Commit Graph

1636 Commits

Author SHA1 Message Date
Hugo Locurcio
6ebe74850a Highlight requirement to have an _init function in GDNative C++ example 2021-02-19 21:54:43 +01:00
Ignacio Roldán Etcheverry
1c8ae020a8 Merge pull request #4560 from aaronfranke/cs-setup
Improve C# setup instructions
2021-02-18 02:04:46 +01:00
Hugo Locurcio
c6fedd287e Clarify deadzone difference for Input.get_vector() in Controllers (#4651)
See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917.
2021-02-16 19:57:03 +01:00
Charles
174e67722c Add suggestion to start state machine in animation tree tutorial (#4652) 2021-02-16 17:20:52 +01:00
RoniPerson
b1bf4a93e3 Add a note to set default values for custom resources (#4650)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-16 17:12:37 +01:00
Hugo Locurcio
db60a7e046 Update 3D rendering limitations to mention Use Debanding project setting (#4646) 2021-02-14 22:18:35 +01:00
Danil Alexeev
e4c408d326 Update docs about named colors in RichTextLabel (#4648)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-14 15:58:00 +01:00
Hugo Locurcio
6d45a91d1e Fix incorrect code block tab syntax in Controllers documentation (#4643) 2021-02-13 15:54:55 +01:00
Hugo Locurcio
53c1af720e Add a page about gamepad/controller support in Godot (#4620) 2021-02-13 02:11:07 +01:00
Hugo Locurcio
93b25e8713 Document Firefox WebGL being slow on Linux and workaround (#4628) 2021-02-13 02:10:39 +01:00
Hugo Locurcio
15cf5a9acd Discourage using Linux distribution packages for Android SDKs (#4636)
See https://github.com/godotengine/godot/issues/45844.
2021-02-13 02:00:17 +01:00
Beuc
cdb9024360 inputevent: Fix/update default signal name (#4634)
See
5260b6e046/scene/gui/control.cpp (L3038)
5260b6e046/scene/main/viewport.cpp (L2373)
2021-02-08 13:19:09 +01:00
FeralBytes
7f92ed4d29 Fix height() functions missing return in Your second 3D shader (#4631)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-07 23:07:00 +01:00
FeralBytes
357c89e980 Fix confusing writing in Your first 3D shader (#4627)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-07 16:54:50 +01:00
skyace65
e28a209ee3 Add Capture effect to audio buses page (4.0) 2021-02-03 19:18:21 -05:00
Carl
3f3e203bdd Fix CSharp instanciation example (#4618) 2021-02-02 14:36:11 +01:00
Matthew
cb3499b78b Update audio stream and audio import pages, document MP3 support (#4606)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-31 01:34:37 +01:00
Matthew
b9792113aa Mention WebXR support in AR/VR primer page (#4608) 2021-01-30 23:57:32 +01:00
Beuc
8d15ca796d Reference Custom Effects property in BBCode in RichTextLabel (#4604)
Custom effects need manual activation.
This information was missing to complete the tutorial.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-30 17:07:26 +01:00
Aaron Franke
a0b153b2f2 Improve C# setup instructions 2021-01-30 05:47:33 -05:00
GuangGuang
6eb4c3d6f2 Fix collision layer math formula in Physics introduction (#4598) 2021-01-29 15:43:30 +01:00
Rémi Verschelde
9960d1f887 Merge pull request #4574 from Calinou/exporting-dedicated-servers-executable-permission
Document the executable permission for the dedicated server binary
2021-01-29 01:10:13 +01:00
Rémi Verschelde
a0f8f767a8 Merge pull request #4535 from Calinou/add-control-gallery-page
Add a page referencing the Control gallery image and demo
2021-01-26 15:27:41 +01:00
Hugo Locurcio
