Hugo Locurcio
6ebe74850a
Highlight requirement to have an _init function in GDNative C++ example
2021-02-19 21:54:43 +01:00
Ignacio Roldán Etcheverry
1c8ae020a8
Merge pull request #4560 from aaronfranke/cs-setup
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Improve C# setup instructions
2021-02-18 02:04:46 +01:00
Hugo Locurcio
c6fedd287e
Clarify deadzone difference for Input.get_vector() in Controllers ( #4651 )
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See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917 .
2021-02-16 19:57:03 +01:00
Charles
174e67722c
Add suggestion to start state machine in animation tree tutorial ( #4652 )
2021-02-16 17:20:52 +01:00
RoniPerson
b1bf4a93e3
Add a note to set default values for custom resources ( #4650 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-16 17:12:37 +01:00
Hugo Locurcio
db60a7e046
Update 3D rendering limitations to mention Use Debanding project setting ( #4646 )
2021-02-14 22:18:35 +01:00
Danil Alexeev
e4c408d326
Update docs about named colors in RichTextLabel ( #4648 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-14 15:58:00 +01:00
Hugo Locurcio
6d45a91d1e
Fix incorrect code block tab syntax in Controllers documentation ( #4643 )
2021-02-13 15:54:55 +01:00
Hugo Locurcio
53c1af720e
Add a page about gamepad/controller support in Godot ( #4620 )
2021-02-13 02:11:07 +01:00
Hugo Locurcio
93b25e8713
Document Firefox WebGL being slow on Linux and workaround ( #4628 )
2021-02-13 02:10:39 +01:00
Hugo Locurcio
15cf5a9acd
Discourage using Linux distribution packages for Android SDKs ( #4636 )
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See https://github.com/godotengine/godot/issues/45844 .
2021-02-13 02:00:17 +01:00
Beuc
cdb9024360
inputevent: Fix/update default signal name ( #4634 )
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See
5260b6e046/scene/gui/control.cpp (L3038)
5260b6e046/scene/main/viewport.cpp (L2373)
2021-02-08 13:19:09 +01:00
FeralBytes
7f92ed4d29
Fix height() functions missing return in Your second 3D shader ( #4631 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-07 23:07:00 +01:00
FeralBytes
357c89e980
Fix confusing writing in Your first 3D shader ( #4627 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-07 16:54:50 +01:00
skyace65
e28a209ee3
Add Capture effect to audio buses page (4.0)
2021-02-03 19:18:21 -05:00
Carl
3f3e203bdd
Fix CSharp instanciation example ( #4618 )
2021-02-02 14:36:11 +01:00
Matthew
cb3499b78b
Update audio stream and audio import pages, document MP3 support ( #4606 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-31 01:34:37 +01:00
Matthew
b9792113aa
Mention WebXR support in AR/VR primer page ( #4608 )
2021-01-30 23:57:32 +01:00
Beuc
8d15ca796d
Reference Custom Effects property in BBCode in RichTextLabel ( #4604 )
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Custom effects need manual activation.
