Hugo Locurcio
a3bcc4ee1e
Document workaround for running a project with a ZIP data pack
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This closes #4768 .
(cherry picked from commit f3ae44e358 )
2021-03-23 13:55:40 +01:00
Rémi Verschelde
c52286a42a
Remove 3.2.x notes not needed in the 3.3 branch
2021-03-19 14:11:10 +01:00
Hugo Locurcio
fb7276b3bb
Improve documentation around exporting projects
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- Add a warning about Godot not supporting PCK files larger than 2 GB.
- Improve formatting and grammar.
(cherry picked from commit a1e010c03f )
2021-03-19 13:59:11 +01:00
skyace65
db822fbf39
Add code example for weakref
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(cherry picked from commit 4f19eea5c9 )
2021-03-19 13:17:01 +01:00
Matthew
226b44d3a7
Add information on onready annotation to C# differences page ( #4565 )
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(cherry picked from commit 2a4dcc40d6 )
2021-03-19 12:50:26 +01:00
Aaron Franke
66b0aff1d9
Improve C# setup instructions
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(cherry picked from commit a0b153b2f2 )
2021-03-18 22:18:54 -05:00
Fabio Colella
8664b97135
Fix :ref: link typo in C# basics ( #4552 )
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(cherry picked from commit be6e3c1e30 )
2021-03-18 22:18:47 -05:00
Ivan Shakhov
58471b34f9
Update external editors prerequisites to match Godot 3.2.3+
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(cherry picked from commit 111b3d9ac0 )
2021-03-18 22:18:30 -05:00
Evgeniy Vasilyev
af4d5675e2
Fix code formatting in GDScript style guide ( #4755 )
2021-03-15 14:11:08 +01:00
David Snopek
97ab578209
Remove another easily misunderstood joke
2021-03-13 19:37:29 +01:00
Hugo Locurcio
bd7093bc6c
Recommend triangulating and applying transforms in Importing 3D scenes ( #4742 )
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This is generally good advice for any 3D engine, but Godot also has
issues with 3D selection that are more present with misaligned objects.
2021-03-13 19:35:09 +01:00
Hugo Locurcio
6cd9c0ed2e
Clarify that built-in animation changes are lost if not saved to files ( #4725 )
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This closes https://github.com/godotengine/godot/issues/28275 .
2021-03-08 16:18:52 +01:00
Hugo Locurcio
0d4d85fc54
Document false positives when using Embed Pck on Windows ( #4600 )
2021-03-03 22:25:46 +01:00
Hugo Locurcio
32d63409d8
Document the relative export path behavior in Command line tutorial ( #4706 )
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This closes https://github.com/godotengine/godot/issues/46597 .
2021-03-03 23:01:24 +01:00
Dolan Paul
79d11429f1
Fix "part" typo in Introduction to the UI system ( #4689 )
2021-02-27 17:38:24 +01:00
Nathan Lovato
ed09b6160d
Merge pull request #4674 from Calinou/gdscript-class-name-addons
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Document that addons/ `class_name` is only visible if part of a plugin
2021-02-26 14:42:28 -06:00
Hugo Locurcio
548ac22170
Add an Using the web editor page ( #4629 )
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This page describes the current workflow and limitations of the
HTML5 Godot editor.
2021-02-25 01:57:48 +01:00
Hugo Locurcio
4b6c9c4c61
Document that addons/ class_name is only visible if part of a plugin
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See https://github.com/godotengine/godot/issues/30048 .
2021-02-22 20:09:32 +01:00
Fredia Huya-Kouadio
3239b4b5fc
Update link to the new Android export instructions page for Godot 3.2.4 ( #4660 )
2021-02-18 15:43:18 +01:00
RoniPerson
e196267b6b
Add a note to set default values for custom resources ( #4650 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-16 17:22:10 +01:00
Hugo Locurcio
df80e201b6
Discourage using Linux distribution packages for Android SDKs ( #4636 )
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See https://github.com/godotengine/godot/issues/45844 .
2021-02-13 02:12:42 +01:00
Hugo Locurcio
1778f47c8f
Document Firefox WebGL being slow on Linux and workaround ( #4628 )
2021-02-13 02:11:46 +01:00
Rafael Beckel
df9dda4c35
Change the order and text of UI workflows list ( #4615 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-01 17:11:08 +01:00
Matthew
2918ee8f03
Update audio stream and audio import pages, document MP3 support ( #4606 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-31 01:36:05 +01:00
Hugo Locurcio
adfb6b5d6f
Add a notice about changes coming to 3.2.4 to Exporting for Android ( #4596 )
2021-01-29 12:58:55 +01:00
Fredia Huya-Kouadio
9c66c9f077
Revert "[3.2] Update instructions to setup Exporting for Android" ( #4582 )
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The instructions given on that page are incompatible with 3.2.3.
