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Update min and target sdk numbers
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@@ -229,7 +229,7 @@ the project folder inside the module directory and configure it:
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c:\godot\modules\mymodule\sdk-1.2> android -p . -t 15
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As of this writing, Godot uses minsdk 10 and target sdk 15. If this ever
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As of this writing, Godot uses minsdk 18 and target sdk 27. If this ever
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changes, it should be reflected in the manifest template:
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`AndroidManifest.xml.template <https://github.com/godotengine/godot/blob/master/platform/android/AndroidManifest.xml.template>`
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