Simon J. Larsen
b3585cdd6b
Document export hint for physics and render layers
2020-05-27 21:07:00 +02:00
Rémi Verschelde
8f6b4a2ace
Merge branch 'master' into 3.2
2020-05-27 13:45:21 +02:00
Brandon Lamb
734c65b470
Clarify example code for signal
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Section discussing placing signals above other properties did not actually contain a line for signals (which confused me). Clarifying the style guide by showing a signal on top
2020-05-25 11:47:16 -07:00
Ivan Shakhov
f02b461e4a
For Godot 3.2.2 beta2+ actualize requirements for Rider on Windows ( #3584 )
2020-05-23 17:14:29 +02:00
Rémi Verschelde
10f20b00cb
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
Hugo Locurcio
4f6fdbc710
Fix various spacing and capitalization issues
2020-05-18 09:54:32 +02:00
Max Hilbrunner
b24b9ad9a5
GDScript basics: improve match explanation
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Co-authored-by: Jacob Gray <jacopo.grayscale@gmail.com >
2020-05-17 18:33:21 +02:00
mechPenSketch
e7a7e11c42
Expand Resource section ( #3543 )
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* Expand Resource section
Added how you can export classes that inherits from Resource as a convenience.
2020-05-17 16:20:36 +02:00
Max Hilbrunner
be931dc655
Merge pull request #3546 from Calinou/gdscript-warning-system-split
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Split the GDScript warning system documentation into its own page
2020-05-17 15:55:50 +02:00
Hugo Locurcio
9e57202866
Split the GDScript warning system documentation into its own page
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It's not strictly related to static typing, as it can work without it
(e.g. to signal unreachable code).
2020-05-17 01:01:59 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Max Hilbrunner
54f2ef4ba2
GDScript: Add type casting to the precedence table
2020-05-14 18:03:05 +02:00
mtttz
c7719aa020
Replace outdated 'GDScriptFunction' identifier with 'GDScriptFunctionState' in example code
2020-05-12 23:47:50 +02:00
Hugo Locurcio
0cba774249
Mention Object bracket property access and dynamic property indexing
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This closes #3506 .
2020-05-08 17:28:49 +02:00
Hugo Locurcio
a53ab27329
Add file name conventions in the GDScript style guide ( #3355 )
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This closes #2376 .
2020-05-04 19:07:29 +02:00
Andrii Doroshenko
387882f458
Document GDScript export category and property grouping ( #3444 )
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* Document GDScript export category and property grouping
* Update getting_started/scripting/gdscript/gdscript_exports.rst
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-04 16:26:18 +02:00
Rémi Verschelde
31a288783c
Merge branch 'master' into 3.2
2020-05-04 09:08:34 +02:00
Michael Alexsander
e4f6430262
Make more snippets in GDScript basics page follow the styleguide ( #3487 )
2020-05-03 15:22:42 +02:00
Max Hilbrunner
fb45e50509
Merge pull request #2644 from Xrayez/gdscript-coroutines-completed
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Elaborate on yielding to `completed` signal in GDScript basics
2020-05-03 01:00:03 +02:00
Max Hilbrunner
e06888b372
Merge pull request #3468 from Calinou/mention-cross-language-inheritance
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Mention the lack of support for cross-language script inheritance
2020-05-03 00:06:45 +02:00
Eric M
8ea31de5ef
Added documentation for drag-and-drop support for exported arrays ( #3480 )
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* Added documentation for drag-and-drop support for exported arrays
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-05-02 22:32:02 +02:00
mechPenSketch
b844c946d9
Expand NodePath hints, added Resource hints to GDScript exports ( #3473 )
2020-05-02 14:03:24 +02:00
Hugo Locurcio
a492d292b9
Mention the lack of support for cross-language script inheritance
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See https://github.com/godotengine/godot/issues/38352 .
