99alfie
6349d303af
replaced erroneous sourcecode parts, added resource saver ( #2750 )
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* replaced erroneous sourcecode parts, added resource saver
* changed spaces to tabs
* changed tabs to 4space+tab(s)
* Update development/cpp/custom_resource_format_loaders.rst
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-03-02 13:53:07 +01:00
Ilya Ryzhenkov
3439f85bb2
Fix incorrect name of JetBrains company ( #3225 )
2020-03-01 21:36:38 +01:00
Rémi Verschelde
1df5a0ae68
Merge pull request #3061 from asynts/asynts.syntax-highlighting-2
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Incorrect syntax highlighting for languages other than GDScript.
2020-01-27 08:39:00 +01:00
Hugo Locurcio
4b1502e4e1
Mention export template caveats when creating a C++ module
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See https://github.com/godotengine/godot/issues/35299 .
2020-01-20 17:45:43 +01:00
DDL-Blue
03076b11d6
CLion IDE added to the "Configuring an IDE" page. ( #3021 )
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* CLion IDE added to the "Configuring an IDE" page.
* Language and markup fixes
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2020-01-17 13:48:15 +01:00
asynts
53f878bdaf
Replace 'code' directives with 'code-block' directives.
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The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.
It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
asynts
3dede275f4
Use literal blocks for code samples with GDScript.
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GDScript is already the default, it's redundant to specify it explicitly.
A [literal block][1] is already enough.
[1]: https://www.sphinx-doc.org/en/1.8/usage/restructuredtext/basics.html#rst-literal-blocks
2020-01-13 18:45:39 +01:00
asynts
faf9472dda
Use the correct language in code blocks.
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There are a few places where no language is specified for a code block and
the default is incorrect.
There are a few places where pseudo code is treated as C++.
2020-01-13 18:45:39 +01:00
Rémi Verschelde
48306dc559
Fix singal typo in image name and tutorial
2019-12-03 10:12:40 +01:00
Fredia Huya-Kouadio
93b3c5f251
Add IDE configuration for Android studio ( #2798 )
2019-10-29 12:25:09 +01:00
Arron
8dfd49b12a
minor grammar changes
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Revised directions to read more clearly.
2019-10-26 13:42:54 -07:00
frido
2f4b025b14
Fix some typos in 'development' and 'getting started' sections
2019-10-10 23:51:29 +02:00
skyace65
f2fe133e01
Add note about parameter limit in C++ modules
2019-09-28 12:05:48 -04:00
Andrii Doroshenko (Xrayez)
209af20763
Describe the process of creating editor icons globally and per module
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Also created a new `Editor development` chapter/section to encompass
C++ editor development side specifically which is not necessarily
related to pure core development, generic types and patterns.
2019-09-01 23:41:48 +03:00
Remi Rampin
91897778b2
[Minor] Fix "it's" that should be "its" ( #2595 )
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* Fix "it's" that should be "its"
* Other fixes
2019-07-15 17:44:07 +09:00
Rémi Verschelde
4beac25f03
Proofread SCons examples
2019-07-03 09:46:30 +02:00
Juan Linietsky
3d58f51aa6
Added documentation about the new Custom Build system for Android
2019-04-24 17:02:45 -03:00
follower
3282d8f429
Minor typo/grammar fix: "you" -> "your"
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Although I suspect this could be better written as something like:
> **Note**: You have to ``export`` the environment variable otherwise
> you won't be able to play your project from within the editor.
2019-04-14 17:49:46 +12:00
Rémi Verschelde
1e3ee988bb
Fix typo in Android modules doc
2019-03-07 11:27:35 +01:00
Nathan Banks
053418ef6f
Update custom_modules_in_cpp.rst
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Fixed a typo.
