Hugo Locurcio
a3bcc4ee1e
Document workaround for running a project with a ZIP data pack
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This closes #4768 .
(cherry picked from commit f3ae44e358 )
2021-03-23 13:55:40 +01:00
Rémi Verschelde
c52286a42a
Remove 3.2.x notes not needed in the 3.3 branch
2021-03-19 14:11:10 +01:00
Hugo Locurcio
fb7276b3bb
Improve documentation around exporting projects
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- Add a warning about Godot not supporting PCK files larger than 2 GB.
- Improve formatting and grammar.
(cherry picked from commit a1e010c03f )
2021-03-19 13:59:11 +01:00
David Snopek
97ab578209
Remove another easily misunderstood joke
2021-03-13 19:37:29 +01:00
Hugo Locurcio
bd7093bc6c
Recommend triangulating and applying transforms in Importing 3D scenes ( #4742 )
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This is generally good advice for any 3D engine, but Godot also has
issues with 3D selection that are more present with misaligned objects.
2021-03-13 19:35:09 +01:00
Hugo Locurcio
6cd9c0ed2e
Clarify that built-in animation changes are lost if not saved to files ( #4725 )
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This closes https://github.com/godotengine/godot/issues/28275 .
2021-03-08 16:18:52 +01:00
Hugo Locurcio
0d4d85fc54
Document false positives when using Embed Pck on Windows ( #4600 )
2021-03-03 22:25:46 +01:00
Fredia Huya-Kouadio
3239b4b5fc
Update link to the new Android export instructions page for Godot 3.2.4 ( #4660 )
2021-02-18 15:43:18 +01:00
Hugo Locurcio
df80e201b6
Discourage using Linux distribution packages for Android SDKs ( #4636 )
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See https://github.com/godotengine/godot/issues/45844 .
2021-02-13 02:12:42 +01:00
Hugo Locurcio
1778f47c8f
Document Firefox WebGL being slow on Linux and workaround ( #4628 )
2021-02-13 02:11:46 +01:00
Matthew
2918ee8f03
Update audio stream and audio import pages, document MP3 support ( #4606 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-31 01:36:05 +01:00
Hugo Locurcio
adfb6b5d6f
Add a notice about changes coming to 3.2.4 to Exporting for Android ( #4596 )
2021-01-29 12:58:55 +01:00
Fredia Huya-Kouadio
9c66c9f077
Revert "[3.2] Update instructions to setup Exporting for Android" ( #4582 )
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The instructions given on that page are incompatible with 3.2.3.
We'll revert this revert (!) once Godot 3.2.4 is released.
This reverts commit df1a214b84 .
2021-01-25 23:38:55 +01:00
Fredia Huya-Kouadio
df1a214b84
Update instructions to setup Exporting for Android ( #4520 )
2021-01-05 11:25:04 +01:00
Rémi Verschelde
a16e10538f
Merge branch 'master' into 3.2
2020-09-28 15:43:06 +02:00
bmolyneaux
3192b46a0a
Correct .has() to .has_method()
2020-09-27 20:02:50 -04:00
Nathan Lovato
de80fb8406
Merge pull request #4058 from Calinou/add-troubleshooting-page
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Add a Troubleshooting page with common problems and solutions
2020-09-26 13:54:51 -06:00
Hugo Locurcio
c1b00dfafe
Add a Troubleshooting page with common problems and solutions
2020-09-26 20:06:29 +02:00
Nathan Lovato
18d88b443e
Merge pull request #4040 from Calinou/add-collision-shapes-3d-page
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Add a page about 3D collision shapes
2020-09-26 08:09:56 -06:00
Rémi Verschelde
973cf89f94
Merge branch 'master' into 3.2
2020-09-22 08:59:08 +02:00
Roman Rokon
a700b0f3f7
Add MDN reference for Local server setup
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It's going to help some people.
I don't know if the placement or format is right, please edit as needed.
