asakuno
7b8cf1d4fe
Directive fixes
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important 652Line
2019-10-14 14:33:42 +09:00
Kelly Thomas
babcca5b28
Document using PropertyHint with [Export]
2019-10-13 01:03:03 +08:00
Hugo Locurcio
25c94ccb82
Clarify how the "step" value behaves in GDScript exports
2019-10-11 10:27:26 +02:00
Nathan Merrill
6d46050ecb
Fix extends statement
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When extending from a filepath, you need to use a string
2019-09-25 07:15:57 -06:00
Kaligule
97b8ad885b
Document all comments that disable warnings
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These are the 3 types that I found in the code:
- # warning-ignore:id_of_warning
- # warning-ignore-all:id_of_warning
- # warnings-disable
I found them at 24e1039eb6/modules/gdscript/gdscript_tokenizer.cpp (L558)
If there are any more they should also be added.
2019-09-17 22:33:07 +02:00
Rémi Verschelde
aaca561488
Code style fixes in Procedural geometry docs
2019-09-02 11:12:44 +02:00
Aaron Franke
cdd4ef33e3
Update int, float, and bool docs
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It's useful to explain what C++ type they use in the background so that people with any questions can look up the equivalent type in C++ if they need more specific documentation.
2019-09-01 13:46:17 -04:00
Rémi Verschelde
b0d064677b
Merge pull request #2714 from nippysaurus/patch-1
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correct variable reference in setget example
2019-09-01 15:46:35 +02:00
Michael Dawson
a36056fd62
correct variable reference in setget example
2019-08-22 18:39:49 +10:00
Hugo Locurcio
c41d188838
Split GDScript exports documentation into its own page
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This makes the GDScript basics page shorter.
2019-08-21 17:30:19 +02:00
Chris Bradfield
9d8ae252f7
Merge pull request #2677 from AlexanderPavlenko/patch-1
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Update gdscript_basics.rst
2019-08-12 12:29:31 -07:00
Chris Bradfield
efc78e5b0e
Merge pull request #2687 from Calinou/improve-gdscript-basics
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Improve the GDScript basics page
2019-08-12 11:49:37 -07:00
Dan Boorstein
b4fb258356
Document 'for' treatment of a bare number as a 'range()'
2019-08-08 12:30:24 -08:00
Hugo Locurcio
4fa1ddbde9
Improve the GDScript basics page
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- Add more information on the `assert` keyword
- Document binary literals
- Use "parent class" everywhere for consistency
- Move information about parent class function overloading
to be more visible
- Don't recommend multiline strings for multiline comments
to avoid performance issues in tight loops
- Improve grammar and writing style
2019-08-06 20:34:41 +02:00
Alexander Pavlenko
3a1b7c01c7
Update gdscript_basics.rst
2019-08-02 22:33:48 +03:00
Andrii Doroshenko (Xrayez)
f71d2c3dd5
Elaborate on yielding to completed signal in GDScript basics
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Also mention that one can get the signal's argument via yield once emitted.
2019-07-25 13:12:23 +03:00
Rodrigo Matos
5067b9b58b
Just some small code corrections
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1º - Missing quotation marks
2º - Damage calculation was resulting in negative numbers.
2019-07-17 09:12:24 +02:00
Michael Alexsander Silva Dias
bd7ed603c9
Fix links in the note in "Signals" section of the "GDScripts basics" page
2019-07-15 12:17:50 -03:00
Keelar
be828e34de
Fix odd/confusing wording in c_sharp_basics.rst
2019-07-15 05:41:20 -04:00
Rodrigo Matos
eb17706cd9
[Minor] Getting Started corrections ( #2611 )
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* Update gdscript_basics.rst
* Small typo
2019-07-14 15:33:56 -07:00
Aaron Franke
ff18e047e6
Clarify inserting space after commas
2019-07-04 10:09:30 -04:00
Cameron Reikes
5402f28f59
Add warning to reflect behavior with tool nodes ( #2577 )
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In response to this issue: https://github.com/godotengine/godot/issues/30104
2019-07-02 13:56:06 +02:00
Rémi Verschelde
5a9024fdbc
Merge pull request #2572 from Calinou/improve-csharp-style-guide
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Improve the C# style guide and mention C# 7.0 as minimum version
2019-07-02 13:34:47 +02:00
Nathan Lovato
b9a9aea6da
Rewrite GDScript basics - Signals section with more concrete examples ( #2526 )
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Close #2526
2019-07-01 15:29:19 +09:00
Hugo Locurcio
7d86b8553f
Improve the C# style guide and mention C# 7.0 as minimum version
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This closes #2540 .
