toafloast
797f19e7ff
Update ray casting tutorial.
2023-10-09 01:21:02 +02:00
nightpool
5075faf97c
Remove outdated Firefox Linux warning
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The linked tracking bug has been closed since Firefox 94 which reached stable Nov 2, 2021, since the new WebRender backend improved the benchmarks
2023-10-09 01:20:54 +02:00
TheBlckbird
329d207273
Add Swift to what_is_gdextension.rst
2023-10-09 01:20:28 +02:00
Hugo Locurcio
08806845c5
Document Forward+ limitations with decal and reflection probe rendering
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This is already present in the 3D lights and shadows documentation.
2023-10-09 01:20:02 +02:00
Thygrrr
ae2bdfd44e
Update spatial_shader.rst
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The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.
Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-10-09 01:19:53 +02:00
Elnar Dakeshov
3f2c423bfe
Update style guide ( #8038 )
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Used get instead of set.
2023-10-09 00:50:13 +02:00
Ershn
56bf13634f
Remove doc of a missing feature of the tilemap select tool
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Right clicking with the tilemap select tool doesn't remove the
selection so remove the documentation about it.
Document the behavior of the Delete key.
2023-10-09 00:49:35 +02:00
cabbagestole
cce9204a48
Update godot_interfaces.rst
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One too many open curly bracket "{".
Wrong
public void PrintMe() {
Correct
public void PrintMe()
2023-10-09 00:49:15 +02:00
Ershn
904a9543e9
Make some clarifications/fixes in the C# docs
2023-10-09 00:49:05 +02:00
profande
9e1f1da45a
Correct mouse_and_input_coordinates.rst
2023-10-09 00:48:58 +02:00
curious-broccoli
88e850f3e8
Fix sentence in tutorial code in the editor
2023-10-09 00:48:20 +02:00
Hugo Locurcio
4ff475d16f
Document particle flipbook animation in 2D, improve existing 3D flipbook docs
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- Fix FPS formula which was inverted (it calculated the time per frame).
2023-10-09 00:47:22 +02:00
smix8
f312aaf338
Update Navigation Overview for new obstacles
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Updates Navigation Overview for new obstacles.
2023-10-09 00:47:14 +02:00
Hugo Locurcio
c37e09d37c
Document --quit-after command line argument in Creating movies
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This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-10-09 00:46:21 +02:00
Hugo Locurcio
0caf2ac2bc
Recommend using fullscreen on Linux in Fixing jitter and stutter
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Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-10-09 00:46:13 +02:00
Adam Scott
f3068fce52
Fix Olde Sküül link
2023-10-09 00:46:04 +02:00
Hugo Locurcio
0d40b298fb
Add Olde Sküül to list of porting companies in Console support in Godot
2023-10-09 00:45:53 +02:00
31
bec4c9757c
Remove outdated VS setup and 2019 support info
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Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.
Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
2023-10-09 00:45:40 +02:00
BuildTools
7b409be760
Modified the event_is_action_pressed() function within the window focus section since it was not using the event parameter.
2023-10-09 00:31:47 +02:00
imnachos
a3f84f2ca1
Fixed URL underscore in general_optimization.rst
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Added double underscore to fix
2023-10-09 00:31:39 +02:00
Corey
1061b17070
Update c_sharp_basics.rst
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* Fix incorrect file name with regards to adding the `program` parameter.
2023-10-09 00:31:31 +02:00
Noctor Onwood
f296133f7c
Custom editor icon section's command wrong or out of date.
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In the "*.gdextension" code block, the [Icon] tag does not work in 4.1.1.stable version, and it does not match the naming conventions of other tags. I test it, [icons] tag is worked well. In addition, I added a blank lines between the tag and the content to make it more consistent with other "*.gdextension" code block formatting.
Update with capnm's suggestion. Thank you all for your attention and reply!
2023-10-09 00:30:35 +02:00
dashdotdashdot
c281171150
Enclose .gdextension's compatibility_minimum in quotes to avoid parse errors if extended to unquoted x.y.z format.