2020-09-22 00:50:18 +06:00
Hugo Locurcio
2738f4fe1f
Clarify that the JavaScript singleton is available in official templates
2020-09-20 15:55:40 +02:00
Hugo Locurcio
1e203d2378
Add a page about 3D collision shapes
2020-09-19 22:04:06 +02:00
Hugo Locurcio
6e849a9700
Fix inline code formatting in Importing 3D scenes
2020-09-19 19:30:45 +02:00
QbieShay
8f19c1caf1
Add information about external materials not updated on reimport ( #4041 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-19 19:29:21 +02:00
Rémi Verschelde
36659945b9
Merge branch 'master' into 3.2
2020-09-18 14:50:35 +02:00
Marco
8a61d83dde
Update and simplify android custom build instructions ( #4001 )
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* fix instructions for .gdignore file in android folder
* add instructiond for JAVA_HOME variable on Windows
* simplify sdk installation and add warning for windows zip extraction
* fix command to navigate to andorid_sdk path
* update android editor settings screenshot for new Jarsigner path
* remove obsolete instructions for .gdignore file
2020-09-18 14:36:35 +02:00
Rémi Verschelde
58335901ab
Merge branch 'master' into 3.2
2020-09-15 10:44:12 +02:00
Rémi Verschelde
47cda4b528
Merge pull request #4006 from Calinou/exporting-pck-vs-zip
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Document the upsides and downsides of PCK and ZIP pack formats
2020-09-15 09:57:09 +02:00
Hugo Locurcio
b677d7d8de
Document the upsides and downsides of PCK and ZIP pack formats
2020-09-13 15:29:58 +02:00
Hugo Locurcio
53aa9829bc
Document a fallback method to change the application icon on Windows
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This method isn't as convenient as using rcedit, but it should be much
more reliable.
2020-09-13 14:26:51 +02:00
Rémi Verschelde
e337af304f
Merge branch 'master' into 3.2
2020-09-09 13:02:26 +02:00
Rémi Verschelde
e9c1abe054
Merge pull request #3976 from skyace65/ImportImages
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Improve importing images page
2020-09-09 12:44:36 +02:00
Rémi Verschelde
a74a93a6c4
Merge pull request #3944 from Calinou/start-dedicated-server
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Document how to start a server in Exporting for dedicated servers
2020-09-09 11:57:59 +02:00
Nathan Lovato
a53ad083b0
Merge pull request #3958 from NathanLovato/edit/what-are-godot-classes
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Edit "What are Godot classes"
2020-09-07 07:31:48 -06:00
skyace65
99a95a0449
Improve importing images page
2020-09-07 09:11:04 -04:00
Nathan Lovato
de9d9bf06a
Fix errors in What are Godot classes
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2020-09-06 14:15:30 -06:00
Nathan Lovato
6849c80d9d
Merge pull request #3954 from skyace65/Reimport
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Improve import process page
2020-09-06 12:56:05 -06:00
Nathan Lovato
fe959a18a0
Edit "What are Godot classes"
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Changes:
- Simplify the article
- Change the title to better reflect the guide's point
- Try to make it clearer that scripts and scenes are not actually
- classes, but rather to be thought of as if they were classes in an OO
- language; OO principles apply to them
- Move section about the performances of scripts vs PackedScene to scenes_versus_scripts.rst
2020-09-06 08:15:24 -06:00
Nathan Lovato
2e3cc7a928
Apply suggestions from code review
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Try to improve the phrasing, split a sentence, and add some missing commas.
2020-09-03 10:43:44 -06:00
skyace65
b2fe936881
Fix and improve changing application icon for Windows page
2020-09-02 16:41:40 -04:00
skyace65
8cff063857
Improve import process page
2020-09-01 22:32:26 -04:00
Nathan Lovato
5b635d94b8
Merge pull request #3931 from skyace65/PCKWarning
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Add warnings on embedded pck files
2020-09-01 16:32:57 -06:00
Hugo Locurcio
334357ebc5
Document how to start a server in Exporting for dedicated servers
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This mainly applies to projects where both the client and server
are implemented as part of the same project.
2020-08-29 18:23:34 +02:00
skyace65
002b976255
Add warnings on embedded pck files
2020-08-24 20:11:00 -04:00
Hugo Locurcio
9bbed16be7
Document known bugs with rcedit in executables that embed a PCK file
2020-08-24 21:42:13 +02:00
Matthew
394c72a4da
Reorder exporting articles to be more logically ordered ( #3929 )
2020-08-24 21:25:55 +02:00
Paul Maréchal
244808a9e1
Mention Git for Windows CRLF/LF line ending issues ( #3891 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-08-11 15:40:15 +02:00
Rémi Verschelde
2c4db3ba10
Merge branch 'master' into 3.2
2020-08-11 13:30:27 +02:00
Rémi Verschelde
76fb70d6ad
Merge pull request #3879 from Calinou/exporting-dedicated-servers-opengl
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Mention the OpenGL requirement when using the `--no-window` CLI argument
2020-08-11 13:20:17 +02:00