2019-06-28 22:53:41 +02:00
Rémi Verschelde
c35a57d8bd
Merge pull request #2521 from GDquest/gdscript-styleguide-updates
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Update the GDScript styleguide
2019-06-16 20:47:09 +02:00
Nathan Lovato
5bd6fcf3bd
Update the GDScript styleguide
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Add a note about type hints, closes #2506
Recommend to skip 2 lines between functions to help make the code easier to read, closes #2505
2019-06-15 12:10:07 +09:00
a e
7e9123000c
Link to Built-in GDScript functions ( #2515 )
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Replaced hard-coded link with cross-reference as per comment above and examples given in
http://www.sphinx-doc.org/en/stable/usage/restructuredtext/roles.html#cross-referencing-arbitrary-locations
2019-06-10 14:30:54 +09:00
Aaron Franke
034c8c36e7
Explicit C# line formatting
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Have newlines at the end of each file and use LF over CRLF
2019-06-04 18:02:17 -04:00
BLaDoM
23ba9e895f
Update outdated namespaces
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Updated Array and Dictionary namespaces from Godot to Godot.Collections
2019-06-03 21:55:39 -03:00
fogine
d2ac16935c
document the ability which allows to export a Curve resource variable for godot editor from gdscript
2019-05-31 20:10:56 +02:00
Max Hilbrunner
aed79c2583
GDScript Advanced: Improve custom iterator example
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Fix syntax by removing multiple variable declarations on the same line, which GDScript does not (yet?) support, use clearer class and variable names, and rename the misleading "is_done()" function to "should_continue()", as the value returned (and returned by _iter_init() and iter_next() actually signifies the opposite: true means continue, false means stop. Also remove the superfluous do_step() function.
Closes #2433 .
Co-authored-by: a e <afablee@gmail.com >
2019-05-09 03:48:56 +02:00
Max Hilbrunner
193ee9cbf7
Merge pull request #2370 from kmcphillips/master
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Change case sensitive string to "waiting"
2019-04-15 16:34:25 +02:00
Kevin McPhillips
f3c2eda0a3
Change case sensitive string to "waiting"
2019-04-13 21:42:18 -04:00
Henrique Campos
c602bc4aa8
Fix wrong type on replacing callback's types example
2019-03-30 09:45:39 -03:00
Denys Lytviak
5015e602bd
gdscript_basics missing double quotes
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(cherry picked from commit 2d84bba7e2 )
2019-03-29 20:49:50 +01:00
Rémi Verschelde
31d91849fd
Merge pull request #2273 from cbscribe/kcc_31_fixes
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Minor tutorial fixes for 3.1
2019-03-21 23:18:35 -07:00
Chris Bradfield
41b67909fe
Minor tutorial fixes for 3.1
2019-03-20 18:35:40 -07:00
Arman
3be6802503
C# external editor guide rewrite
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- Auto-completion -> autocompletion
- Choose -> select (Otherwise it was "Choose your editor of choice")
- Edit for conciseness
2019-03-16 22:01:06 -07:00
FabiánLC
c7f96232be
Updated c_sharp_basics.rst
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Added some extra information about setting up C# for Godot in Windows.
2019-03-05 00:22:40 -03:00
Ignacio Etcheverry
4d4593e454
Fix and improve C# API differences page ( #2201 )
2019-03-01 13:25:19 +01:00
Chaosus
5497c12709
Removed deleted gdscript keywords
2019-02-21 08:46:00 +03:00
Ignacio Etcheverry
a129652342
Fixes and improvements of C# code examples
2019-02-18 22:08:01 +01:00
Rémi Verschelde
e039f2ee69
Merge pull request #2181 from Calinou/improve-csharp-basics
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Improve and update the C# basics page for 3.1 beta 3
2019-02-18 09:37:37 +01:00
Hugo Locurcio
83e40d23dc
Improve and update the C# basics page for 3.1 beta 3
2019-02-13 22:46:14 +01:00
Rémi Verschelde
c344f8d801
Misc style fixes
2019-02-10 13:38:13 +01:00
Nathan Lovato
cc98ef723d
Merge pull request #2149 from Dar13/issue_1973
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Rewrite 'Signals' introduction to have clearer examples
2019-02-06 07:13:00 +09:00
Neil Moore
fb64a084cb
Rewrite 'Signals' introduction to have clearer examples
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Previous examples used signals in the same file which can cause confusion to
some new users (as seen in #1973 ). New examples follow basic framework
of existing work, but take care to explicitly show an example of
inter-instance signals.
2019-01-28 23:18:10 -05:00
Rémi Verschelde
a30183a4c4
Fix GDScript enum docs for 3.1
2019-01-28 12:05:20 +01:00
Rémi Verschelde
5b2aaf8d41
Optimize PNGs with optipng
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Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00