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Add notice about GDExtension being experimental in What is GDExtension?
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@@ -22,10 +22,17 @@ run C or C++ code in a Godot project.
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They also both allow you to integrate third-party libraries into Godot. The one
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you should choose depends on your needs.
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.. note:: If you notice that specific systems are not accessible via GDExtension
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but are via custom modules feel free to open an issue on the
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`godot-cpp repository <https://github.com/godotengine/godot-cpp>`__ to discuss
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implementation options to expose the missing functionality.
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.. warning::
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Our long-term goal is that GDExtensions targeting an earlier version of
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Godot will work in later minor versions, but not vice-versa. For example, a
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GDExtension targeting Godot 4.2 should work just fine in Godot 4.3, but one
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targeting Godot 4.3 won't work in Godot 4.2.
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However, GDExtension is currently *experimental*, which means that we may
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break compatibility in order to fix major bugs or include critical features.
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For example, GDExtensions created for Godot 4.0 aren't compatible with Godot
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4.1 (see :ref:`updating_your_gdextension_for_godot_4_1`).
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Advantages of GDExtension
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^^^^^^^^^^^^^^^^^^^^^^^^^
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@@ -60,6 +67,13 @@ GDExtension isn't enough:
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- You can use C++ modules to provide additional features in a project without
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carrying native library files around. This extends to exported projects.
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.. note::
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If you notice that specific systems are not accessible via GDExtension
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but are via custom modules, feel free to open an issue on the
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`godot-cpp repository <https://github.com/godotengine/godot-cpp>`__
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to discuss implementation options for exposing the missing functionality.
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Supported languages
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-------------------
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