Hugo Locurcio
b3cbe5f777
Remove old Godot version references to simplify documentation
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This follows the documentation writing guidelines, specifically
the "When to refer to a specific Godot version" section.
This also removes warning blocks for a known issue that was resolved in Godot 4.5.
2025-10-07 19:01:12 +02:00
Hugo Locurcio
38a423354b
Update URL to ThorVG unsupported SVG features in Importing images
2025-07-18 00:50:01 +02:00
Hugo Locurcio
e43dd0821c
Update list of spatial shader render modes for Godot 4.3
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This also improves the documentation for existing render modes.
2025-01-25 18:42:57 +01:00
Tom Schultz
8996cc1e37
Clarify the impact of "Normal Map (RG Channels)" on texture imports. ( #10511 )
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* Clarifying the impact of "Normal Map (RG Channels)" on texture imports.
2025-01-16 21:15:44 +01:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
Hugo Locurcio
48df572ab9
Add cubemap template images to Importing images
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Images were generated using
<https://github.com/Calinou/godot-cubemap-generator >.
2024-08-08 19:34:33 +02:00
A Thousand Ships
bd6cc665a7
Fix incorrect uses of a/an
2024-03-29 15:14:27 +01:00
Hugo Locurcio
e93fc9b1f2
Document importing SVG images with text
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- Mention editor plugins and custom node icons should use the appropriate
import options.
2024-01-11 00:18:50 +01:00
Gene
d653e0c43f
[Minor] Fix typo "Rougness" (should be "Roughness")
2023-12-27 23:09:59 +01:00
Hugo Locurcio
83b532da66
Document support for importing KTX images in Importing images
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- Link to Run-time file loading and saving page where relevant.
2023-11-08 14:40:18 +01:00
Hugo Locurcio
6ac2d17ea6
Link to Importing images' Mipmaps section in Multiple resolutions
2023-10-05 00:12:41 +02:00
Mateus Elias
c234876d88
fix(iimporting_images.rst): remove unsupported image format
2023-08-27 00:05:00 -03:00
Hugo Locurcio
ec71ddb6cc
Remove outdated notice about changing import type requiring editor restart
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This is no longer the case since Godot 4.2.
2023-07-13 00:54:39 +02:00
Hugo Locurcio
d7efa88500
Link to ThorVG's SVG support page in Importing images
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The page lists which features of the SVG specification are supported.
2023-07-01 20:17:35 +02:00
Hugo Locurcio
b062fbfd6f
Link to ThorVG viewer to check whether a SVG can render correctly
2023-05-15 16:20:49 +02:00
Hugo Locurcio
3bed31c54d
Update resource importing documentation for Godot 4.0
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- Add best practices for importing images and audio, such as
texture size recommendations.
2023-02-19 00:37:07 +01:00
Hugo Locurcio
f0bc196ed6
Remove mentions of PVRTC texture compression in the documentation
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Support for PVRTC was removed in 4.0alpha.
2022-05-14 23:18:37 +02:00
skyace65
e6e205a020
Fix normal map description and improve note
2022-01-09 12:09:28 -05:00
Hugo Locurcio
bc44909ffe
Add workaround for using the same texture in both 2D and 3D
2021-07-27 16:32:27 +02:00
Morris Tabor
833d7ae9fb
Document lossless WebP
2021-06-12 09:19:31 +02:00
Nathan Lovato
4741f8dba2
Move assets section to a new assets pipeline section
2020-11-04 12:37:30 -06:00