Matthew
305173e601
Merge pull request #8500 from Calinou/optimizing-for-size-distribution
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Add section on optimizing distribution size in Optimizing a build for size
2023-11-24 16:04:22 -05:00
Hugo Locurcio
8373007666
Document AMD FidelityFX Super Resolution 2.2 support
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This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio
2633dedf71
Add section on optimizing distribution size in Optimizing a build for size
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This isn't strictly related to compiling custom export templates,
but it's a neat trick to reduce the final distribution size that works
regardless of the export template binary used.
2023-11-24 21:54:01 +01:00
Matthew
fabd885d89
Merge pull request #8459 from ShlomiRex/visual_shaders_interface
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Add visual shader node interface explanation
2023-11-24 14:28:24 -05:00
Matthew
d82940e5fe
Merge pull request #8293 from michaelgundlach/patch-1
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Clarify confusion around property initialization
2023-11-24 13:17:43 -05:00
Judebert
2e38e7c262
Update Particles2D instructions to convert GPU to CPU ( #8525 )
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* Update Particles2D instructions to convert GPU to CPU
2023-11-24 13:11:07 -05:00
Matthew
daf78ddf52
Merge pull request #8165 from ershn/rework_pause_menu_example
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Reworked the pause menu example in pausing_games.rst
2023-11-24 12:54:44 -05:00
Steven Le Boëdec
1828e5ad90
Fix typo in background_loading.rst
2023-11-24 11:46:49 +09:00
Joel Kärn
d8aa528bbc
Update navigation_using_navigationservers.rst
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Fixed typo
2023-11-23 16:21:27 +01:00
Max Hilbrunner
1088ee341b
Merge pull request #8523 from AThousandShips/comment_fix
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Fix some headers that were incorrectly comments
2023-11-23 13:08:48 +01:00
Max Hilbrunner
37a5a9b4f7
Merge pull request #8506 from clayjohn/shaders-CI-particles
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Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-23 13:08:04 +01:00
Max Hilbrunner
bdd27bebb3
Merge pull request #8520 from RegalMedia/patch-3
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Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
2023-11-23 13:04:26 +01:00
A Thousand Ships
00e4e554e1
Fix some headers that were incorrectly comments
2023-11-23 12:21:53 +01:00
Max Hilbrunner
3bfa025048
Fix Android library title capitalization
2023-11-22 19:10:03 +01:00
RegalMedia
940f51dd96
Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
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Replaced `Blade` with `Sword` in Same-scene limitation section to remain consistent with screenshot example
2023-11-22 10:17:06 -06:00
clayjohn
da93553be2
Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-21 11:43:36 -07:00
Raul Santos
f959b46ff0
Add "Upgrading from Godot 4.1 to Godot 4.2" page ( #8488 )
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* Add "Upgrading from Godot 4.1 to Godot 4.2" page
* Update tutorials/migrating/upgrading_to_godot_4.2.rst
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Cerno_b <cerno.b@gmail.com >
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Cerno_b <cerno.b@gmail.com >
2023-11-21 08:56:41 +01:00
Matthew
514585d8a8
Merge pull request #8509 from tetrapod00/patch-1
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Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-20 19:02:22 -05:00
谢天
31bbb15715
Update copy node path in default_key_mapping.rst
2023-11-20 19:56:11 +08:00
tetrapod
ab5bba9dfe
Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-19 22:29:25 -08:00
Shlomi
ee9e10e6a9
Update vs_node.webp
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Added port types
2023-11-19 01:11:51 +02:00
Michael Gundlach
79863df05d
Clarify explanation of property initialization.
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The previous text implied (at least to me) that there was something
special in Godot called an "init assignment value", and that there was
special logic determining which kind of assignment was used. In
reality, nothing special is happening: the property is initialized, then
the constructor may set the value, then exports may as well.
I also harmonized the Godot and C# code samples, rather than expecting
the user to read both in order.
Frankly I almost feel like this would be clearer if the entire section
were simply deleted, but I wasn't sure if that would be accepted.
2023-11-18 10:39:06 -05:00
Max Hilbrunner
7f97b671f9
Merge pull request #7889 from akien-mga/drop-uwp
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Remove UWP mentions as the platform port was removed in 4.2
2023-11-18 12:30:25 +01:00
Matthew
9be78393f7
Merge pull request #8495 from raulsntos/dotnet/platform-updates
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Update C# platform support
2023-11-17 21:15:48 -05:00
Raul Santos
9722030a2f
Update C# platform support
2023-11-18 02:19:21 +01:00
Hugo Locurcio
59cfbbbd82
Add notice about GDExtension being experimental in What is GDExtension?
