Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00
Michael Alexsander
95784cf94f
General formating fixes for GDScript scripting pages ( #3248 )
2020-03-06 20:28:58 +01:00
Michael Alexsander
3f9c09fbf7
Small fixes for recent formating errors ( #3247 )
2020-03-06 13:51:11 +01:00
Jason Swearingen
5b9558f6ca
Update docs regarding current Nuget workflow ( #3038 )
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highlighting proper workflow as per my discovery here: https://github.com/godotengine/godot/issues/34803#issuecomment-570752688
2020-03-04 09:35:20 +01:00
Johannes Witt
1eab94c72d
Added looped Coroutine Example to GDScript Basics ( #2586 )
2020-03-03 22:28:56 +01:00
Aaron Franke
3c99a213ae
Document Godot preprocessor defines
2020-02-18 02:21:46 -05:00
Rémi Verschelde
e60bb57b4b
Mono: Mention that log profiler is Unix-only for now
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Cf. godotengine/godot#29005 .
2020-02-17 14:45:33 +01:00
Michael Alexsander
91df8e4ed2
Apply minor fixups to the GDScript styleguide
2020-02-05 22:19:23 -03:00
Rémi Verschelde
1df5a0ae68
Merge pull request #3061 from asynts/asynts.syntax-highlighting-2
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Incorrect syntax highlighting for languages other than GDScript.
2020-01-27 08:39:00 +01:00
Marincia Catalin
37670ff9e4
Replaced wrong semicolon by a colon !
2020-01-23 23:31:35 +02:00
Michael Alexsander
ecc41a15f4
Fix trailing comma examples in style guide page
2020-01-23 16:00:31 -03:00
Feniks
98bcb8af4a
Updated style guide to include enums and dir in exception to 2… ( #3082 )
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It appears that general consensus across the docs is that 2 indents for continuous line rule does not apply to enums and dictionaries. This is not mentioned in docs which is confusing to anyone who doesn't know about unofficial exception. This commit makes it official
2020-01-22 15:15:14 +01:00
Michael Alexsander
866b0a8801
Fix formatting errors in VS2019 debugging section ( #3095 )
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* Fix formatting errors in VS2019 debugging section
* Add explanatory notes, more style fixes
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2020-01-22 14:22:01 +01:00
Jason Swearingen
4a3472449f
Add VS2019 Support for C# Debugging (c_sharp_basics.rst) ( #3088 )
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* Update c_sharp_basics.rst
Add docs showing how VS2019 is supported. re: https://github.com/godotengine/godot-proposals/issues/371
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-01-21 21:14:48 +01:00
Michael Alexsander
83511dc224
Fix nonexistent reference in the "GDScript style guide" page
2020-01-14 18:26:02 -03:00
Nathan Lovato
9a64d9a5c5
GDScript style guide: add suggested code order ( #3022 )
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* GDScript style guide: add suggested code order
Following the discussion in #2997
* Update the code order example in the GDScript style guide
2020-01-14 18:23:24 +01:00
asynts
53f878bdaf
Replace 'code' directives with 'code-block' directives.
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The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.
It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
asynts
3dede275f4
Use literal blocks for code samples with GDScript.
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GDScript is already the default, it's redundant to specify it explicitly.
A [literal block][1] is already enough.
[1]: https://www.sphinx-doc.org/en/1.8/usage/restructuredtext/basics.html#rst-literal-blocks
2020-01-13 18:45:39 +01:00
Igor
088279f8e2
Fix typo in Vector2 description
2020-01-13 09:34:48 +02:00
Nathan Lovato
dcb9cb43e8
Tweak GDScript and C# Style guides
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Rename code structure -> formatting
Add a heading Encoding and special characters for the corresponding section
Add missing Indentation heading that was gone
2020-01-06 13:55:46 +01:00
Aaron Franke
766e4687e5
Add file formatting to GDScript style guide
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Recommend LF, newline at end of file, UTF-8, no BOM, and tabs. The displayed size of tabs does not matter as it does not affect the saved files, so don't mention it. Also slightly change the C# style guide for consistency.
2020-01-04 16:59:52 -05:00
Hugo Locurcio
529004eec2
Merge pull request #3005 from van800/master
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"Profiling your C# code" in c_sharp_basics.rst
2020-01-03 22:42:23 +01:00
Michael Alexsander
f7505fdf79
Add references for the built-in type pages in GDScript basics
2020-01-03 14:52:48 -03:00
Nathan Lovato
f56dee8d22
Change phrasing of the line length gdscript guideline.