This information was missing to complete the tutorial.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-30 17:07:26 +01:00
Aaron Franke
a0b153b2f2
Improve C# setup instructions
2021-01-30 05:47:33 -05:00
GuangGuang
6eb4c3d6f2
Fix collision layer math formula in Physics introduction ( #4598 )
2021-01-29 15:43:30 +01:00
Rémi Verschelde
9960d1f887
Merge pull request #4574 from Calinou/exporting-dedicated-servers-executable-permission
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Document the executable permission for the dedicated server binary
2021-01-29 01:10:13 +01:00
Rémi Verschelde
a0f8f767a8
Merge pull request #4535 from Calinou/add-control-gallery-page
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Add a page referencing the Control gallery image and demo
2021-01-26 15:27:41 +01:00
Hugo Locurcio
3192ebe1a2
Document the executable permission for the dedicated server binary
2021-01-25 00:38:22 +01:00
Beuc
d9879dbb57
Fix typo in Audio streams ( #4571 )
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AudioStreamRandomPitch is an AudioStream, not an AudioStreamPlayer
2021-01-24 19:50:43 +01:00
Nathan Lovato
359f09343a
Fix typo in input_examples.rst
2021-01-21 11:48:45 -06:00
Nathan Lovato
bb8013bcc1
Merge pull request #4213 from NathanLovato/feature/ios-plugin
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Document iOS plugins
2021-01-21 11:45:24 -06:00
Nathan Lovato
62de10b3d0
Edit and move ios_plugin.rst
2021-01-21 11:36:20 -06:00
Sergey Minakov
6b2ac7f9a1
iOS: Plugin documentation
2021-01-21 11:31:58 -06:00
Aaron Franke
f0dfc9e19c
Update ray length constant to match style guidelines
2021-01-19 05:27:07 -05:00
Fabio Colella
be6e3c1e30
Fix :ref: link typo in C# basics ( #4552 )
2021-01-17 13:24:59 +01:00
Samuel Laferriere
cdd8f0af1e
Fixed typo: multiples -> multiplies
2021-01-17 00:08:05 -05:00
Hugo Locurcio
c8f495065c
Clarify the introduction of Exporting for Android
2021-01-15 00:30:05 +01:00
Hugo Locurcio
e1e08419f6
Add a page referencing the Control gallery image and demo
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This closes #4435 .
2021-01-12 20:12:02 +01:00
humboldt123
df8a6edc15
Fix C# code for changing scene ( #4523 )
2021-01-07 14:28:54 +01:00
Matthew
621833f2a6
Clarify instructions in Your first 2D shader ( #4527 )
2021-01-07 01:47:28 +01:00
Fredia Huya-Kouadio
b30a9c955b
Update instructions to setup Exporting for Android
2021-01-05 00:03:18 -08:00
jp.owo.Manda
47b900e8b4
Fix "SchlickGGX" typo in Standard Material 3D ( #4515 )
2021-01-04 20:39:56 +01:00
Rémi Verschelde
2ca7712608
Fix underline in Services for iOS
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My bad.
2021-01-04 17:47:21 +01:00
Xioor
da8358d137
Update services_for_ios.rst ( #4465 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2021-01-04 17:14:34 +01:00
Matthew
26dd547243
Improve importing 3D scenes page ( #4466 )
2021-01-04 17:00:27 +01:00
Rémi Verschelde
917d85c69e
Merge pull request #4439 from Calinou/data-paths-globalize-localize-path
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Mention the ProjectSettings globalize/localize methods in Data paths
2021-01-04 16:58:10 +01:00
Rémi Verschelde
c58522e38f
Merge pull request #4501 from Calinou/fix-nodes-resources-image-background
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Add a white background to the nodes/resources image
2021-01-04 16:56:53 +01:00
Fabio Alessandrelli
912cf15fec
Update documentation about HTML5 exporting and compiling ( #4454 )
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* Improve the Exporting for the Web section.
Add "Export Type" options (threads, gdnative, regular).
Add warnings about "secure contexts" limitations.
Mentions threads and GDNative requirements.
Mention WebRTC as a networking API.
General refactor.
* Update compiling for the Web.
Bump emscripten requirements, mention threads, gdnative and editor
build.
2021-01-04 16:56:26 +01:00
Rémi Verschelde
01f137830e
Merge pull request #4348 from van800/rider
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Update Rider prerequisites to match Godot 3.2.3+
2021-01-04 16:53:37 +01:00
Nex
c52ddd9c4b
Add commas to improve readability in GDNative C++ example ( #4513 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-03 06:22:19 +01:00
Hugo Locurcio
0137ca1ec3
Add a white background to the nodes/resources image
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This closes #4500 .
2020-12-30 13:20:27 +01:00
Hugo Locurcio
cd25d4f87f
Apply suggestions from code review
2020-12-28 02:39:09 +01:00
Hugo Locurcio
0234b06468
Apply suggestions from code review
2020-12-28 02:37:34 +01:00
LightningAA
629cc11317
Update exporting_for_android.rst
2020-12-27 16:16:58 -07:00