We'll revert this revert (!) once Godot 3.2.4 is released.
This reverts commit df1a214b84 .
2021-01-25 23:38:55 +01:00
Karl
047ffb9673
Fix emit_signal() call in GDScript basics' coroutine example ( #4559 )
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The first argument of emit_signal be the signal name.
2021-01-19 02:04:59 +01:00
Fredia Huya-Kouadio
df1a214b84
Update instructions to setup Exporting for Android ( #4520 )
2021-01-05 11:25:04 +01:00
Nathan Lovato
7e133868f5
Merge pull request #3955 from HaSa1002/yield-multiple-arguments
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Add yield with multiple arguments example to GDSCript Basics
2020-10-10 12:07:26 -06:00
Rémi Verschelde
a16e10538f
Merge branch 'master' into 3.2
2020-09-28 15:43:06 +02:00
bmolyneaux
3192b46a0a
Correct .has() to .has_method()
2020-09-27 20:02:50 -04:00
Nathan Lovato
23a8dcaf78
Merge pull request #4072 from daviewales/patch-1
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[Docs] Clarify type of Main Node in tutorial.
2020-09-26 22:18:49 -06:00
David Wales
3ef063dbe8
Update getting_started/step_by_step/your_first_game.rst
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Co-authored-by: Nathan Lovato <nathan@gdquest.com >
2020-09-27 12:02:00 +10:00
Nathan Lovato
de80fb8406
Merge pull request #4058 from Calinou/add-troubleshooting-page
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Add a Troubleshooting page with common problems and solutions
2020-09-26 13:54:51 -06:00
Hugo Locurcio
c1b00dfafe
Add a Troubleshooting page with common problems and solutions
2020-09-26 20:06:29 +02:00
Nathan Lovato
18d88b443e
Merge pull request #4040 from Calinou/add-collision-shapes-3d-page
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Add a page about 3D collision shapes
2020-09-26 08:09:56 -06:00
David Wales
f5ed5d0343
Clarify type of Main Node.
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If a user follows the tutorial, and accidentally [creates the Main scene][1] using a Node2D instead of a basic Node, they will be unable to [add a background][2] with Layout -> Full Rect as instructed later in the tutorial.
This expected (although possibly confusing) behaviour for Node2D is described in [#18166 ][3].
[1]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#main-scene
[2]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#background
[3]: https://github.com/godotengine/godot/issues/18166
2020-09-26 21:05:09 +10:00
Rémi Verschelde
d5a855bf35
Merge pull request #4062 from greenmoggle/master
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Removed GD namespace from RandRange
2020-09-25 15:51:20 +02:00
Alex S
92372cc63a
fix(getting_started): wording
2020-09-25 14:31:03 +02:00
Peter DV
634ab34a4c
Removed GD namespace from RandRange
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`GD.RandRange` was returning a double where a float was expected causing a type error. Using the `RandRange` function as described in the tutorial fixes the error.
2020-09-24 18:13:04 +10:00
Rémi Verschelde
973cf89f94
Merge branch 'master' into 3.2
2020-09-22 08:59:08 +02:00
Roman Rokon
a700b0f3f7
Add MDN reference for Local server setup
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It's going to help some people.
I don't know if the placement or format is right, please edit as needed.
2020-09-22 00:50:18 +06:00
Hugo Locurcio
2738f4fe1f
Clarify that the JavaScript singleton is available in official templates
2020-09-20 15:55:40 +02:00
Hugo Locurcio
1e203d2378
Add a page about 3D collision shapes
2020-09-19 22:04:06 +02:00
Hugo Locurcio
6e849a9700
Fix inline code formatting in Importing 3D scenes
2020-09-19 19:30:45 +02:00
QbieShay
8f19c1caf1
Add information about external materials not updated on reimport ( #4041 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-19 19:29:21 +02:00
Heikki Hokkanen
1885dba46e
Fix markup on Command line tutorial ( #4039 )
2020-09-19 09:37:57 +02:00
Nathan Lovato
3f0a2830dc
Improve phrasing of constants in GDScript basics ( #4036 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-18 22:21:24 +02:00
Rémi Verschelde
36659945b9
Merge branch 'master' into 3.2
2020-09-18 14:50:35 +02:00
Marco
8a61d83dde
Update and simplify android custom build instructions ( #4001 )
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* fix instructions for .gdignore file in android folder
* add instructiond for JAVA_HOME variable on Windows
* simplify sdk installation and add warning for windows zip extraction
* fix command to navigate to andorid_sdk path
* update android editor settings screenshot for new Jarsigner path
* remove obsolete instructions for .gdignore file
2020-09-18 14:36:35 +02:00