HaSa1002
5df18b894f
Add yield with multiple arguments example to GDSCript Basics
2020-09-02 14:09:06 +02:00
Nathan Lovato
e37ee4239c
Merge pull request #3949 from Calinou/class-reference-info-blocks
...
Add a style guide for informational blocks in the class reference
2020-09-01 17:16:21 -06:00
Hugo Locurcio
b4f9966e8a
Add a style guide for informational blocks in the class reference
2020-09-02 01:14:35 +02:00
Nathan Lovato
5b635d94b8
Merge pull request #3931 from skyace65/PCKWarning
...
Add warnings on embedded pck files
2020-09-01 16:32:57 -06:00
Nathan Lovato
c0c6183a22
Merge pull request #3930 from Calinou/rcedit-embed-pck-warning
...
Document known bugs with rcedit in executables that embed a PCK file
2020-09-01 16:32:23 -06:00
Nathan Lovato
12c7223525
Merge pull request #3921 from Calinou/best-practices-library-licensing
...
Mention licensing requirements in Best practices for engine contributors
2020-09-01 16:31:47 -06:00
Nathan Lovato
f710e61562
Merge pull request #3945 from Calinou/3d-transforms-euler-image-background
...
Fix Euler angles image being unreadable on a dark background
2020-09-01 16:30:41 -06:00
Nathan Lovato
f753c83d7a
Merge pull request #3942 from skyace65/KinematicCollision
...
Add information on how get_slide_count counts collisions
2020-09-01 16:28:55 -06:00
Nathan Lovato
d3c8aeb881
Merge pull request #3943 from Calinou/gdscript-debugger-no-threads
...
Document the GDScript debugger not supporting threads yet
2020-09-01 16:28:22 -06:00
skyace65
51f9b61b39
Add information on how get_slide_count counts collisions
2020-08-30 21:56:51 -04:00
Matthew
70e9184552
Fix TextureButton texture number in Design interfaces with the Control nodes ( #3928 )
2020-08-30 17:26:11 +02:00
Hugo Locurcio
9267a602ca
Fix Euler angles image being unreadable on a dark background
...
- Brighten the image's colors to make them easier to see.
2020-08-30 00:16:19 +02:00
Hugo Locurcio
73919fe092
Document the GDScript debugger not supporting threads yet
...
The notice is duplicated to make it harder to miss.
See https://github.com/godotengine/godot/issues/2446 .
2020-08-29 02:23:46 +02:00
wizardlu
6418e67568
Fix typo in visual scripting Nodes and terminology ( #3941 )
...
Fix Typo "sequenced getter" -> "sequenced setter"
2020-08-28 17:15:35 +02:00
Beuc
77f13f16a5
Normalize texture coordinates in [0,1] to avoid seam mark ( #3936 )
2020-08-28 11:51:43 +02:00
Beuc
f54e18fef0
Fix double scaling ( #3934 )
2020-08-27 01:24:33 +02:00
Beuc
ab7c0a62fc
Clarify what UV means in CanvasItem shaders ( #3933 )
2020-08-26 23:02:00 +02:00
Matthew
87f90b8d89
Document direction and flatness properties in Particle systems (2D) ( #3932 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-08-25 17:59:50 +02:00
skyace65
002b976255
Add warnings on embedded pck files
2020-08-24 20:11:00 -04:00
Hugo Locurcio
9bbed16be7
Document known bugs with rcedit in executables that embed a PCK file
2020-08-24 21:42:13 +02:00
Matthew
394c72a4da
Reorder exporting articles to be more logically ordered ( #3929 )
2020-08-24 21:25:55 +02:00
Nicholas Loomans
85f96530cf
Fix incorrect state machine parameter in example ( #3926 )
...
Co-authored-by: Nicholas Loomans <beaverusiv@gmail.com >
2020-08-24 14:49:37 +02:00
arkadye
cf563274e4
Fix GD.RandRange C# call in the "Your First Game" example ( #3923 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-08-23 23:26:13 +02:00
Hugo Locurcio
0bc5917d43
Mention licensing requirements in Best practices for engine contributors
2020-08-22 18:29:23 +02:00
Nathan Lovato
6787eca889
Merge pull request #3920 from skyace65/UnityRemove
...
Remove Unity to Godot page
2020-08-21 20:14:45 -06:00
skyace65
72618e68c2
Remove Unity to Godot page
2020-08-21 19:20:25 -04:00
parishrutpandey
d356d12421
Fix typo in Custom Godot servers ( #3919 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-08-22 00:18:19 +02:00
Nathan Lovato
6e9055f4e8
Edit docs_writing_guidelines
...