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Fixes #7864
2023-10-09 00:30:18 +02:00
TidB
8f9f3fa4bc
Fix SIZE built-in in fog shader reference
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It has been renamed from EXTENTS; while its description was completely unrelated (copied from the sky shader reference)
2023-10-09 00:30:04 +02:00
Danil Alexeev
c7e4d1a2c8
GDScript: Mention Array.assign() method in typed arrays documentation
2023-10-09 00:29:52 +02:00
Mateus Elias
9e96b3d345
Fix wrong C# code examples in making plugins tutorial
2023-10-09 00:29:38 +02:00
Scott Campbell
59c44c591b
PoolVector3Array now should be PackedVector3Array
2023-10-09 00:29:12 +02:00
Mateus Elias
5cc951540d
Add missing C# code in making plugins tutorial
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-10-09 00:29:00 +02:00
Mateus Elias
1f012e081b
fix(iimporting_images.rst): remove unsupported image format
2023-10-09 00:28:47 +02:00
Hana - Piralein
8171bb796a
update images and related information
2023-10-09 00:28:21 +02:00
Hana - Piralein
01b9cb63c7
add missing annotation prefix
2023-10-09 00:27:58 +02:00
Jordyfel
3406de0b8c
Patch lobby example implementation.
2023-10-09 00:27:39 +02:00
mehul-sinha
16c109eec7
fixed Localization using gettext wrong word #7749
2023-10-09 00:26:34 +02:00
Hugo Locurcio
d32da6c3fd
Document removal of implicit multi-level calls in Upgrading to Godot 4
2023-10-09 00:26:20 +02:00
Clay John
c898244642
Document more array formats that can be used in vertex arrays
2023-10-09 00:25:09 +02:00
Najo
1dc8c702a7
typo "rasterizd"
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Fixed a typo by changing "rasterizd" to "rasterized"
2023-10-09 00:24:49 +02:00
bdan-codes
20b2a03ccb
fix typo in bbcode_in_richtextlabel.rst
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fixes the "tornao" typo in bbcode_in_richtextlabel.rst (its supposed to be tornado)
2023-10-08 23:43:50 +02:00
graydwarf
d40424d4ba
Update upgrading_to_godot_4.rst
2023-10-08 23:43:36 +02:00
Hugo Locurcio
e10181ce50
Update Exporting for dedicated servers for Godot 4
2023-10-08 23:43:07 +02:00
Markus Sauermann
187039bdca
Add behavior change in migration guide.
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Physics Picking now automatically sets event as handled in Viewports.
2023-10-08 23:42:57 +02:00
Markus Sauermann
d8de53d4d8
Add note about behavioral changes
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Add note about necessary changes for `SubViewportContainer`
input-event-propagation.
2023-10-08 23:42:44 +02:00
Jared De Blander
64e5985ee4
Update trails.rst
2023-09-29 14:41:38 -04:00
Max Hilbrunner
ac7a3171c2
Merge pull request #7683 from curious-broccoli/patch-1
2023-08-01 05:39:18 +02:00
Max Hilbrunner
08e1b9cc44
Merge pull request #7505 from raulsntos/dotnet/remove-funcref
2023-08-01 05:39:06 +02:00
Max Hilbrunner
4b6b93abb6
Merge pull request #7703 from Calinou/blender-editor-setting-directory
2023-08-01 05:38:54 +02:00
Max Hilbrunner
130afa2779
Merge pull request #7704 from Calinou/richtextlabel-img-fix-resource-type
2023-08-01 05:38:43 +02:00
Max Hilbrunner
8cc0adf30a
Merge pull request #7723 from AlexBlck/patch-1
2023-08-01 05:38:28 +02:00
Max Hilbrunner
58e95e7158
Merge pull request #7726 from skyace65/Softbody2
2023-08-01 05:38:15 +02:00
Max Hilbrunner
ac12eb06f3
Merge pull request #7720 from Calinou/uwp-non-functional
2023-08-01 05:38:03 +02:00
Max Hilbrunner
6b2ea5d8e5
Merge pull request #7640 from Calinou/update-best-practices
2023-08-01 05:37:34 +02:00