Hugo Locurcio
24f26c744f
Mention the need to rebuild C# solutions for the editor in C# basics
...
This closes #3740 .
2020-08-05 11:52:04 +02:00
Matthew
f86ffbfd08
Update VS Code debugging setup instructions ( #3843 )
2020-07-28 22:42:14 +02:00
Aaron Franke
23d9dd6e51
Update C# preprocessor defines and add iOS
2020-06-24 02:37:25 -04:00
Hugo Locurcio
b495c74423
Change C# page titles to describe the pages' contents
...
The page title will be used in the tab name, which can impact
search engine results as well as general usability. Using just
"Introduction" or "Features" doesn't make it very meaningful.
2020-06-15 11:02:06 +02:00
Hugo Locurcio
e629ab5baa
Update and clarify C# gotchas for Godot 3.2.2
...
This closes #3583 .
2020-06-08 14:11:44 +02:00
Ivan Shakhov
f02b461e4a
For Godot 3.2.2 beta2+ actualize requirements for Rider on Windows ( #3584 )
2020-05-23 17:14:29 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Rémi Verschelde
e4237e2948
Misc fixes to recent merges
2020-04-27 09:58:08 +02:00
Rémi Verschelde
62a697670d
Merge pull request #3385 from van800/master
...
Setting up Godot with Rider on Windows
2020-04-26 19:47:18 +02:00
Ivan.Shakhov
6d00fee2ed
Setting up Godot with Rider on Windows
2020-04-26 18:26:13 +02:00
skyace65
df61fffe1b
Add debug instructions for VSCode
2020-04-23 10:49:08 -04:00
Hugo Locurcio
ac4c28d279
Add advice about local variables in the GDScript and C# style guides
2020-04-15 11:45:23 +02:00
Guillermo Fuchter
8a345e8d78
Updated Mono supported export projects ( #3340 )
...
* Updated Mono supported export projects
Added Android and HTML to the list
* Added iOS to the list of supported export projects
Added iOS to the list of supported export projects for Mono C#
2020-04-04 20:11:53 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
...
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Jason Swearingen
5b9558f6ca
Update docs regarding current Nuget workflow ( #3038 )
...
highlighting proper workflow as per my discovery here: https://github.com/godotengine/godot/issues/34803#issuecomment-570752688
2020-03-04 09:35:20 +01:00
Aaron Franke
3c99a213ae
Document Godot preprocessor defines
2020-02-18 02:21:46 -05:00
Rémi Verschelde
e60bb57b4b
Mono: Mention that log profiler is Unix-only for now
...
Cf. godotengine/godot#29005 .
2020-02-17 14:45:33 +01:00
Michael Alexsander
866b0a8801
Fix formatting errors in VS2019 debugging section ( #3095 )
...
* Fix formatting errors in VS2019 debugging section
* Add explanatory notes, more style fixes
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2020-01-22 14:22:01 +01:00
Jason Swearingen
4a3472449f
Add VS2019 Support for C# Debugging (c_sharp_basics.rst) ( #3088 )
...
* Update c_sharp_basics.rst
Add docs showing how VS2019 is supported. re: https://github.com/godotengine/godot-proposals/issues/371
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-01-21 21:14:48 +01:00
Nathan Lovato
dcb9cb43e8
Tweak GDScript and C# Style guides
...
Rename code structure -> formatting
Add a heading Encoding and special characters for the corresponding section
Add missing Indentation heading that was gone
2020-01-06 13:55:46 +01:00
Aaron Franke
766e4687e5
Add file formatting to GDScript style guide
...
Recommend LF, newline at end of file, UTF-8, no BOM, and tabs. The displayed size of tabs does not matter as it does not affect the saved files, so don't mention it. Also slightly change the C# style guide for consistency.
2020-01-04 16:59:52 -05:00
Ivan.Shakhov
3e7de6e92b
"Profiling your C# code" in c_sharp_basics.rst
2019-12-25 00:19:28 +01:00
theowiik
640816652d
Add clarification on how to connect C# signals in the editor ( #2963 )
...
