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Merge pull request #3888 from Tooniis/patch-1
Update jitter_stutter.rst
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@@ -32,7 +32,7 @@ Jitter
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There can be many causes of jitter, the most typical one happens when the game *physics frequency* (usually 60 Hz) runs
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at a different resolution than the monitor refresh rate. Check whether your monitor refresh rate is different from 60 Hz.
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This is generally not a problem, given that refresh rates higher than 60 Hz are barely visible to the human eye, and
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This is generally not a problem, given that most monitors are 60 Hz, and
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starting with Godot 3.1, a frame timer was introduced that tries to synchronize with refresh as well as possible.
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Sometimes only some objects appear to jitter (character or background). This happens when they are processed in different
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