3192ebe1a2 Document the executable permission for the dedicated server binary 2021-01-25 00:38:22 +01:00
Beuc
d9879dbb57 Fix typo in Audio streams (#4571)
AudioStreamRandomPitch is an AudioStream, not an AudioStreamPlayer
2021-01-24 19:50:43 +01:00
Nathan Lovato
359f09343a Fix typo in input_examples.rst 2021-01-21 11:48:45 -06:00
Nathan Lovato
bb8013bcc1 Merge pull request #4213 from NathanLovato/feature/ios-plugin
Document iOS plugins
2021-01-21 11:45:24 -06:00
Nathan Lovato
62de10b3d0 Edit and move ios_plugin.rst 2021-01-21 11:36:20 -06:00
Sergey Minakov
6b2ac7f9a1 iOS: Plugin documentation 2021-01-21 11:31:58 -06:00
Aaron Franke
f0dfc9e19c Update ray length constant to match style guidelines 2021-01-19 05:27:07 -05:00
Fabio Colella
be6e3c1e30 Fix :ref: link typo in C# basics (#4552) 2021-01-17 13:24:59 +01:00
Samuel Laferriere
cdd8f0af1e Fixed typo: multiples -> multiplies 2021-01-17 00:08:05 -05:00
Hugo Locurcio
c8f495065c Clarify the introduction of Exporting for Android 2021-01-15 00:30:05 +01:00
Hugo Locurcio
e1e08419f6 Add a page referencing the Control gallery image and demo
This closes #4435.
2021-01-12 20:12:02 +01:00
humboldt123
df8a6edc15 Fix C# code for changing scene (#4523) 2021-01-07 14:28:54 +01:00
Matthew
621833f2a6 Clarify instructions in Your first 2D shader (#4527) 2021-01-07 01:47:28 +01:00
Fredia Huya-Kouadio
b30a9c955b Update instructions to setup Exporting for Android 2021-01-05 00:03:18 -08:00
jp.owo.Manda
47b900e8b4 Fix "SchlickGGX" typo in Standard Material 3D (#4515) 2021-01-04 20:39:56 +01:00
Rémi Verschelde
2ca7712608 Fix underline in Services for iOS
My bad.
2021-01-04 17:47:21 +01:00
Xioor
da8358d137 Update services_for_ios.rst (#4465)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-01-04 17:14:34 +01:00
Matthew
26dd547243 Improve importing 3D scenes page (#4466) 2021-01-04 17:00:27 +01:00
Rémi Verschelde
917d85c69e Merge pull request #4439 from Calinou/data-paths-globalize-localize-path
Mention the ProjectSettings globalize/localize methods in Data paths
2021-01-04 16:58:10 +01:00
Rémi Verschelde
c58522e38f Merge pull request #4501 from Calinou/fix-nodes-resources-image-background
Add a white background to the nodes/resources image
2021-01-04 16:56:53 +01:00
Fabio Alessandrelli
912cf15fec Update documentation about HTML5 exporting and compiling (#4454)
* Improve the Exporting for the Web section.

Add "Export Type" options (threads, gdnative, regular).
Add warnings about "secure contexts" limitations.
Mentions threads and GDNative requirements.
Mention WebRTC as a networking API.
General refactor.

* Update compiling for the Web.

Bump emscripten requirements, mention threads, gdnative and editor
build.
2021-01-04 16:56:26 +01:00
Rémi Verschelde
01f137830e Merge pull request #4348 from van800/rider
Update Rider prerequisites to match Godot 3.2.3+
2021-01-04 16:53:37 +01:00
Nex
c52ddd9c4b Add commas to improve readability in GDNative C++ example (#4513)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-03 06:22:19 +01:00
Hugo Locurcio
0137ca1ec3 Add a white background to the nodes/resources image
This closes #4500.
2020-12-30 13:20:27 +01:00
Hugo Locurcio
cd25d4f87f Apply suggestions from code review 2020-12-28 02:39:09 +01:00
Hugo Locurcio
0234b06468 Apply suggestions from code review 2020-12-28 02:37:34 +01:00
LightningAA
629cc11317 Update exporting_for_android.rst 2020-12-27 16:16:58 -07:00