2020-01-02 20:26:43 +01:00
Nathan Lovato
373f662571
Merge pull request #2994 from Calinou/add-gdscript-line-length-guideline
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Add a line length guideline to the GDScript style guide
2020-01-02 20:08:58 +01:00
Nathan Lovato
60b8b5b11b
Fix typo before comment
2020-01-02 09:48:10 +01:00
Nathan Lovato
176d4482be
Edit gdscript_styleguide
2019-12-31 20:26:33 +01:00
Nathan Lovato
0321330075
Merge pull request #2995 from Calinou/add-gdscript-boolean-operators-guideline
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Add a boolean operators guideline to the GDScript style guide
2019-12-31 19:46:45 +01:00
Nathan Lovato
c640a90329
Merge pull request #2996 from Calinou/add-gdscript-enums-guideline
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Add an enum naming guideline to the GDScript style guide
2019-12-31 19:41:44 +01:00
Nathan Lovato
b19ead1230
Merge pull request #2967 from Scony/func-call-operator
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function call operator added to operator table
2019-12-31 12:49:55 +01:00
Michael Alexsander
19417063c8
Very small styling fixups to the GDScript export page
2019-12-27 15:00:11 -03:00
Ivan.Shakhov
3e7de6e92b
"Profiling your C# code" in c_sharp_basics.rst
2019-12-25 00:19:28 +01:00
Ryan Roden-Corrent
584ff890d4
Add link to tool docs in gdscript docs.
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The gdscript_basics docs give a pretty sparse description of the tool
keyword. I ended up figuring out a lot of it on my own before I finally
realized there was a more detailed page hidden elsewhere in the docs.
2019-12-24 08:09:47 -05:00
theowiik
640816652d
Add clarification on how to connect C# signals in the editor ( #2963 )
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* add clarification on how to see c# signals in the editor
* reference the top right build button instead of the mono tab
2019-12-22 20:28:56 +01:00
Matthew
994bb2530a
Add a list of supported external editors and update C# version info ( #2991 )
2019-12-21 12:11:46 +01:00
Paul Joannon
fae465f34f
Documentation page about C#/GDScript interactions ( #2826 )
2019-12-21 11:52:32 +01:00
Hugo Locurcio
f3aaa480e2
Add an enum naming guideline to the GDScript style guide
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This partially addresses #1736 .
2019-12-20 19:31:16 +01:00
Hugo Locurcio
c6fa2483f8
Add a boolean operators guideline to the GDScript style guide
2019-12-20 19:17:11 +01:00
Hugo Locurcio
bc47ace471
Add a line length guideline to the GDScript style guide
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This closes #2567 .
2019-12-20 19:06:56 +01:00
Pawel Lampe
fa5a7c2761
function call operator added to operator table
2019-12-05 19:28:38 +01:00
Lamonte
45fcc02431
Added new gotcha regarding snake_case for certain api methods ( #2955 )
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Cleaned up wording to be cleaner
2019-12-03 08:40:16 +01:00
Nathan Lovato
82dd565936
Change less -> fewer
2019-11-25 11:04:02 +01:00
Hugo Locurcio
193b866848
Add quote style recommendation to the GDScript style guide
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This closes #2869 .
2019-11-14 15:00:28 +01:00
PouleyKetchoupp
854185495c
Fixed code tags for true/false/null and a few property references
2019-11-02 13:09:14 +01:00
Rémi Verschelde
219b3f91f4
Merge pull request #2766 from Kaligule/patch-3
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Document all comments that disable warnings
2019-10-29 12:06:05 +01:00
Rémi Verschelde
aa646a74f3
Merge pull request #2849 from KellyThomas/csharp-export-docs
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Document using PropertyHint with [Export]
2019-10-29 10:01:18 +01:00
Rémi Verschelde
7287412268
Merge pull request #2844 from Calinou/clarify-gdscript-export-step
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Clarify how the "step" value behaves in GDScript exports
2019-10-29 09:14:24 +01:00
Aaron Franke
1dfb69578c
GDScript style guide: Add comments section, and change quotes ( #2868 )
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* Add section about spacing comments
* Replace single quotes with double quotes
2019-10-23 13:32:24 +02:00
Johan Thelin
90c8056e8c
Change example signal name to animation_finished
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The AnimationPlayer signal used to demonstrate the yield function is called "animation_finished".
2019-10-19 15:36:50 +02:00