(cherry picked from commit 955666e8b4 )
2019-03-01 23:53:25 +01:00
Heinich Porro
f7c9c326cf
Update broken links ( #2207 )
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* Update broken link
There was a reference to core/dvector.h file insead of core/pool_vector.h
* updated another broken link
2019-02-25 13:50:41 +01:00
Rémi Verschelde
5b2aaf8d41
Optimize PNGs with optipng
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Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
aa7a9f8675
Misc heading fixes
2019-01-08 11:30:55 +01:00
Wilson E. Alvarez
e7a3db9f1f
Changed object->cast_to to Object::cast_to
2018-12-10 19:25:45 -05:00
Rémi Verschelde
4ef06a4135
Removing trailing whitespace
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With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
a0e32ac017
Fix mixed use of tabs and spaces in indented blocks
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4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Karen S
6274c53536
Add android_add_asset_dir doc to "Creating Android modules" ( #1894 )
2018-11-20 10:10:45 +01:00
Rémi Verschelde
d146b1c13a
Merge pull request #1890 from mijo-gracanin/master
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Add instructions for configuring VS Code
2018-11-20 10:00:18 +01:00
Rémi Verschelde
3a6fa1507c
Merge pull request #1892 from Calinou/capitalize-godot
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Capitalize all instances of Godot (except the binary name)
2018-11-20 09:55:17 +01:00
Michael Alexsander Silva Dias
2d019998b5
Fix small problems in the "External libraries" and "Custom modules" pages
2018-11-15 14:06:32 -02:00
m
affa0f3542
Added example for binding to external C++ libary #513
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Updated the custom C++ modules documentation with an example of binding to an external C++ library, using the Festival text-to-speech library.
2018-11-10 19:15:12 -05:00
mgracanin
b826cd9606
Add instructions for configuring VS Code
2018-10-31 23:50:03 +01:00
Hugo Locurcio
adf3cb915a
Capitalize all instances of Godot (except the binary name)
2018-10-27 21:01:11 +02:00
Max Hilbrunner
079527b9d3
Merge pull request #1854 from LittleWhite-tb/indent-style-qt-creator
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Qt Creator configuration to follow Godot's coding style
2018-10-21 21:44:50 +02:00
Max Hilbrunner
143305b108
Merge pull request #1863 from LittleWhite-tb/kdevelop-configuration-fixes
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Fixes and improvement to the KDevelop documentation
2018-10-21 21:44:30 +02:00
Alexandre LittleWhite Laurent
430f6ef871
Fixes and improvement to the KDevelop documentation
2018-10-16 22:16:13 +02:00
Alexandre LittleWhite Laurent
0f69d5f0e1
New KDevelop screenshots
2018-10-16 22:02:20 +02:00
Alexandre LittleWhite Laurent
140a10d720
Added a section to explain how to configure Qt Creator to follow Godot's code style
2018-10-15 22:38:47 +02:00
Broc Weselmann
c3ddfbfbdf
Updated DVector to PoolVector
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fixes #1678
2018-10-08 17:09:49 -04:00
kellams
65a5860495
Fixed usage of -path flag when debugging ( #1803 )
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* Fixed usage of -path flag when debugging
2018-10-07 00:12:30 +02:00
Hugo Locurcio
4741f45ddb
Rename all occurrences of Mac OS X to macOS
2018-10-06 14:42:49 +02:00
Rémi Verschelde
81e1d6da60
Fix core includes in C++ modules tutorial
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Fixes #1787 .
2018-10-03 15:34:00 +02:00
FeralBytes
58996e0ba7
Fix the Java Singleton example so it works
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Reference Issue #1744
2018-09-28 20:24:07 -08:00
hungrymonkey
dfc35f19a7
Update custom_godot_servers.rst
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"but" doesn't seem correct in this context. I wonder how I missed this word.
Before: It is possible to emit signals to GDScript but calling the GDScript dummy object.
After: It is possible to emit signals to GDScript by calling the GDScript dummy object.
2018-09-12 14:36:38 -07:00
Rémi Verschelde
e29dc58cbb
Heading capitalization fixes + misc edits
2018-08-23 10:57:22 +02:00
Chris Bradfield
da0383bd66
Fix broken link
2018-08-21 14:26:35 -07:00
FeralBytes
e4c047cbcf
Update min and target sdk numbers
2018-08-17 10:01:32 -08:00
Ralph Minderhoud
2ff103e117
Update config example function signature
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The previous example caused godot to display the following warning:
`Warning: module 'module' uses a deprecated 'can_build' signature in its config.py file, it should be 'can_build(env, platform)'.`
2018-06-30 16:43:39 -05:00
Michael Alexsander Silva Dias
26bd899dad
Fix section links in the 'Configuring an IDE' page
2018-06-21 18:32:43 -03:00
Max Hilbrunner
dce48d0e7b
Merge pull request #1531 from akien-mga/ide-config
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Configuring an IDE: Add intro and details for scons path with Qt Creator
2018-06-21 18:54:10 +02:00