Link to Importing images' Mipmaps section in Multiple resolutions

This commit is contained in:
Hugo Locurcio
2023-10-05 00:12:41 +02:00
parent 49ac573d24
commit 6ac2d17ea6
2 changed files with 5 additions and 2 deletions

View File

@@ -339,6 +339,8 @@ with the RG color format to reduce memory usage, with only the red and green
channels preserved. This only has an effect on textures with the **VRAM Compressed**
or **Basis Universal** compression modes.
.. _doc_importing_images_mipmaps:
Mipmaps > Generate
^^^^^^^^^^^^^^^^^^

View File

@@ -434,8 +434,9 @@ Reducing aliasing on downsampling
If the game has a very high base resolution (e.g. 3840×2160), aliasing might
appear when downsampling to something considerably lower like 1280×720.
To resolve this, you can enable mipmaps on all your 2D textures. However, enabling mipmaps
will increase memory usage which may be problematic on low-end mobile devices.
To resolve this, you can :ref:`enable mipmaps <doc_importing_images_mipmaps>` on
all your 2D textures. However, enabling mipmaps will increase memory usage which
can be an issue on low-end mobile devices.
Handling aspect ratios
----------------------