* add clarification on how to see c# signals in the editor
* reference the top right build button instead of the mono tab
2019-12-22 20:28:56 +01:00
Matthew
994bb2530a
Add a list of supported external editors and update C# version info ( #2991 )
2019-12-21 12:11:46 +01:00
Paul Joannon
fae465f34f
Documentation page about C#/GDScript interactions ( #2826 )
2019-12-21 11:52:32 +01:00
Lamonte
45fcc02431
Added new gotcha regarding snake_case for certain api methods ( #2955 )
...
Cleaned up wording to be cleaner
2019-12-03 08:40:16 +01:00
PouleyKetchoupp
854185495c
Fixed code tags for true/false/null and a few property references
2019-11-02 13:09:14 +01:00
Kelly Thomas
babcca5b28
Document using PropertyHint with [Export]
2019-10-13 01:03:03 +08:00
Keelar
be828e34de
Fix odd/confusing wording in c_sharp_basics.rst
2019-07-15 05:41:20 -04:00
Aaron Franke
ff18e047e6
Clarify inserting space after commas
2019-07-04 10:09:30 -04:00
Hugo Locurcio
7d86b8553f
Improve the C# style guide and mention C# 7.0 as minimum version
...
This closes #2540 .
2019-06-28 22:53:41 +02:00
Aaron Franke
034c8c36e7
Explicit C# line formatting
...
Have newlines at the end of each file and use LF over CRLF
2019-06-04 18:02:17 -04:00
BLaDoM
23ba9e895f
Update outdated namespaces
...
Updated Array and Dictionary namespaces from Godot to Godot.Collections
2019-06-03 21:55:39 -03:00
Arman
3be6802503
C# external editor guide rewrite
...
- Auto-completion -> autocompletion
- Choose -> select (Otherwise it was "Choose your editor of choice")
- Edit for conciseness
2019-03-16 22:01:06 -07:00
FabiánLC
c7f96232be
Updated c_sharp_basics.rst
...
Added some extra information about setting up C# for Godot in Windows.
2019-03-05 00:22:40 -03:00
Ignacio Etcheverry
4d4593e454
Fix and improve C# API differences page ( #2201 )
2019-03-01 13:25:19 +01:00
Ignacio Etcheverry
a129652342
Fixes and improvements of C# code examples
2019-02-18 22:08:01 +01:00
Hugo Locurcio
83e40d23dc
Improve and update the C# basics page for 3.1 beta 3
2019-02-13 22:46:14 +01:00
corrigentia
53236b9b92
Minor tweaks to c_sharp_style_guide.rst ( #1990 )
2018-12-10 10:18:48 +01:00
corrigentia
03e4411720
Fix some grammar and punctuation mistakes in c_sharp_differences.rst ( #1989 )
2018-12-07 15:17:30 +01:00
corrigentia
8b5f7f7a1a
Mostly rearranging words in c_sharp_basics.rst ( #1987 )
2018-12-07 13:03:19 +01:00
corrigentia
2a2ca24881
Update c_sharp_features.rst
2018-12-07 13:38:14 +02:00
Rémi Verschelde
4ef06a4135
Removing trailing whitespace
...
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
jerry
1727be33b8
Fix typo 'an weapon'->'a weapon'
2018-11-01 15:46:46 +09:00
Rémi Verschelde
e3b9e56516
Fix capitalization of some headers
2018-10-25 15:52:04 +02:00
Vikram1323
bb8fa1d842
Editing pass ( #1874 )
...
* Update faq.rst
* Update c_sharp_basics.rst
* Update external_editor.rst
* Update unity_to_godot.rst
* Update unity_to_godot.rst
2018-10-21 21:42:47 +02:00
Hugo Locurcio
4741f45ddb
Rename all occurrences of Mac OS X to macOS
2018-10-06 14:42:49 +02:00
Kelly Thomas
49a7889cd9
Update C# known issues
2018-10-02 19:21:54 +08:00