull request #10409 from tetrapod00/no-simply
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Simply remove some words
2024-12-15 17:31:18 +01:00
George Marques
874b2792a6
Add example of GDExtension written pure C
2024-12-15 10:06:26 -06:00
tetrapod00
bd25f5813a
Simply remove some words
2024-12-14 20:36:17 -08:00
Max Hilbrunner
4e8160dedb
Merge pull request #10398 from tetrapod00/tweak-csharp-diff
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Tweak wording in C# differences
2024-12-14 22:51:15 +01:00
David Snopek
658287759b
Improve "Version Compatibility" section in "What is GDExtension"
2024-12-12 17:19:50 -06:00
skyace65
cb39d01e97
Update debugger visual profiler screenshot
2024-12-11 18:16:10 -05:00
tetrapod00
ccb0a71db3
Tweak wording in C# differences
2024-12-10 11:11:20 -08:00
easterNday
f967e9e135
Fix C# main screen plugin example and document C# EditorInterface singleton ( #9399 )
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* 🐞 fix(plugins): fix syntax errors
Correct the syntax errors in the plugin development section, specifically by modifying 'EditorInterface' to 'EditorInterface.Singleton' in the C# portion. It is imperative to utilize the singleton pattern here to ensure the plugin successfully compiles.
* 🐞 fix(different): ADD exceptions
Provide explanations for Singleton exceptions of `EditorInterface`
2024-12-10 11:08:19 -08:00
Max Hilbrunner
b7b215dfb7
Merge pull request #10333 from Calinou/bbcode-in-richtextlabel-print-rich
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Add a page on the Output bottom panel
2024-12-08 08:34:17 +01:00
Hugo Locurcio
806a4fccfd
Add a page on the Output bottom panel
2024-12-07 08:40:44 +01:00
xix xeaon
609cbcaa94
Add Nim GDExtension
2024-12-04 08:28:11 +01:00
52SW
e05cebecdb
Document GDScript @export_tool_button ( #10338 )
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* Add @export_tool_button to the documention
2024-11-29 15:18:08 -05:00
Quinn
6292c86298
Replace mentions of Reference with RefCounted
2024-11-29 22:13:27 +10:00
RB35
1a72210be3
Update C# Rider install steps for now built-in plugin "Godot Support" ( #10323 )
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* Plugin now bundled with rider so can't be installed
As of Rider 2024.2 the plugin is bundled with the software and can't be installed which can be confusing.
https://plugins.jetbrains.com/plugin/13882-godot-support
---------
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-27 21:18:13 +01:00
mechalynx
0f8c24b071
Update PackedArray explanation to match Godot 4.0 behavior ( #10304 )
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Add paragraphs describing the differences between PackedArray and
normal or typed Array.
---------
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-22 10:03:47 +01:00
Max Hilbrunner
5b15d190e9
Merge pull request #10295 from tetrapod00/gdscript-summary
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Add GDScript naming convention summary table
2024-11-21 03:22:13 +01:00
tetrapod00
c1310e6009
Add GDScript naming convention summary table
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Co-Authored-By: Edwin <60202421+emarino135@users.noreply.github.com >
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-20 14:40:36 -08:00
tetrapod00
6feb7b47c8
Add FAQ entry "Which programming language is fastest?"
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Compares the performance of C#, GDScript, and C++.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-Authored-By: Andre Sacilotto <66838864+andresacilotto@users.noreply.github.com >
2024-11-20 09:05:25 -08:00