Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
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* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
BlueStag
135ad68cab
Use 4.0 method of connecting to and emitting signals ( #6311 )
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Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Dramion
c869897350
Fix missing signal connection in code sample in Making HTTP requests ( #6620 )
2023-01-17 02:46:49 +01:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Hugo Locurcio
509804650e
Update all instances of instance() to instantiate()
2022-11-29 16:59:09 +01:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Hugo Locurcio
d917648102
Remove mentions of VisualScript in the documentation
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VisualScript has been removed in 4.0.alpha15 and later.
2022-09-01 01:44:54 +02:00
Raul Santos
3b36a94d35
Update C# signal documentation
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Updates C# signal documentation and code examples to the new API in 4.0
2022-08-26 15:59:43 +02:00
David Snopek
838d03cd50
Attempt to clarify reliable vs unreliable RPCs
2022-08-02 08:49:31 -05:00
Nathan Anderson
aca8507c92
Mention WebRTC support on HTML5 in High-level multiplayer ( #5937 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-07-16 18:36:29 +02:00
Fabio Alessandrelli
fd0d712814
[Net] Change server in the websocket demo.
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The old server (echo.websocket.org) is no longer active.
The new server (libwebsockets.org) is the demo server of another popular
websocket library (LWS) which we also previously used.
2022-04-29 13:44:48 +02:00
Will Stott
1ac9f5ec31
Update the websockets tutorial for Godot 4's new signal connect syntax. ( #5776 )
2022-04-29 12:26:29 +02:00
Henodude
deb89f665d
Fix the syntax for the Android permission requirement on network tutorials ( #5433 )
2021-12-06 18:13:15 +01:00
Lucida Dragon
062aa06eec
Fix typo in WebSocket tutorial ( #5296 )
2021-10-04 01:40:12 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
luzpaz
d9bc787dd9
Fix various typos ( #5215 )
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Fix various typos
Found via `codespell -q 3 -S ./LICENSE.txt -L doubleclick,findn,lod,inout,nd,raison,te`
2021-09-02 17:02:23 +03:00
Hugo Locurcio
17c5fe0e35
Document the permission requirement on Android on network tutorials
2021-08-11 18:15:28 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Rodrigo Ceccato de Freitas
32bb9315e0
Fix small typo
2021-06-12 18:26:37 -03:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
Rémi Verschelde
2d710ef15e
Merge pull request #4462 from TechnoPorg/master
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Add C# code examples for HTTPClient and HTTPRequest
2021-03-19 13:19:24 +01:00
Divided by Zer0
36c9302533
Adjust HTTPClient example code to not break in HTML5 exports ( #4738 )
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Fixes godotengine/godot#46857
Added supported wait periods after poll() for HTML5
This prevents warning about multiple polls in the same frame
and prevent hanging the game when fetching the body chunks
2021-03-11 12:14:44 +01:00
TechnoPorg
8d78a46f0d
Add C# code examples for HTTPClient and HTTPRequest
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Ported the existing GDScript code examples to C# for both HTTPClient and HTTPRequest.
2021-01-19 15:17:51 -07:00
Hugo Locurcio
7b168d6d78
Add a Hosting considerations section to High-level multiplayer
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This covers topics such as internal vs public IP addresses
and port forwarding.
2020-11-09 20:40:14 +01:00
Meriipu
f4aeaac2e2
high-level networking: remove bad practice; bomber demo more explicit
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Removed an instance of a bad practice (letting the clients pass their
own rpc caller id to the server and having the server trust it), as
well as making the server the only one able to unpause the game.
The first of the two is a fairly harmful habit to teach, especially
in a first introduction.
Also made the bomber demo way more explicit (and verbose) by avoiding
as many ambiguous pronouns as possible, instead being quite explicit
about which nodes or methods are being referred to at any time, and
also some intermingled motivations/reminders for why these steps are
being taken.
2020-06-25 10:44:17 +02:00
Max Hilbrunner
c302e96507
Update tutorials/networking/high_level_multiplayer.rst
2020-05-20 11:24:29 +02:00
Hugo Locurcio
ec77f48d5e
Add documentation about exporting for dedicated servers
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This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.
This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Hugo Locurcio
4f6fdbc710
Fix various spacing and capitalization issues
2020-05-18 09:54:32 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
vetu11
b04225c997
fix-3511
2020-05-10 10:52:11 +02:00
Hugo Locurcio
726fe7ca1f
Use network_peer as a property instead of using the setter method
2020-05-02 01:12:09 +02:00
Hugo Locurcio
30230b2971
Clarify that NetworkedMultiplayerPeer cannot be extended via GDScript
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See #3460 .
2020-04-28 09:39:20 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
nolike
8e7c82904f
Links to Gaffer On Games blog ( #3388 )
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Gaffer has relaunched his blog. No need to keep links to web archive anymore.
I propose substitute links to updated blog.
2020-04-15 21:23:54 +02:00
Yuri Sizov
4acf7a6563
Fix syntax highlighting for various languages ( #3387 )
2020-04-15 16:33:20 +02:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Jummit
fa93ed5505
remove image in networking docs
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and mention some more multiplayer peers
2020-03-13 13:05:12 +01:00
Antonio Marcum
52026c1a0a
Add a state design pattern tutorial ( #2710 )
2020-03-03 22:32:39 +01:00
Mark Spiezio
9a789fc38d
Minor Documentation Clarifications ( #3199 )
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Clarify PEM acronym.
The "public key" goes to the .crt file, not "public pair".
2020-02-23 19:09:23 +01:00
follower
1b0021662f
Fix inline code formatting that used "" not "`".
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Restructured text uses double back-ticks to indicate inline monospace code formatting (a.k.a "verbatim").
(via <https://thomas-cokelaer.info/tutorials/sphinx/rest_syntax.html#inline-markup-and-special-characters-e-g-bold-italic-verbatim >)
Without this change the text is rendered as italic rather than monospaced on the [docs site](https://godot.readthedocs.io/en/3.2/tutorials/networking/high_level_multiplayer.html ).
2020-02-14 00:57:48 +13:00
follower
74ec3b46ca
Add mono-space code formatting in text.
2020-02-13 22:33:14 +13:00
Koyper
1add36112d
bug fixes in main.gd chat _ready
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Added missing yield to main.gd and updated p1/p2 to get_path
2020-01-23 13:46:23 -06:00
Enhex
a819cb9d45
fixed variable name
2019-12-27 21:33:21 +02:00
Rémi Verschelde
95355f8e43
Merge pull request #2905 from nekomatata/code-tags
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Fixed code tags for true/false/null and a few property references
2019-11-02 17:15:05 +01:00
Juozas Rastenis
730b4d6294
Fixed example that was not working
2019-11-02 15:29:04 +01:00
PouleyKetchoupp
854185495c
Fixed code tags for true/false/null and a few property references
2019-11-02 13:09:14 +01:00
frido
6a6464aea1
Fix various typos and grammar issues in tutorial articles
2019-10-09 23:56:08 +02:00
follower
c867b5bd29
Typo fix: "connecitons" -> "connections"
2019-08-23 16:39:54 +12:00
Fabio Alessandrelli
ca1ce9c710
Add minimal websocket tutorial.
2019-07-28 15:28:39 +02:00