2020-04-30 20:16:35 +02:00
Rémi Verschelde
0a9fc75dc0
Merge branch 'master' into 3.2
2020-04-27 12:18:11 +02:00
Rémi Verschelde
e6b00ca97a
Misc formatting fixes
2020-04-27 12:17:47 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Rémi Verschelde
c0cc4698f8
Merge branch 'master' into 3.2
2020-04-27 09:58:35 +02:00
Rémi Verschelde
e4237e2948
Misc fixes to recent merges
2020-04-27 09:58:08 +02:00
Rémi Verschelde
62a697670d
Merge pull request #3385 from van800/master
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Setting up Godot with Rider on Windows
2020-04-26 19:47:18 +02:00
Ivan.Shakhov
6d00fee2ed
Setting up Godot with Rider on Windows
2020-04-26 18:26:13 +02:00
Max Hilbrunner
7d262cfd4f
Merge pull request #3431 from skyace65/VSCodeDebug
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Add debug instructions for VSCode
2020-04-26 18:00:47 +02:00
Andrii Doroshenko
7e3c39641a
Document script templates creation and management ( #3439 )
2020-04-25 12:28:55 +02:00
skyace65
df61fffe1b
Add debug instructions for VSCode
2020-04-23 10:49:08 -04:00
Rémi Verschelde
707237278e
Merge branch 'master' into 3.2
2020-04-21 14:08:07 +02:00
Michael Alexsander
fec78c3c04
Fix some more errors
2020-04-17 16:43:12 -03:00
Rémi Verschelde
997fc68e78
Merge branch 'master' into 3.2
2020-04-17 19:09:14 +02:00
Rémi Verschelde
48faee9f73
Merge branch 'master' into 3.2
2020-04-17 19:09:11 +02:00
Rémi Verschelde
706e3b8f28
Merge pull request #3398 from Calinou/gdscript-export-tool-script
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Document how to update the inspector after setting an exported variable
2020-04-17 18:56:03 +02:00
Hugo Locurcio
d2a420b3a8
Document how to update the inspector after setting an exported variable
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This closes https://github.com/godotengine/godot/issues/21009 .
2020-04-17 12:06:38 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
8e0caddac3
Fix typos found using codespell -wi3 ^classes/**/*.rst
2020-04-16 21:01:09 +02:00
Max Hilbrunner
72dd918165
Merge pull request #3386 from Calinou/style-guides-variables
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Add advice about local variables in the GDScript and C# style guides
2020-04-16 03:21:55 +02:00
Jummit
8a7cf6f79f
Add custom VisualScript node tutorial ( #3289 )
2020-04-15 16:47:58 +02:00
Hugo Locurcio
ac4c28d279
Add advice about local variables in the GDScript and C# style guides
2020-04-15 11:45:23 +02:00
Frederick Kramer Dal Pra
efa4e6ef5f
Safe line vs Unsafe line unclear label ( #3366 )
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Although line 6 is safe, line 7, that actually is what the paragraph talking about, is unsafe and line 8 is safe.
The way it was before, it was in reverse order, making it confusing which is safe and which is not. So I changed the order to be as the picture.
To further assure it is clear, I added the line numbers in parentheses.
The parentheses could be excessive verbosity, but the order importance stands. I believe it was confusing before.
Alternatively, the picture could be changed, having the safe line first. Then it's clearer as the unsafe line it's the only one different and the order would be also correct; 2 safe lines, one unsafe for last. Specifying the lines would not be needed then.
2020-04-12 13:58:40 +02:00
Frederick Kramer Dal Pra
17147bb54d
Safe line vs Unsafe line unclear label ( #3366 )
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Although line 6 is safe, line 7, that actually is what the paragraph talking about, is unsafe and line 8 is safe.
The way it was before, it was in reverse order, making it confusing which is safe and which is not. So I changed the order to be as the picture.
To further assure it is clear, I added the line numbers in parentheses.
The parentheses could be excessive verbosity, but the order importance stands. I believe it was confusing before.
Alternatively, the picture could be changed, having the safe line first. Then it's clearer as the unsafe line it's the only one different and the order would be also correct; 2 safe lines, one unsafe for last. Specifying the lines would not be needed then.
2020-04-12 13:24:55 +02:00
Hugo Locurcio
62725b30f1
Move the GDScript history to the FAQ, reference it in GDScript basics
2020-04-09 16:24:31 +02:00
Hugo Locurcio
32d9019e5e
Always use parentheses when calling assert() in GDScript
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This is now required since Godot 3.2.
This also adds an assert message to the Godot interfaces page to match
its C# counterpart.
2020-04-09 14:46:36 +02:00
Guillermo Fuchter
8a345e8d78
Updated Mono supported export projects ( #3340 )
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* Updated Mono supported export projects
Added Android and HTML to the list
* Added iOS to the list of supported export projects
Added iOS to the list of supported export projects for Mono C#
2020-04-04 20:11:53 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00