2023-11-17 15:28:45 +01:00
Max Hilbrunner
3c3b693dff
Merge pull request #8481 from Calinou/standardmaterial3d-alpha-antialiasing
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Document alpha antialiasing in Standard Material 3D
2023-11-17 06:24:06 +01:00
Fredia Huya-Kouadio
3ddc0d8e92
Update the list of limitations for the Android editor
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Remove 'GDExtension support' from the list, as support for it was added
for Godot 4.2.
2023-11-16 19:52:04 -08:00
oujionghong
c925bcd76f
Fixing guide example on 2 indent levels for continuation lines
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The original example seems to be using 3 tabs for indentation, but the description said 2 should be used.
2023-11-17 10:16:32 +08:00
Rémi Verschelde
ee401703f0
Remove UWP mentions as the platform port was removed in 4.2
2023-11-16 13:03:31 +01:00
Hugo Locurcio
d07baf3836
Document alpha antialiasing in Standard Material 3D
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- Fix a typo in 3D rendering limitations.
2023-11-15 20:16:03 +01:00
Max Hilbrunner
b9f8f9e5c8
Merge pull request #8471 from Calinou/running-code-in-the-editor-editorscript
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Document using EditorScript in Running code in the editor
2023-11-15 07:10:34 +01:00
Max Hilbrunner
9aba4a087a
Merge pull request #8467 from Calinou/remove-unused-images
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Remove unused images
2023-11-15 07:10:03 +01:00
Devon Braner
408599ecaa
Update setting_up_xr.rst with consistent spelling in code examples ( #8476 )
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* Update setting_up_xr.rst with consistent spelling in code examples
Most instances of the word "initialized" are spelled with a 'z', except for this one. Edited to make the spelling consistent.
2023-11-14 22:18:15 -05:00
Hugo Locurcio
48596bc9ed
Document using EditorScript in Running code in the editor
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EditorScript is useful for one-off operations such as:
- Use as a playground for GDScript or C# scripting without
having to run a project.
- Scale all light nodes in the currently edited scene.
- Replace nodes that were copy-pasted with scene instances.
2023-11-14 12:03:11 +01:00
Pikario
b65d7cab1b
Update the default diffuse mode
2023-11-13 23:34:58 +01:00
Hugo Locurcio
f9817954c7
Remove unused images
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This reduces the size of ZIP downloads for offline reading.
Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Max Hilbrunner
6981d930f8
Merge pull request #7994 from Helmasko/patch-2
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Custom drawing in 2D update gdscript
2023-11-11 03:06:03 +01:00
Tylemagne
2d087cad24
More clarity and explanation for audio effects ( #8304 )
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* Update tutorials/audio/audio_effects.rst
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
2023-11-11 02:40:05 +01:00
Max Hilbrunner
ac928bdff3
Merge pull request #7725 from Ymanawat/chroma_key_shader
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Added chroma key shader tutorial in Playing Videos
2023-11-11 02:35:34 +01:00
Max Hilbrunner
2958e6d168
Merge pull request #8410 from Calinou/using-fonts-outline-shadow
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Document setting up font outline, shadow and MSDF in Using fonts
2023-11-11 02:29:45 +01:00
Max Hilbrunner
31063027c8
Merge pull request #7579 from dalexeev/gds-setter-getter-doc
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GDScript: Clarify setter/getter documentation
2023-11-11 02:26:01 +01:00
Max Hilbrunner
85fc55a922
Merge pull request #8250 from rarysson/update-warning-system
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Update GDScript warning system to use `@warning_ignore`
2023-11-10 22:33:44 +01:00
Max Hilbrunner
455140b958
Merge pull request #8442 from Calinou/using-fonts-system-fonts-android-unreliable
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Mark Android system font loading as unreliable in Using fonts
2023-11-10 22:26:59 +01:00
Max Hilbrunner
51db4d1715
Merge pull request #8441 from Calinou/runtime-file-loading-saving-mipmaps
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Document generating mipmaps in Runtime file loading and saving
2023-11-10 22:26:30 +01:00
Max Hilbrunner
9e6534f539
Merge pull request #8440 from tetrapod00/patch-2
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c_sharp_exports.rst: use uint for layers; update casing to C# convention
2023-11-10 22:25:40 +01:00
Yuri Sizov
cd92be066d
Update references to private class methods across the docs
2023-11-10 16:06:36 +01:00
Rarysson Guilherme
49133c0e5c
Update GDScript warning system to use @warning_ignore
2023-11-10 11:33:27 -03:00
Hugo Locurcio
fc911e7433
Mark Android system font loading as unreliable in Using fonts
2023-11-10 12:08:43 +01:00
Hugo Locurcio
051b6f33c6
Document generating mipmaps in Runtime file loading and saving
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This is often needed when displaying loaded images on a 3D surface.
2023-11-10 10:59:31 +01:00