Tweaked some sentences to remove parentheses
Turned the note about pngquant into a note box
2020-08-21 10:34:23 -06:00
Nathan Lovato
481e7bae24
Merge pull request #3918 from Calinou/improve-docs-writing-guidelines-2
...
Improve Docs writing guidelines
2020-08-21 10:19:22 -06:00
Nathan Lovato
2be83bc743
Merge pull request #3908 from Calinou/gdscript-basics-underscore-literals
...
Document support for underscores in number literals in GDScript basics
2020-08-21 10:18:44 -06:00
Nathan Lovato
a08609e360
Merge pull request #3909 from Calinou/gdscript-style-guide-numbers
...
Add recommendations for numbers in the GDScript style guide
2020-08-21 10:18:21 -06:00
Hugo Locurcio
207c2e015d
Improve Docs writing guidelines
...
- Add a return type to the "don't add return type hints" example.
- Update the Node2D brief description to match the current documentation.
- Recommend a colorblind-friendly color for outlines in screenshots.
- Reference Squoosh and OxiPNG in the image compression guidelines.
2020-08-21 15:42:48 +02:00
Clay John
ff9d67f7e8
Add disable_fog to Sky shaders documentation ( #3906 )
2020-08-20 15:02:11 +02:00
Hugo Locurcio
f0d0ef0ce3
Add recommendations for numbers in the GDScript style guide
2020-08-19 14:04:25 +02:00
Hugo Locurcio
9e699409d3
Document support for underscores in number literals in GDScript basics
...
This also uses lowercase for hexadecimal numbers, which is the
recommended approach as it's more readable.
This closes #3907 .
2020-08-18 15:07:23 +02:00
BiRD4
894f13fe71
Fix first snippet in Change scenes manually ( #3905 )
2020-08-18 14:59:03 +02:00
Omicron
64c0747eaf
Fix typo "parabolid" -> "paraboloid" ( #3902 )
2020-08-17 17:20:44 +02:00
Rémi Verschelde
f733f648a0
Merge pull request #3897 from Calinou/list-of-features-fix-formatting
...
Fix nested list formatting in List of features
2020-08-13 23:27:37 +02:00
Hugo Locurcio
87e6e9de99
Fix nested list formatting in List of features
2020-08-13 22:15:52 +02:00
Paul Maréchal
244808a9e1
Mention Git for Windows CRLF/LF line ending issues ( #3891 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-08-11 15:40:15 +02:00
Rémi Verschelde
3411e03ed9
RTD: Migrate config file to v2
2020-08-11 14:55:27 +02:00
Rémi Verschelde
f1d5cc4522
Merge pull request #3888 from Tooniis/patch-1
...
Update jitter_stutter.rst
2020-08-11 13:23:50 +02:00
Rémi Verschelde
76fb70d6ad
Merge pull request #3879 from Calinou/exporting-dedicated-servers-opengl
...
Mention the OpenGL requirement when using the `--no-window` CLI argument
2020-08-11 13:20:17 +02:00
Rémi Verschelde
e9f0df73ac
Merge pull request #3876 from Calinou/readme-theming
...
Document theming customizations in the README
2020-08-11 13:20:00 +02:00
Rémi Verschelde
2b453a1a96
Merge pull request #3874 from Calinou/doc-csharp-rebuild-solution
...
Mention the need to rebuild C# solutions for the editor in C# basics
2020-08-11 13:19:04 +02:00
Rémi Verschelde
b2e73ab49e
Merge pull request #3872 from Calinou/improve-importing-scenes-suffixes
...
Improve suffix documentation in Importing 3D scenes
2020-08-11 13:18:39 +02:00
Rémi Verschelde
9555be1d80
Merge pull request #3866 from Calinou/improve-singletons-autoload
...
Improve the Singletons (AutoLoad) documentation
2020-08-11 13:17:41 +02:00
Rémi Verschelde
fdf68a8b0e
Merge pull request #3865 from Calinou/editor-screenshots-use-transparency
...
Use transparent instead of white to separate editor screenshots
2020-08-11 13:17:28 +02:00
Rémi Verschelde
8ff7523b82
Merge pull request #3821 from Calinou/distinguish-external-links
...
Style external links differently to distinguish them from internal ones
2020-08-11 13:16:11 +02:00
Tooniis
ed3d3492ba
Update jitter_stutter.rst
...
The human eye can see more than 60F/s. It's monitors that are usually 60 Hz.
2020-08-10 08:14:19 +04:00