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Fixed typo: multiples -> multiplies
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@@ -136,7 +136,7 @@ node, which is why we want the blob to be centered on its parent :ref:`Light <cl
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Right now the scene should look too bright. This is because all three lights are adding color to the scene.
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This is why the demo uses a :ref:`CanvasModulate <class_CanvasModulate>` in the scene. The
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:ref:`CanvasModulate <class_CanvasModulate>` multiples the entire viewport by a specific color.
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:ref:`CanvasModulate <class_CanvasModulate>` multiplies the entire viewport by a specific color.
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Add a :ref:`CanvasModulate <class_CanvasModulate>` to the scene and set its color to ``rgb(70, 70, 70)``.
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This will make the scene sufficiently dark to see the effects of the lights distinctly.
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