Commit Graph

23 Commits

Author SHA1 Message Date
Hugo Locurcio
b3cbe5f777 Remove old Godot version references to simplify documentation
This follows the documentation writing guidelines, specifically
the "When to refer to a specific Godot version" section.

This also removes warning blocks for a known issue that was resolved in Godot 4.5.
2025-10-07 19:01:12 +02:00
Hugo Locurcio
38a423354b Update URL to ThorVG unsupported SVG features in Importing images 2025-07-18 00:50:01 +02:00
Hugo Locurcio
e43dd0821c Update list of spatial shader render modes for Godot 4.3
This also improves the documentation for existing render modes.
2025-01-25 18:42:57 +01:00
Tom Schultz
8996cc1e37 Clarify the impact of "Normal Map (RG Channels)" on texture imports. (#10511)
* Clarifying the impact of "Normal Map (RG Channels)" on texture imports.
2025-01-16 21:15:44 +01:00
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
tetrapod00
f2ce3eee91 Standardize renderer names and terms 2024-11-29 13:26:48 -08:00
tetrapod00
09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
Hugo Locurcio
48df572ab9 Add cubemap template images to Importing images
Images were generated using
<https://github.com/Calinou/godot-cubemap-generator>.
2024-08-08 19:34:33 +02:00
A Thousand Ships
bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
Hugo Locurcio
e93fc9b1f2 Document importing SVG images with text
- Mention editor plugins and custom node icons should use the appropriate
  import options.
2024-01-11 00:18:50 +01:00
Gene
d653e0c43f [Minor] Fix typo "Rougness" (should be "Roughness") 2023-12-27 23:09:59 +01:00
Hugo Locurcio
83b532da66 Document support for importing KTX images in Importing images
- Link to Run-time file loading and saving page where relevant.
2023-11-08 14:40:18 +01:00
Hugo Locurcio
6ac2d17ea6 Link to Importing images' Mipmaps section in Multiple resolutions 2023-10-05 00:12:41 +02:00
Mateus Elias
c234876d88 fix(iimporting_images.rst): remove unsupported image format 2023-08-27 00:05:00 -03:00
Hugo Locurcio
ec71ddb6cc Remove outdated notice about changing import type requiring editor restart
This is no longer the case since Godot 4.2.
2023-07-13 00:54:39 +02:00
Hugo Locurcio
d7efa88500 Link to ThorVG's SVG support page in Importing images
The page lists which features of the SVG specification are supported.
2023-07-01 20:17:35 +02:00
Hugo Locurcio
b062fbfd6f Link to ThorVG viewer to check whether a SVG can render correctly 2023-05-15 16:20:49 +02:00
Hugo Locurcio
3bed31c54d Update resource importing documentation for Godot 4.0
- Add best practices for importing images and audio, such as
  texture size recommendations.
2023-02-19 00:37:07 +01:00
Hugo Locurcio
f0bc196ed6 Remove mentions of PVRTC texture compression in the documentation
Support for PVRTC was removed in 4.0alpha.
2022-05-14 23:18:37 +02:00
skyace65
e6e205a020 Fix normal map description and improve note 2022-01-09 12:09:28 -05:00
Hugo Locurcio
bc44909ffe Add workaround for using the same texture in both 2D and 3D 2021-07-27 16:32:27 +02:00
Morris Tabor
833d7ae9fb Document lossless WebP 2021-06-12 09:19:31 +02:00
Nathan Lovato
4741f8dba2 Move assets section to a new assets pipeline section 2020-11-04 12:37:30 -06:00